Showing posts with label SEOA. Show all posts
Showing posts with label SEOA. Show all posts

Sunday, December 20, 2020

Homecoming Part 7

As the Traldar warmed to the visitors, they explained that the Hatukaan’s main temple lay not far away. “We will not allow them to return because if they do, they will summon all the dead to their evil work.”

Sukh and Ginjo were curious and decided to see the temple for themselves. A few traldars, mounted on lizards showed them the way. The temple was a two-story building. The domed roof had been badly damaged by a large landslide. As they drew closer, they noticed a gathering of people on top of the dome. They were about 20 and had the canine heads of the hutakaan and the muscular bodies of the traldar. In other words, they looked like hyena-headed bakemono from the Caves of Discord. They seemed to have just arrived in the valley—the dozen or so on the roof were being joined by others rappelling down the cliffs.

Sukh and Ginjo engaged the surprise visitors, with Ginjo explaining that the Traldar and Hutakan were engaged in civil war. The visitors explained that they were under the banner of the Master and that whichever side pledged allegiance to him would surely come out on top in any local conflict. The traldar guides, objecting to the conversation rode back to Ronkan. Sukh did his best to licit information from the hyeana-headed visitors but they seemed to have little to offer expect that, yes, the flying women were also part of the Master’s forces.

Sukh and Ginjo decided that they should also return to Ronkan. They were met with outrage and derision, accused of giving away secrets to the enemy. Ben-Kraal quieted the rabble and asked for a more in-depth briefing, but this was unnecessary as the hyaena-men soon arrived in person.

Ben-Kraal order that they should be provided hospitality and gave them an empty house to use as they wished (the same one where that tentacled monster had recently attacked) while he considered their offer of alliance with the unseen Master.

Ben-Kraal confided to Sukh and Bo-Jing his belief that the conflict of the valley would soon come to a head. And as long as the valley was haunted by the undead—whom he believed were controlled by the hutakaan, it would be impossible to consider negotiating peace. He believed that the undead would be put to rest through a special ritual inside the temple. To conduct the ritual, they needed water from the singing pool. Unfortunately, it was impossible to get to the singing pool and back within one day—and the Traldar dared not be caught out in the valley after dark . . .

Bo-Jing volunteered to lead a small group to the singing pool while Sukh provided support in Ronkan lest the hyaena men caused any trouble. The hyeana men were loud and boisterous, but in their crude unaffected manners and apparent martial prowess, they earned some begrudging respect among the Traldar.

Sukh was suspicious that something else was going on and patrolled the village with Phru, making many visits to the roof of Ben-Kraal’s tower. He sensed an invisible presence in the tower and called an alarm. In a burst of fire, that presence showed itself, a woman dressed in dazzling red and gold robes. She too declared her allegiance to the Master and warned the people of Ronkan that they must accept accept his authority. When Sukh and Phru attacked her, she ensnared them in a giant spider’s web and then blasted her way out of the tower, killing most of Ben-Kraal’s most trusted advisors. The hyena men burst out of their house and charged out of the village, while the flying women swooped down from the cliffs. Sukh chased the woman to a tower balcony and stabbed her twice before she escaped on the back of one of the flying women. Sukh ran back to the top of the tower to help Phru but was too late. She saw two of the women flying off with his lifeless body and a third with his axe.

The next day, groups of Traldar war parties set out with an unelaborated mission to “find out what’s going on!” One group returned late in the day with a badly-beatan Hutakaan. They put him in the same house that had been occupied by the hyaena men and deliberated over how to make him “tell what he knows about the fire witch!”

Ginjo returned in the evening. His missin had been a success. He cautioned the Traldar against torturing the Hutakaan prisoner. “Just because you make him talk doesn’t mean you can make him tell you the truth. If you hurt him he will only tell you what you already think.” Ben-Kraal agreed and ordered that the torture should cease. “We have a more important job to do now.”

The next day, a large group set out for the temple, including Sukh and Bo-Jing and their entire retinues, plus Ben-Kraal and six of his best warriors. They entered by breaking down the front door where they met a dozen zombies, most of them hutaakans, but one of them a reanimated hyena man. While the Traldar hesitated outside, Sheng and Shek held the doors half open so that Sukh and Bojing could fight the zombies in small groups, while Phubi castigated any that managed to escape the gauntlent. Ben-Kraal was thoroughly impressed by the combination of tactics and bravery; ordered his men to assist the fight. Together, the group destroyed the zombies while suffering only a few minor wounds. Gentle foot and the other bakemono shaman were glad to tend to these wounds and together the group entered the temple itself.

