Saturday, December 15, 2012
Realm of the Technomancer Play Report Part I
Panyus led the group up to Burne’s laboratory, a dusty, cramped room halfway up the tower. Moving aside a large oaken table, Panyus slid two large stone blocks out of the wall revealing a narrow chute illuminated by a soft amber glow. Panyus led them down the ladder to a larger laboratory underneath the tower. This room was large and bright, illuminated by unseen light sources. An assortment of oddly-shaped glassware sat on a steel table, several of the containers holding brightly colored fluids, bubbling over brightly colored flame. A soft warm breeze wafted through the room. Panyus did not allow the party to tarry, but opened a set of steel doors and led them into a small chamber. He closed the door, the room trembled slightly and another set of doors opened. “Here,” he said “is where things get weird.”
He showed them a map, illustrating their way to the engine room. They were to discover the source of the weirdness and correct it. The weirdness, he explained consisted of lots of mud, things being moved around, and weird creatures. No, he wouldn’t come with them, but would wait for them in the small chamber. They should signal their return with a special knock. And he would let them borrow his special glowing wand. The party stepped into the corridor and the doors closed behind them.
About thirty feet down the corridor, they began to notice the mud Panyus had told them about. It was black and slick, and a thin layer covered the smooth stone floor ahead of them. Cautiously, they walked onto it, and noticed no ill effects. Continuing, they saw a bright, pale light ahead of them. Approaching, they found a stone column, clouded in steam, and encircled by a pit. An iron bridge crossed the pit to the column. Ropes made of braided metal hung from the unseen ceiling. When Thundar stepped onto the iron bridge, a ferocious-looking creature covered in white fur dropped down and grabbed him. His companions pulled him to safety while Thimbur rushed at the weird beast—a bipedal combination of a bear and a man, but stronger and more agile than either. It grabbed Thimbur and threw him down the pit to land in hot mud. But having been shot by several arrows and stabbed with spears, the creature jumped across the pit to the far side and ran away. The party helped Thimbur out of the mud and continued their exploration.
They found that Panyus’s map did not resemble the reality they were experiencing. While he drew a straight corridor to the engine room, the party found themselves in rough-hewn, steeply-sloped and forking passages. They followed one of these passages into a room illuminated filled with giant mushrooms and glowing fungi. A pair of odd-looking blue men were there, harassed by foot-long centipedes. When the blue men saw the party, one of them threw a metal canister in their direction that erupted into a ball of flame as it hit the ground. All sustained minor injuries, but none were prevented from attacking the blue men. After the blue men were killed, the party searched them, but did not find any more of the powerful missiles.
The party decided to harvest some of the giant mushroom caps, turning one of them into a “sled,” for continuing down the sloping mud passage. They placed the dead blue men on the mushroom sled, and, let it slide down the passage before them, and then anchoring a rope to follow after it. Hearing the sounds of their mushroom sled meeting living—and alarmed—creatures, the party hurried back up the slope to find easier ground to fight on if necessary. The party caught only a glimpse of the humanoid forms that were climbing up their own rope after them before another one of the exploding cans landed among them, killing Johnny the Morose and injuring other party members severely.
Leaving Johnny’s body behind, the party fled, and took refuge in a nearby side passage. From there, they waited and watched. They saw five of the blue men who, seeing Johnny’s body, scrambled to examine it. The party seized this opportunity and attacked with a volley of arrows. In the ensuing melee, Young Edward lost his footing and slid down the slope. Thimbur, after ambushing and killing one of the blue men, slid down after him.
After the main party had killed the blue men, they followed after Edward and Thimbur, arriving on the shore of a vast mud lake just in time to see Thimbur kill the shaggy white-furred monster with his spear. Edward had been killed by the monster. Thimbur skinned the white furred monster while the rest of the party worked to carry Edward up the muddy slope. Together, they returned with both of their dead hirelings to the steel doors. They knocked and Panyus opened.
Tuesday, December 11, 2012
Monk Rage
In protest, about half of the monks chose to banish themselves with the Abbot. As the monks prepared to leave the monastery they agreed that the Shining Path had caused them this dishonor. They should be punished. Gwinch and his sohei agreed to support them in breaking into and vandalizing the main temple of the Shining Path.
