Saturday, May 6, 2017

Tomb of the Lizard King: Inside the Pyramid, Beatriss has another brush with death


The party walked down along the dry riverbed until they reached the wall of the cavern. Now that the illusion of the river had been dispelled, this proved to be only about 100 feet away. The burial mounds were still within sight and as the party passed by, they noticed signs that something was stirring within—cracks appearing in the hard-baked clay, clods of dirt rolling off. As the party reached the bronze doors of the pyramid, they began to see blackened fists breaking through, and red-eyed heads popping out of their graves. Erlo and Ju-Mei called upon their diverse understandings of the divine good to send the wights back into their graves, while the rest of the group studied the doors. They were 20-feet tall, and remarkably well-crafted, and still disturbing in their depictions of Sakatha’s domination over humankind, despite the fact that these hardy adventurers had already seen similar artwork throughout the tomb. The problem of opening them was not immediately solvable. The doors had no visible lock or even handle, and could not be pried open. Beyond the mechanical problem—the double doors had only the narrowest seam between them, too small for any type to tool that might pry them open— Bangqiu surmised that they were magically closed. His associate Erlo knew a spell for opening locked doors, but would need some time to prepare it. Meanwhile, over a dozen wights had broken out of their mounds and although they recoiled from the sight of a boldly-raised holy symbol, it seemed only a matter of time before one Erlo and Ju-Mei let one slip by unnoticed, and that could quickly lead to catastrophe.

The party moved around the pyramid, Erlo and Ju-Mei, bringing up the rear. On the other side of the pyramid, they saw several bonfires on the slopes of the cavern, with figures gathered around. These did not seem to be undead, but-- by their natural movements and long, thick tails-- living, breathing lizardmen.

Tetsukichi suggested they could evade the lizardfolk and find their own safe place on another side of the cavern, far from both the wights and the lizrdfolk. This, they did. A low narrow hole, opened into a sizeable cave-within-the-cave where, with a couple sohei on guard, the rest of the party could rest and plan. There were tree roots hanging down from the ceiling of the cave and the party found it reassuring to know they couldn’t be too far from the surface. These roots also reacted similarly to the party’s presence or at least their light sources—the roots sprouted buds and flowers and murmured deeply and softly. This murmuring reminded everyone of the comforting trees of their camp and also of those tree’s warning that the y must tarry. After an hour or so, the party returned to the pyramid. Erlo recited his spell and the doors opened. The party entered the pyramid and as the wights, now assembled in a semi-organized mob, charged, the doors closed. Howling and gnashing of teeth.

From the entryway, there were three doors.


Beatriss led the way toward the middle door, which seemed to lead toward the heart of pyramid.  As she touched the door, she heard an oddly-familiar voice and felt a sharp pain on her neck.  A spear shot out from the wall and hit her on the neck—at the exact place where O-me-sa had bit her and left his scar. The spear bounced off. “Good bye, Beatriss,” the voice said. Other party members were also struck by spears that had shot out of the walls, but thanks to luck, preparation, or some other unknown protection, these spears were repelled by armor. The spears were coated with a sticky green substance. Beatriss shivered and touched her neck to be sure she hadn’t been wounded. Her skin was whole. Even the scar was gone.

The door opened into a grand hall where a large table offered a sumptuous feast.—all kinds of food and wine, and all apparently fit for human consumption. The walls were painted with uncharacteristically light-hearted frescoes of lizard men frolicking feasting. Within moments, several of these lizardfolk stepped out of the frescoes and invited the visitors to feast. Beatriss was extremely skeptical. The lizardfolk were courteous and dismissed her questions, instead repeating their invitation. Bangqiu and Tetsukichi restrained Shu. Al-Fitar and Naron located a trapdoor, and the party lowered themselves into a tunnel beneath the pyramid. The lizardfolk bid them farewell and asked them to return and feast another time.

Exploring the tunnels beneath the pyramid the party stumbled upon a darker celebration—about a dozen lizardmen and three human priests gathered around a blood-stained altar. Seizing moment, Erlo unleashed a ball of fire on the unholy assembly, incinerating the reptilian worshippers. The human worshippers, on the other hand, responded with their own magic. Beatriss dropped her sword and was put to flight and two of the party’s warriors were transfixed. Tetsukichi identiefied the leader and charged him with sword drawn. Bangqiu blasted the others with his magic. By the time Beatriss returned, shrugging off her sudden bout of cowardice, all the enemies had been killed.

A secret door behind the altar provided access to more tunnels, one of which led to Sakatha’s throne room.