They soon found themselves in the main sanctuary—a large room, under the cracked dome with a pit in the middle surrounded by blue flames. Sukh found the stone altar, at the foot of a monumental statute of a jackal-head man. But there was no bowl to hold the water from the singing pool.


It was time to explore more thoroughly. While being harassed by more undead and quasi-sentient puddles of gray ooze that corroded boots and armor, they found a library full of books describing the history of the Hutakaans, at least from their point of view. While looking for clues about the golden bowl, Ginjo stumbled upon the story of his own family. Centuries ago, the Hutakaan held authority in the lowlands in a kingdom that included the tiny village of Pasar. The stubborn and ungrateful humans resisted everything the Hutakaans tried to teach them and when they did learn something, managed to forget that they had learned it from the Hutakaans. Some of the most ungrateful humans began to gather in secret, and made an evil plan to kill their teachers and destroy their most beautiful works. At almost the last minute, two of the plotters, Kwam-Rak and Tral-Dar, realized the error of their ways and confessed everything to their masters. The other plotters were captured and punished. Kwam-Rak and Tral-Dar were rewarded. Kwam-Rak was given authority over the lowland humans. Tral-Dar was invited to retire with the most learned of the Hutakaans to the Hidden Valley. Bojing considered these treasures were valuable than gold and he stowed as many as he could in his backpack, asking Phubi and the bakemono shaman to do the same.

Elsewhere in the temple, in a half-collapsed corridor, they stumbled upon the long-dead body of a Hutakaan priestess in all her temple finery, clutching a golden bowl. When Sukh grabbed for the bowl, the spirit of the priestess rose to attack. Her chilling touch drained a part of his very lifeforce. Most weapons were unable to harm the vengeful spirit. Saw, with the magical spear taken from the bull-man was able to pin the spirit to the ground and destroy it.

When the party returned to the sanctuary, they met additional undead, including re-animated bird-woman wielding Phru’s axe. The battle was quick and brutal. Phubi held most of the zombies at bay while the rest of the party fanned out and shot them with arrows. And when the battle was over, an argument broke out. Bojing had read the books from the library and he now understood that the the undead were temple guardians. If they were destroyed, a more terrible evil would be unleashed. He would rather fight squads of ambling zombies than even see whatever terrible thing lived in the pit. Sukh argued with him, but when he ran out of facts, made a dash for the altar and filled the golden bowl with water from the singing pool. Bo Jing tried to stop him but the Traldar “accidentally” stepped into his way. Sukh placed the bowl on the later and pronounced the words that involuntarily came to his lips. The sanctuary was bathed in a soft, golden glow. Everyone felt a little calmer. Some a lot calmer. Bo Jing just a very little tiny bit calmer. And he still thought Sukh was an idiot.



Tuesday, October 13, 2020

Homecoming Part 4

 The silver needle, when inserted into Kwam-Rak carpet, slipped out of Ginjo's and, seemingly with a mind of its own, began to embroider the carpet with a golden thread.  The thread grew as the needle worked, passing over every square inch of the carpet to add line, shading, definition, even the illusion of flowing water and fluttering leaves.  The abstract shapes became a map and a beautiful landscape on which well-known landmarks were clearly visible including Lake Pasar, the Cave of Discord and hundreds of villages including the Kwam-Rak compound.  Pasar itself was only a small village and the map did not show the empires to the west or their roads.  The needle finished its work in the jungle near Lake Pasar, seemingly at the exact point where Ginjo now stood in the Monastery of the Two-Fold Path.  Ginjo and Sukh agreed that they must show the carpet-map to their bakemono friends.

By the time they reached the bakemonos' lair in the forest, the needle had moved. It had embroidered a pathway, using tiny letters in a script form of bakemono: "Now is the time for the dear ones to reconcile and return home."

Sukh and Ginjo discussed the matter with their bakemono friends and decided that they would use the carpet to find their way to the bakemono homeland together.  Sheng and Shek, plus Irak and a few other sohei would join them.

Relying on the carpet as a guide, the travelers returned to the Caves of Discord and the Shrine of the death cult, where they found a blocked tunnel.  Working diligently, they moved enough boulders and rubble to reveal a passage deep under ground.  After provisioning themselves with torches from the stores of the death cult, they ventured into the hidden underground highway.  They followed its course for many miles, soon realizing that they must conserve their torches by allowing the bakemono to lead the way while the darkness-blind humans made do with the light of glowing embers.