About 75 monks, marched through Pasar with long knives hidden beneath their robes and bows hidden in a cart of firewood. They convened near the Temple of the Shining Path and, finding the front gate hanging open and unguarded, charged into the courtyard with their weapons!
But the warrior monks of the Shining Path were ready and waiting. Archers shot them from the walls, and spearmen emerged from the temple, followed by about two dozen of the mercenaries commonly employed as Silk Merchant bodyguards.
The Two-Fold Path monks were less disciplined than those of Shining Path, and were guided by fury and revenge rather than well-conceived tactics. Many were shot with arrows, and when they broke ranks, killed by the well-organized Shining Path spearmen and battle-hardened mercenaries. Gwinch’s sohei, on the other hand, responded to the surprise attack with level-headed confidence. They escaped the courtyard into the Shining Path Temple. When the Shining-Path monk pursued them, Saisho suddenly appeared and with a magical blast of steam killed their leader and his lieutenants. At the death of their leader, many of the Shining Path monks and the mercenaries were put to flight. The remainder fought to the death.
Victorious, the Two-Fold Path monks began appropriating the Shining Path prayer banners, while Gwinch searched for evidence that they were responsible behind his own temple’s recent misfortunes. A letter on the body of the dead leader showed that someone had warned Shining Path that they were going to be attacked, and had offered both weapon and the mercenary support. But there was nothing to confirm that they had planned or caused the death of Jiro.
An old priest who lived at the temple castigated the Two-Fold Path monks for their violence and so they fled from the Shining Path temple and from the town of Pasar. Together with Gwinch and his own sohei, they rejoined the Abbot in the wilderness. The Abbott led them to a small, secret temple in the jungle which they began to expand and fortify. He told Gwinch that he should continue his quest to find Tempat Larang. Beyond fulfilling the Emperor’s orders to locate and apprehend Governor Goyat and General Kawabi, if Gwinch were to find the legendary lost capital-- from the time before the great divergence of the Paths to Enlightenment-- then he might begin to restore the honor of his monastery.
Saturday, December 8, 2012
Monks & Merchants
Gwinch, Kishi, and Gunjar have spent the past year as guests of the Two-Path Monastery in the market town of Pasar. Pasar is a peaceful town, having benefited from the age-old wisdom of its Founding Families, who continue to direct its administrative affairs and staff the militia. The Founding Families aversion to both violence and commerce have made Pasar an ideal place for foreign merchants from all corners who know it as a place where they bring their goods to market without fear of criminals or corruption. Tariffs and duties are high, but it’s a small price to pay knowing that the businesses they build are well-protected.
The foreign merchants bring their foreign faiths with them and the most prominent temples are those dedicated to One Law and to Shining Path. Both have multiple temples and monasteries throughout the town. The Two-Fold path is one of several faiths whose place in the town is currently small but may be larger in the future.
The merchants also organize themselves along commercial lines and most belong to one of two merchant’s guild. The Silk Guild is the older of the two, but The Spice Guild may have more members today. Most Silk Guild members are dedicated (in varying degrees) to the Shining Path faith while most Spice Guild members have submitted (at least nominally) to One Law. That said, neither guild is restrictive as to membership. At the same time, both guilds expect loyalty of its members—especially with respect to what territory each member may buy and sell in and the prices charges for various goods.
In the past, when controversies have arisen among guild members or, more seriously between the two rival guilds, one of the temples of the Shining Path has offered its priests and facilities as a neutral meeting place for the resolution of differences. In response to complaints of bias, the merchants recently met at a One Law temple—but merchants from both guilds found the priests too intrusive and the atmosphere generally inhibiting.
So, in response to the latest controversy, the Abbott of the Monastery of the Two-Fold Path offered to host negotiations, pointing out that the Two-Fold Path claimed few adherents from the merchant class. His offer was accepted, and a meeting scheduled. The Abbott asked Gwinch and his associates to delay their pursuit of Goyat and Kawabi until after the meeting so that they could help ensure everything ran smoothly. He was excited about this opportunity to raise the status of his monastery, but had strong concerns that something bad would happen. His long-time visitors agreed to repay his hospitality by preserving peace at the event.