Monday, May 1, 2017

Tomb of the Lizard King: Door you cannot find, stairs you cannot find, and the river of nothingness

The party returned to camp, planning to rest a couple days until Beatriss was strong enough to make the journey out of the swamp. Their plans changed the following night when they were attacked by scores of lizard men.  Those not on guard were awakened by the sounds of the attackers howling as they splashed through the swamp.  Those on watch saw the reptilian eyes approaching from all sides.  But as the scaled fiends charged into the clearing, the surrounding trees came to life, defending the party with branches and vines, beating off their attackers. 

The trees reassured the party, in deep murmuring voices that they were safe, for now, but that Sakatha was still alive and his power getting stronger.  The heroes decided that they would remain in the swamp, nurse Beatriss back to health in the camp and then return to the tomb and find Sakatha. 

Their new acquaintances Tami and Shu showed that they planned to stay, and also to return with the party to the tomb.  “We still need to get Won Ton and the money he took from us.”  The newcomers did little to earn their welcome.  Tami was very proud of his swordsmanship and practiced for hours, but the more experienced warriors saw limited skill behind the flash.  Shu, on the other hand, seemed to go out of his way to demonstrate his incompetence.  After being reminded too many times of the hazards of collecting firewood from living trees, he was ordered to lie in a hammock where he showed his talent for opium smoking.  Neverthless, Bangqiu took a liking to Shu and Beatriss tolerated Ta-Mi.

When the party returned to the temple two weeks later, they were much better prepared.  They encountered one troll in the antechamber.  Erlo ensnared it in a magical web and the rest of the party killed it with slings and arrows.  In the second room behind the shell curtain, they found the second troll still wrestling with the weird water snake. Bangqiu remember the trapdoor in the floor and Naron opened it, permitting the party entrance to the lower level where they’d fought the bandits and evil priests.

The company:

Beatriss, level 9 warrior with her associates:
                 Naron, level 7 warrior
                 Ju-Mei, level 7 cleric 
                Ta-Mi, level 4 bushi
Tetsukichi, level 8 bushi with his associates:
                 Al-Fitar, level 8 warrior
                 Mustapha, level 7 illusionist 
Bangqiu, level 6 Wu-Jen
                 Erlo, level 5 shaman
                 Kafka, level 6 sohei, with his own retinue of 17 sohei initiates, two of whom accompanied the party in the tomb while the others were charged with maintaining the camp. 
                Shu, level 3 bushi

Thanks to Beatriss’s excellent map, the party traveled quickly to the disgusting demonic altar and the passages behind it where they expected to find a secret door.  While they were searching, a fearsome group of undead burst out from under the floor.  They looked like long-dead human bodies, animated by a powerful negative energy, and they moved surprisingly quickly.  Erlo and Ju-Mei raised their holy symbols and forced the wights to retreat back under the floor. Bangqiu followed them and watched their flight down a steep metal staircase.  He noted in particular, that they avoided stepping on a particular step.  All eight of the monsters stepped over it.

After a brief conference, the party decided that all they needed to know was that the “bad step” was probably bad and that no one should step on it.  Beatriss and Tami carried Shu just in case.

At the bottom of the very long flight of stairs, the party found a pit of fire with a ledge around it.  Moving cautiously, they had little trouble moving around it, and emerged on the edge of an expansive and barren underground landscape.  At the edge of their torchlight, they could see a river.  It was wide enough that even when they approached more closely, they couldn’t see the other side.

They walked downstream some distance without seeing an end.  Looking back, they saw a large raft they hadn’t seen before.  It looked large enough to carry the entire party.  Bangqiu was cautious and objected that the raft might take them somewhere they didn’t want to go.  Beatriss allowed that it was magical, but argued that there were powers that understood that they were heroes on a quest and that if the raft delivered them to Sakatha, he was the object of their quest, and she for one, was ready to face him.

About halfway across the river, Beatriss, Naron, and Al-Fitar suddenly stumbled off the raft and disappeared beneath the water.  Suddenly the rest of the party realized this is not a big beautiful raft.  This is not a big beautiful river.  There is no water flowing underground. Instead they were walking across a dry riverbed.  Except for Beatriss, Naron, and Al-Fitar who were struggling to keep their heads up in a pool of acid.  Tetsukichi had a rope that disintegrated in the acid. Bangqiu had magic boots that allowed him to dip into the pool and one-by-one, rescue his friends.  Continuing on their walk across the dry river bed, Beatriss and Al-Fitar “discovered” one more pool of acid, disguised by illusion.  But everyone made it to the far side where they could rest for a minute and pour clean water over their burning skin.  Immediately before them were about a dozen burial mounds, and beyond them a pyramid.  The party decided that they would most likely find Sakatha in the pyramid, but they should try to circumvent the burial mounds.