They spent two nights in the tunnel, crossed an underground river and found themselves in a maze of smaller tunnels.  As with the expansion of Pasar into a large town and the blockage in the shrine of the death cult, the carpet-map did not show this presumably more recent construction.  The maze seemed to be part of an abandoned mine.  The party lit additional torches to find their way and fought off attacks from an enormous, half-invisible spider.  They found their way at last by following a draft of pure air.  They came upon a wide tunnel slanted upward at a steep enough angle that a trickle of water ran steadily down it.  Following that tunnel they emerged on a blustery cliffside in the middle of the night.  After spending the night inside the tunnel, and waiting for the dawn, they ventured outside once more.  According to the carpet-map they were still on the right way, and would follow a path on the side of a cliff for several more days.  

At the end of those days, the travelers were confronted with another disconnect between the map and current reality.  The beautiful stone bridge that arched over the chasm to a pair of enormous iron doors had collapsed.  The party camped, rested, and discussed what to do.  Sukh had recovered a few magic potions from the lair of the bull monster.  According to wise woman he'd consulted in Pasar two of the potions had properties that might assist them in crossing the ravine.  

The party had enough rope that they climb down the wall of the ravine without expending any of their magical resources.  Despite a couple close calls, everyone reached the bottom safely.  They drank deeply from the river and rested on the soft grass.  Then they prepared to climb the other side.

Ginjo drank a long draught of dank, frothy liquid and within a minute, grew to five or six times his normal size.  His clothing and possessions-- including the rope-- also grew in size.  Climbing up the the other side of the ravine was a strenuous challenge, especially with Irak holding onto him.  But he was large enough and strong enough to use the ledges and outcropping like the steps on a ladder.  When he reached a large enough ledge half way up, Irak let the rope down and helped the others climb up it.  Then Ginjo and Irak repeated the maneuver to reach another ledge near the top.  The ledge at the very top was the too narrow and unstable to support the enlarged Ginjo.  He gave Irak a push and helped ther others climb up to the to ledge.  Then when the potion wore off and he returned to his normal size, Ginjo joined them by way of the rope.  

Now it was Sukh's turn to make use of a magic potion. He unstoppered a small glass vial and tossed back a dull blue liquid that turned to mist as it poured into his mouth.  As Sukh inhaled the thick mist, he too turned into mist and, in the form of a dull blue cloud, rose up and over the pair of tall iron doors.  For a moment, he took on the sight of the bakemono homeland.  His vision was blurred, but he could make out a verdant valley that matched the carpet-map, with towns and roads and other small structures dotted throughout.  He was not able to see any movement or detect signs of life.  Not knowing ow long the potion's effect would last, he descended to the ground on the other side of the doors.

On the inside, the doors were flanked by a pair of eight-foot jade statues-- humanoids with the head's of foxes or jackals.  These figures looked like what Sukh would call bakemono but their flowing robes, haughtily serene demeanors, and especially the artistry of the statues themselves were suggestive of something very different from anything Sukh had encountered in the Caves of Discord or his kind-hearted but simple friends.  Sukh was distracted from his musings by a chortle of laughter from Dew Blossom and Gentle Foot on the other side of the doors, still held shut by an iron bar.  With a shout, he heaved the bar off its brackets and called to his companions.  They pushed their way inside as the jade statues came to life.  

Relying on battle-tested tactics, Sukh and Ginjo each attacked one of the statues directly with a flurry of aggressive slashes while their companions made coordinated flanking attacks.  The jade statues were terrifying opponents, the faces set in fearless disdain but they fell to ruin under the rain of blows. They had reached the lost valley of the bakemono.

Immediately before them was a collection of stone buildings, the beauty of their proportion and precise construction still evident in their ruined state.  For they were ruined.  Roofs were missing, walls had collapsed, moss grew thickly, and, as they wandered into the town, they found the streets strewn with rubble, a tree growing from a dry fountain.  Looking closer, it seemed the destruction was deliberate.  Carvings and frescoes were deliberately defaced and marked by graffiti, in a style reminiscent, in form, style, and substance, of the Caves of Discord.

Welcome home?