With about a week to prepare, Gwinch, Gunjar, and Kishi decided they should get to know what they could about the most prominent invitees. Jiro, as the de facto leader of the Spice Guild was their first person of interest. With the help of Saisho’s magic, they made themselves invisible, and after a couple hours exploring the streets of Pasar and were able to find Jiro. They trailed him for the rest of the day, watching him interact with customers, share a lavish dinner with other members of the Spice Guild and, at the end of a long night, retire to an inn. They heard him refer to the upcoming negotiations in conversations with both customers and his associates, but did not hear say anything that suggested any underhanded plans.
When the day of the meeting arrived, the adventurers divided themselves into six patrols and circulated throughout the monastery grounds, giving special attention to the entry points and the rooms where the merchants were meeting. Jiro and the other Spice merchants had just finished a private meeting and were leaving it to rejoin the Silk Merchants in the larger room where negotiations were taking place when— one of the Two-Fold monks drew a sword from under his robes and charged Jiro. Gunjar’s patrol was passing nearby; the priest responded quickly, using his magic to apprehend the attacker. Unfortunately, Jiro’s bodyguards regarded Gunjar as a threat and drew their swords on them. Other monks joined the fight and for several minutes confusion and chaos reigned. As Gwinch and Kishi reached the scene, they noticed an odd sight. While most of the servants who worked at the Monastery were fleeing from the brawl, one woman was standing and watching. This woman raised a blow gun to her lips; seconds later Jiro raised his hand to the back of his neck and then crumpled to the ground. Kishi attacked the mysterious servant with her magic, but the woman disappeared. Gwinch’s sohei helped to calm the general melee while Gwinch looked for the invisible assassin.
Gwinch’s efforts were unsuccessful. The chaotic fight among the monks, the merchants, and their bodyguards ended without any deaths— except Jiro’s. The other Spice Merchants did their best to save their leader, rushing his unconscious body to the One Law temple. There the priests determined that he had been poisoned, probably by a dart, and administered their most powerful drugs. Despite their efforts, after a few hours, the priests of One Law announced that Jiro had died. Before dying, he expressed remorse for the dissipation, pride, and occasional deception that had marred his life, exhorting all people, and especially his fellow Spice Merchants to adhere more closely to One Law. The priests announced that they were organizing a procession to carry his body back to his home village for burial.
Meanwhile, at the Temple of the Two-Fold Path, the Silk Merchants expressed their outrage at the poor hospitality and despite the Abbott’s apologies, departed very soon after the Spice Merchants. Gwinch questioned the servants and learned that they had noticed a new laundress among them. He searched the servants’ quarters and found several scrolls inscribed with prayers characteristic of the Shining Path. The monk that attacked Jiro was also found to be carrying Shining Path prayer scrolls, although he claimed he had not seen them before. He was turned over to the City Guard.
The Abbott was disappointed. But more than disappointed, he was absolutely furious.
Tuesday, October 9, 2012
Hommelet thinks it's about time for you all to take your leave.
As they were reaching this point, they heard a clanging and clanking coming from ahead of him. Immediately they crashed into the underbrush, and tore through it, seeking to evade the source of the sound. They nearly stumbled upon a man in a black cloak who, seemingly alerted and alarmed by their approach, sprung up and ran deeper into woods on a narrow path. Angus and Roark chased after him. As Angus was catching up with the man in the black cloak, that man turned and shot Angus with a crossbow. Angus tumbled to the ground and Roark fired his own bow, and felled their enemy. Angus sprung up, clobbered his enemy and then, with Roark, limped back to join the rest of the company.

Godith rejoined Lem and Roark at the edge of the forest, at a place where they good see woodsmoke rising from the cooking fires of Hommelet. They buried the bodies.
Tuesday, October 2, 2012
Hommelet is in some sense impressed-- and yet . . .
Soon after entering they saw a flash of red light from the end of a corridor. They explored the great hall and both wings, surprising several solitary zombies standing guard, watching the courtyard through an arrow slit. These zombies were destroyed. They also found the source of the red light—very large )two feet long) beetles with glowing red glands. The beetles fled from light and sound, but the party surprised several of them, killing them and harvesting their glands as a light source.
A few centipedes, perhaps confused perhaps not hungry,
perhaps enjoying their own private repasts in the pit presented a challenge to
retrieving the pit’s more interesting contents.
