Friday, June 15, 2012
NDT 23 Play Report: Finale
Last?
Well . . .
Wulfric: "It feels like I've lived and died about nine times since I set out from Threshold with a group of lowlanders who said they wanted to see for themselves the Foamfire Falls. So I took em and I showed em and then they said they wanted to go up in them mountains and as there was more gold ahead of me and an army of beastmen behind, I agreed and I took them into the mountains and all the way to where I am now with these fox-head people and no-neck people fighting over some rocks and old stones and walking dead walking all around.
"The no-neck people said they were Trals and that crazy priest he believed them and the rest of the group went along. And then the no-necks asked us to go inside the old temple and we did because we thought there was treasure. And there was treasure so we went back in looking for more. We found the place where the fox-heads store their dead and then we went under and we wandered in the dark and I didn't ask why and no one asked me if I saw any sense in wandering around in the dark with nothing to see but the dead and the walking dead and why should they ask for the opinion of a fool who takes a group of lowlanders to see the Foamfire Falls for a promise of ten gold.
"But I made my opinion plain enough when we were waylaid by some horrible green and slimey thing from out of Grandpa's handkercheif, and me and the no-necks who were with us we decided we'd rather try to make our own way. We didn't run far before we noticed we were just tripping in the dark, so we took a strategic position and we waited until sure enough one of those lowlanders came round the corner with one of those glowing rocks and saying it was ok, the nameless snot horror was dead. The lowlanders were tired and I didn't think less of them for that. They found a tunnel that led to the service and we wandered back to where the no-necks were camped outside the temple.
"The no-necks were agitated something fierce and the reason was the chanting and purple light going on inside the temple. Somehow the fox-heads had got back in. And the no-necks didn't like what they were doing and so they were ready to go in and bust them up and the lowlanders, well of course, they were ready for that kind of thing as well.
"But your Wulfric said to himself, "Do I have any quarrel with the fox-heads? I do not. And have I been promised as much as a flake of gold off the princely treasures the lowlanders posessified from the temple? I have not. Would I enjoy a smoke in the sunlight? I would. And so I watched the lowlanders and the no-necks charge into the temple and, from the outside I heard the cries of the fox-heads-- who seemed to be getting the worst of it and then I heard the bellows of the no-necks who didn't seemed to be getting an altogether good time themselves and then there was a roar of purple light and then a roar of silence, and I decided I should go and find a place to have my smoke because deciding to have a smoke was an easy decision to make and there were some other harder decisions to make coming soon."
http://www.obsidianportal.com/campaign/bigharas-ndtb10/adventure-log/15th-nytdain-yarthmont-ac-1000-
Saturday, June 2, 2012
NDT 22 Play Report: Ochre Jelly
Wednesday, May 23, 2012
NDT 21 Play Report: Hutakaan Temple
Our group left the scene of the battle, and allowed the Traldarans to escort us back to one of their encampments. Like their lowland brethren, the Traldarans are a stiff-necked lot, coarse, bad-tempered, and unreceptive to wisdom, more likely persuaded by displays of power than reason and insight. They do not know of any way out of the Lost Valley, and hope to achieve secure freedom by eliminating their Hutakaan overlords. That campaign began three seasons ago and they have had considerable success, including the take-over of the Hutakaan temple about a month ago.
The Hutakaans have tried several times to re-capture their temple. And, various evil undead things have been coming out of it. So our group proposaed and the Traldarans agreed that we should go inside, find out what’s there and destroy it.
The temple was a large stone rectangular building with a dome roof and, according to the Traldarans, an extensive network of underground chambers, most of which they had not explored. Roger climbed up on the roof and, peering through a hole in the dome, confirmed that the main Temple room was safe to enter. The Traldarans opened the main doors and our group entered, accompanied by two of the Traldarans. The most notable feature in the Temple room was a pit surrounded by blue flame and with a person-sized cage hanging over it. Roger climbed on top of the cage so that he could peer into the pit. Darkness.
Leaving the Temple room, we immediately encountered a large group of re-animated skeletons and walking corpses. Pavel and Nitely, calling on Halav, Petra, Zirchev introduced the formerly benighted Traldarans to their powerful and benevolent gods and obliterated the undead horrors.
Beneath the temple, our group discovered a Hutakaan crypt containing still more of the restless dead. Not just skeletons and zombies. But also “fast zombies” whose mere touch will kill most mortals, and who gave the stalwart Olimarus a little cold taste of death. And, in a disgusting pantomime of life above, a long-dead, jackal-headed Hutakaan despot, his mummified remains most unnaturally preserved and animated with evil, lorded over the other undead. Like the flesh-and-blood Hutakaans, this mummy was something of a coward. Late to join the battle, it was destroyed by Martin’s magic fire, by Olimarus’s hammer, and by Roger’s well-timed shot with a vial of holy water.
In searching the crypt, we claimed the mummy’s crown and scepter, and found a narrow unworked tunnel descending still lower into the earth. Eager to share news of our success with the Traldarans, we resealed the secret tunnel and returned to the surface.
Friday, May 18, 2012
But you don’t really play with stuffed animals do you?
Because I live in Washington D.C., I can neither confirm nor deny anything.
Tuesday, May 15, 2012
NDT 20 Play Report: Traldaran National Congress
Monday, May 7, 2012
NDT 19 Play Report: The sun has rised the sun has set and we are in the lost valley yet.
The “city” on the other side of the gate turned out to be a small settlement of not more than a couple dozen stone buildings. We followed an ancient road out of that village of passed through a couple others of similar size and construction. All blissfully empty of people. The ancient Traldaran architecture is magnificently durable and well-designed. Except for the carvings of jackal-headed people. Pavel reasons that sometime after the Traldarans left the Lost Valley, some other beings entered to make the weird jackal carvings. Many of them have been restored to their original undecorated form, and Pavel has done some restoration work of his own.
Although they haven’t seen any other people, they have encountered signs of life. After we tossed a light into one of the shrines that stand by the road, the inhabitants— hundred of small green lizards— scurried out, swarmed all over the outside of the building and then rehid themselves in its nooks and crannies. Another shrine was home to evil, fire-breathing dogs. The blast of heat from their furnace-bellies would have killed, cooked, and charred a lesser man, but Pavel stood fast and slew the monster. (With some help.)
After two or three days travel we came to a clear lake surrounded by rocky cliffs and with a small stone house next to it. Again, this seemed to Pavel a good place to spend the rest of his days. If something could be done about the other party members.