Thursday, October 8, 2020

Homecoming Part 3

 Ginjo and Sukh decided they would look for the needle in the Caves of Discord.  Based on their experiences with the bakemono, they reasoned that it would most likely be found with the strongest bakemono, the bear-like "kidnapper gang" that had captured Shek.  In their investigation, they learned that this group had only become bolder after the destruction of the Death Cult and the dispersion of the other bakemono groups.  They were regularly attacking human villages to obtain captives.  At least one village was offering a bounty.  Ginjo and Sukh decided that they would leave this problem to other adventurers and maintained a focus on finding the magic needle, which the inscription on the carpet  described as being made of silver.

They visited the "kidnapper" of "bear" bakemono and were welcomed gratefully.  The kidnappers proclaimed that they had several humans to sell. And their price had only increased slightly since the last time.  When Ginjo let it be known that they were more interested in a magic needle and that they had the carpet, the bear bakemono became talking over each other, some of them clamoring to see the carpet, with others shouting out prices to sell the needle, and one still threatening to sell the humans to another buyer who wanted to eat them. Sukh led the negotiation for the captives while Ginjo hinted that the magic needle looked like any other old needle.  Together they came up with an offer for the humans and agreed that they would come back soon to buy the needle.

The captives were a man and wife who lived on the other side of Pasar.  They required frequent rests and made repeated requests for "better food."  As they reached their home village, they chided the party for ransoming them.  "You know it only encourages them to raid us because they know they can get money.  What you should do is go and kill them all."

Sukh and Ginjo decide to leave this ambiguous and returned to the bear bakemono cave.  The needle presented was old and rusty. When Ginjo said he was looking for a silver needle, the bakemono tried to tell him it was silver, but needed to be polished.  Sukh and Ginjo debated buying the rusty needle, but decided they could always return and buy it later.  The references to people-eating monster who was also interested in buying captives made them wonder if this monster was the keeper of the needle.    If they killed the monster and didn't find the needle, they would only be in a better position to bargain with the bakemono.

Based on conversations with their bakemono friends, Sukh and Ginjo deduced that the people eater lived in the labyrinth where Liu-Po had been killed by giant beetles.  Ginjo warned that their foe would be a formidable one to live in such a strange place and share it with such  hideous creatures. But Sukh avowed that he would face any dangers with his sword ready.  Perhaps both thought of Gunjar, who had been Ginjo's first companion in exploring the Caves of Discord.  Ginjo missed the holy man, but he appreciated Sukh's wisdom in battle and felt confident knowing that together they were leading a well-disciplined group of warriors.

On an auspicious day, at about mid-morning, they entered the maze of the monster, a creature described as a powerfully-built man with the head of a bull.  Sukh did his best to map the narrow, twisty corridors, but soon found the effort made him dizzy.  They pushed onward by trial-and-error, avoiding the tell-tale red glow of the giant beetles.

After at least an hour of walking in circles, they found themselves in large cavern.  Their flickering torches created strange shadows that danced on the walls beside crude drawing of the foe they were hunting and the many victims he had hunted before them.  A pungent, bestial scent hung in the air, soon broken by the sounds of aggressive snorting and stomping.  Ginjo order the sohei and mercenary to spread out and find places to hide themselves.  He and Sukh stepped boldly into the middle of the cavern and drew their swords.

From out of the darkness, the monster charged, wielding a thick-shafted spear with a blade nearly as long as a sword.  Sukh whirled to miss the point of the spear whereupon the monster lowered its head and gored him with its horns.  Sukh was knocked to the floor and struggled to get up as Ginjo closed, slashing at the monster's back, opening two great wounds.  Bellowing in pain and rage, the monster turned.  Sukh and Ginjo mastered their fear and flanked the monster, taking turns withstanding its powerful blows while the other slashed and stabbed, remaining close enough to prevent it from gathering speed to charge.  Just as the monster was faltering, Ginjo was struck in the face with the butt of the spear and fell on his back.  Sukh, fighting to stay on his own feet was slow to come to his aid, and this was the moment for Phru to shine.  Chanting a prayer from the monastery of the two-fold path, he led the other sohei in a surprise charge against the monster.  Dropping its spear, it thrashed and kick like a pure animal as the sohei's spear found its heart.  The monster was dead.

They rested and explored the monster's lair, at last finding a boulder that concealed a cahce of strange treasures-- foreign coins, weird elixirs, and a small ebony box that held a silver needle with a thread of gold.  Ginjo gratefully granted the monster's spear to Phru.  Together, they collected all the coins they could carry and made their way of the labyrinth and back to Pasar. eager to test the needle.