So Roark and Caber shot those centipedes with arrows. Next Roark secured himself with a rope and
asking his companions to hold it, he climbed into the pit and begin pulling on
the cloth. More loosened rubble and
clods of earth tumbled down, along with a skeleton that spilled out of its
winding shroud. And also a staff of long
mace. Roark grabbed the staff and got
out of the pit. The silver coins were
buried but no matter. The new staff—or maybe
rod—was about 6 feet long, made of heavy wood with one end wider than the other
and about two-thirds of its length embedded with metal studs. A brass disk, engraved with a sunburst capped
the wide end.Monday, October 1, 2012
A brief linguistic history of Alyan
Saturday, September 29, 2012
Protection from Evil

Weevil, a photo by kampang on Flickr.
Wednesday, September 26, 2012
Hommelet is not impressed. Hommelet is also not completely unimpressed.
Except for that paladin. That one’s too good for a name. (And obviously marked for death. Both times he returned from the moathouse with terrible wounds. Many tears have been wasted on the hero too good for a name.)
His confessor, Arpad, must have the easiest job in the world. Father Terjon says that he’s all right. Minds his own business and that never hurt anybody.
There’s one woman in the group. Her name is Godith. Based on her advanced reading skills, it seems likely that she’s had contact with the elves. The young men of Hommelet admire her from a safe distance.
Oh Lem, you sweet buffoon, the animals love you. He tried to start an argument with good ol’ Squire Denton about whether giant marauding demon pigs need their tusks. And he loves those colored frogs he brought back from the swamp.
Angus has also shown a keen in the frogs. Jaroo of the Grove says he all right, just very very inquisitive about certain things. Like the Weaver’s son. But now he’s moved out of the inn to live in an old widow’s barn.
That one guy, Roark, we don’t know about him. Yes, we do, he’s a reekish cur. We don’t want to look at him and we don’t want to let him out of our sight. But Father Terjon says that those frog belts he sold to Melubb, they may be ugly but there’s no evil in them that can’t be fixed by melting them down.
So, one day we were all sitting in the bar when there was the terrible garralumping of a trio of terrible too-tall, too-big demon pigs with tusks that were most hideously twirly and pointy, tentacles growing out of their faces, and flapping wings at the back their heads that-- in their smallness compared to bulk they would need to carry into the air—epitomized vestigial. The Paladin assisted Denton’s sons with the horses while Arpad slipped out the back door to do mind his own business. Godith did something elfish.
The stampeding juggernauts threw a dog into the air, smacked the horses with their tentacles and then passed out of the village, taking their terror to parts unknown. Squire Denton had a little fun with Lem and Roark, but could not goad them into a wild demon chase. Instead, after a brief (and unnecessarily private) conference, this new group, led by The Paladin, manifest their intention to follow the tracks of the horrible beasts and find out not where they were going but where they came from. A most shocking example of wisdom for these people. This wisdom was surpassed by the many other patrons of the Inn who chose instead to continue with their meals.
What follows is based mainly on accounts provided by those who enjoyed the honor of tending to The Paladin as he recovered from the wounds of his battles.
They followed the tracks of the terrible creatures that had stampeded through Hommelet. They followed them through the forest, toward the swamp and along the way they saw places where the creatures had battled with men, and among the evidence of these battles was the smashed body of one of those wild men. He was naked and tattooed and bald-headed and his teeth sharpened. Like the ones that burst into the Bekens’ kitchen and spoiled their dinner.
So this group, The Paladin and his companions, they followed the tracks some more and they came upon a pair of the wild men chasing a group of deer like they must have chased those other creatures. But Agnus maybe didn’t listen and he got too close to the coins on the road and so the whole lot of wild men, maybe six, maybe eight came crashing out of the forsest screaming like they do and waving their clubs. Lem spends a lot of time talking to the trees and so it’s good to know that he’s made some friends with them. So the trees entangled a good number and pulled them down to ground where they thrashed and screamed while their wicked brethren set upon Angus and upon the Paladin. Arpad is a priest of the old style and he joined his companions in their fight and with the Paladin was grievously wounded. Churlish, reekish Roark turned his reekish chulishness for good this once and we have heard killed several wild men with his arrows.
The Paladin and his companions returned to Hommelet to celebrate their victory, to tend to their wounded (The Paladin’s pale brow!), to sell those ugly belts, and to ask Jaroo about some frogs they found. Beautiful colors of red white and blue, like the one the Bekens found in their kitchen the day after the wild men’s visit. But Angus, unlike the Bekens could not be convinced to give it to Jaroo, and instead bought a basket to carry the frogs with him everywhere he goes. (And then Lem follows him. Poor Lem. Poor Angus.)
After resting, upgrading their armor and in the process completely depleting the stock of Rannos and Gremag, The Company decided to visit the Moathouse itself. The deep tracks left by the enormous creatures were still evident, and the path itself, while overgrown was plain enough. Reaching the moathouse, they encountered the same disgustingly enormous frogs that have troubled other visitors. But bravely led by The Paladin, the Company slew or drove away the foul creatures and planned their entrance into the ruins.
Sensing an evil presence waiting for them in the courtyard, the Company circled or, if you will, button-hooked to the back of the moathouse where they found another breach and collapsed section of wall had resulted into a narrow, but viable entry point. Here, Godith’s dog ran away, and the mule balked at crossing the moat.
Despite these omens, the Company entered the ruins and soon found themselves in the great center hall of the weird people who had built the fortress so long ago. And as they entered, walking corpses emerged from the gloom and attacked the Company. As always The Paladin, encouraged by his dedication to the safety of his comrades, met his foes with unflinching valor, and destroyed them, perhaps single-handedly. (Roark says otherwise, but you know, that’s Roark. And Angus has gone to find a new place for his frogs.) Again the Paladin was most grievously wounded and again his comrades assisted his painful return to Hommelet so that his wounds could receive proper attention.
turquoise frog, a photo by moocatmoocat on Flickr.
Tuesday, September 11, 2012
Hommlet Road
It was during their return trip that the new swineherds discovered what had been keeping the merchants away from Hommelet.
Saturday, August 18, 2012
Rescuing Golfo

The ground was rocky and there was no defined path, but up out of the channel, they could all get a good at not only the tower but the little ghost town beneath it—a warren of twisting “streets” carved into the stone by the weather, and lined with small structures that were half-carved into the stone and built out with bricks of the same mottled red, pink, and yellow color.
With Jintara’s help, the party found a place to climb back up on top of the escarpment and continue their approach toward the tower.
Entering the tower, they found a once grand foyer with a tiled mosaic floor and well-carved statues of wolf-headed people, plus the hammocks, eating utensils, and other personal belongings of the men who had attacked them in the plaza. Pushing onward, they reached a large atrium with a dry fountain in the middle of it, where two wolves, each the size of a horse was waiting for them. The wolves attacked viciously, but the many strong warriors held a defensive line to protect their weaker comapnions and together killed the beasts. As ; XÄ«ngqÃliù tended the wounded, his brothers explored the room. One of them prodded at a tapestry, and feeling his spear hit something behind it went for a closer look. A very large man jumped out, brandishing his sword, and struck down ; XÄ«ngqÃliù’s brother. The other party members reacted quickly and the man—who bore the markings tattoos Jintara recognized as those of the Bloodhead tribe and whose armor and headgear indicated he was likely its chief—was partially subdued ; XÄ«ngqÃliù found that his brother was grievously wounded but not dead and with the other brothers’ help, carried him aside to give him what aid they could. Meanwhile the party questioned the chief. They told him that they had killed Golthar and were looking for their friend Golfo. The chief confirmed that there was a prisoner upstairs. He did not know where the prisoner was held or even that he was still alive, but showed them where the stairs were and announced that if they wished the brave Golthar’s magical guardians, he would neither help nor hinder them. During these discussions, X and the brothers assisted their brother in retreating from the tower, offering that would hope to meet the party later. 
handmade chinese sword fittings dynastic dao jian saber peidao, a photo by swarovskilighting on Flickr.
Thursday, August 16, 2012
Smashing the wolf-people's idol
Smashing the Wolf-People's Idol
Beatriss and Tetsukichi, together with their companions and guides, traveled downstream along the western branch of the Lam River and then turned upstream into its eastern branch, following the directions of XÄ«ngqÃliù. Along the way they passed near Quitokai, where they were rejoined by Afu the Priest and his assistant, Ju-Mei, as well as Kreppu-San, a warrior from Zipang who claimed to have traveled with Gwinch and accompanied him during the attack on the slavers' stockade.
Kreppu-San's story seemed plausible enough. As their boat worked its way upriver, he pointed toward a range of jungle-covered peaks and identified them as the mountains behind which the stockade lay.
They were also, according to XÄ«ngqÃliù, drawing close to Xitaqa.
That was important. Somewhere near Xitaqa stood the tower that had once belonged to Golthar and that they now believed might be Golfo's prison. XÄ«ngqÃliù knew how to find it. But before revealing the route, he demanded the favor he had warned them would be his price.
It was, he explained, also a test.
Xitaqa was an evil place, built by wicked people in an earlier age and still a beacon to those who followed in their ways. If Beatriss and her companions expected XÄ«ngqÃliù to lead them there, he wanted proof that they were not themselves servants of that older evil.
He pointed toward a faint trail visible from the riverbank.
Some distance inland, he said, was a cave inhabited by a family of wolf-people. They possessed an idol in the form of a wolf, which they had worshipped until it rewarded—and cursed—them with the ability to assume wolf form and command ordinary wolves. XÄ«ngqÃliù claimed that they also preyed upon human beings.
Bring him the idol so that it could be destroyed, he said, and he would reveal the way to Xitaqa.
Beatriss, Tetsukichi, and Kreppu-San were not immediately convinced.
What quarrel did they have with the wolf-people? What if the creatures in the cave were simply wolves? On the other hand, they were being asked to steal an idol, not exterminate its worshippers. Natural wolves would presumably have little use for a jeweled clay statue. And if XÄ«ngqÃliù was telling the truth about wolf-people hunting and eating humans, their innocence was somewhat harder to defend.
Eventually they agreed.
They would enter the cave at night, when XÄ«ngqÃliù believed most of the pack would be away hunting.
Neither XÄ«ngqÃliù and his brothers nor Afu intended to accompany them inside. Afu did, however, offer magical assistance. With Ju-Mei attending closely beside him, the priest prepared two enchanted stones. One cast a steady light without flame; the other muffled the sounds of the bearer's movement. Ju-Mei's role was mostly that of an apprentice—fetching what Afu required, watching the preparations, and listening while his master explained how the charms were to be used.Then he remained with Afu while the warriors went ahead.
The party disembarked farther upriver and doubled back until they found the trail XÄ«ngqÃliù had indicated. It led through the jungle to a cave whose smell and littered entrance left little doubt that it was the den of a sizable pack.
Al-Fitar remained outside to watch for the hunters' return. Beatriss, Tetsukichi, Kreppu-San, and the others entered.
A short passage opened into a central chamber from which several smaller caves branched away. Above them was a ledge. Climbing to it, they discovered a shallow alcove containing exactly what XÄ«ngqÃliù had described: a crude clay wolf with gemstones set into its eyes.
The enchanted stone allowed them to move almost soundlessly, but not invisibly.
While they silently debated how best to remove the idol, the ordinary wolves sleeping deeper within the cave caught their scent. Shapes began emerging from the surrounding passages.
The fight was sudden and vicious. In the confined cavern there was little room for maneuver, and whatever doubts the companions had entertained about attacking wolves disappeared once the animals were upon them. They killed those that attacked, seized the idol, and hurried back toward the entrance.
Al-Fitar had seen no sign of the returning pack.
Nobody suggested waiting for it.
They made their way quickly back to the river and rejoined XÄ«ngqÃliù, Afu, Ju-Mei, and the others aboard the boat. XÄ«ngqÃliù received the idol with evident satisfaction. His brothers guarded it while the exhausted travelers attempted to sleep.
A few hours later, sometime before dawn, howling began in the jungle.
It was not the ordinary calling of distant wolves. The cries were prolonged and piteous, passing from one unseen voice to another along the riverbank.
Whatever XÄ«ngqÃliù thought they meant, he showed no desire to investigate. The boat was pushed away from shore, and the travelers spent the remainder of the night anchored safely in midstream.
Ju-Mei listened to the howling until daylight.
When the sun finally rose, XÄ«ngqÃliù and his brothers asked to be put ashore. There they performed a brief ritual over the clay wolf before smashing it to pieces.
The idol was destroyed.
The gemstones that had served as its eyes, however, somehow survived the denunciation of evil and disappeared into XÄ«ngqÃliù's possession.
Afu apparently saw no theological difficulty worth discussing.
The test had been passed. XÄ«ngqÃliù was now more than willing to reveal the route to Xitaqa. Indeed, he offered to accompany the party there himself.
And so, after one more night's delay and one more strange errand in the jungle, the search for Golfo resumed.



