Sunday, October 4, 2020

Homecoming Part 2

 Ginjo spent a few days studying the Kwam-Rak family heirloom that had been entrusted to him, a beautifully-crafted carpet.  He puzzled over the design, seemingly abstract, but seemingly real.  He puzzled over the border, a complicated script that he recognized from the book he'd studied to learn Bakemono.  He recognized the individual words, but had trouble finding a meaning that matched the usually brutish and most often simple perspective of the bakemono he'd encountered in the Caves of Discord.

After consulting with Sukh, he decided to seek out his Bakemono friends, the four disciples of Gunjar who had helped him defeat the Death Cult.  He found them in their new home deep in the forest, in a cramped hollow beneath an enormous and vine-covered fallen tree.  When Ginjo described the carpet, the Bakemono were at-once eager to hear about it and reluctant to share what they knew.  Vanilla Rainbow sneered at the others, "Why waste our time on the old stories when we have a new one to tell?"  This confirmed for Ginjo and Sukh that there was a story and they decided they would bring the carpet to the bakemono.

When this was done, even Vanilla Rainbow could not hide her interest.  Ginjo shared the story that he had heard from Pau-Lung and the bakemono nodded.

Gentle Foot interpreted the border inscription.  The carpet was a map, a map to the bakemono homeland.

"But we need the needle," Vanilla Rainbow interrupted, "and the needle is lost!"

The needle, as Gentle Foot explained, would complete the carpet and show the way to the bakemono homeland.  "When the time is right."

Ginjo and Sukh heard four stories about the fate of the needle.

1. It was still held by the strongest bakemono.  
2. It was given to a powerful monster for safe-keeping.
3. It was hidden in a foul, disgusting place where no non-bakemono would dare to go.
4. It was lost and would never be found.



Friday, September 25, 2020

Homecoming Part 1

 Besides rescuing Irak, Ginjo and Sukh recovered an abundance of treasure from the Death Cult. Ginjo resolved to visit his family and make a suitable gift, so that he might share the honor he had recently received with the people who had given him life and a disciplined upbringing.  His family was comfortable and prosperous; they owned good farmland, which they leased to about twenty families.  But this land was far from the comforts of civilization and surrounded by untamed jungle.  As landowners, his family bore the responsibility of protecting the farmers from both he beasts of the jungle and the hunter tribes who did not respect the labor of the farmer.   Ginjo knew that gifts of gold coins from faraway places, sparkling gemstones, and fine silks would bring some excitement to lives that were honorable, but often difficult. Sukh was glad to accompany his comrade, as were Sheng, Shek, Irak, and a few other sohei.  They traveled to the backcountry in a heavy-laden small flat boat, paddling upriver over a few days.  

They reached the homestead at the end of the day and found it bathed in an orange glow. A beautiful sunset? Perhaps, but the column of dark smoke and sound of screaming told Ginjo that his family was under attack.  Rushing to their aid, the party was attacked by a large group of well-armed hunters.  Ginjo and Sukh held them off while their associates carried their burdens through the gates of the fortified homestead. 

Once the party was safely inside, they met Ginjo's uncle Pau-Lung who briefly explained the situation. The forest hunters had long been a problem for the Kwam-Rak since they saw little difference between gathering wild fruits and stealing bags of rice, shooting a deer and shooting someone's milking goat. But this was different.  More than a raid, these were organized war parties, from at least two different tribes, with vicious dogs, flaming arrows, and incessant drumming.  One wall had been breached, several farmers had been killed, the other tenants were huddled inside the main house.

Ginjo asked to lead the defense of the walls, leaving Pau-Lung and the Kwam-Rak family to protect their tenants. Having seen Ginjo's battle prowess, Pau-Lung agreed.

Night fell.  Outside the Kwam-Rak stronghold, and screened by the trees, bonfires burned on all four sides.  The various groups of hunter-raiders took turns chanting and drumming, their menacing conversation denying anyone inside the stronghold the comfort of sleep.  Close to midnight, Sukh, from his rooftop watchpoint, called the alarm.  The hunters were making a two-pronged attack, charging two places where the stockade wall had already been breached.  Sukh led Sheng and Shek in repelling the attackers with arrows while Ginjo and Irak led the sohei in defending the breaches.  The wild and undisciplined hunters were surprised and dismayed to meet such well-armed and courageous defenders.  Those who evaded Sukh’s arrows suffered Ginjo’s blade.  The balance were routed and the forest to the south side of stockade fell quiet.

The Hunter-Raiders made several other sorties throughout the night, but all were soundly repelled.  Pau-Lung hinted that attackers were under the sway of a sinister force from outside the area.  Attacks by giant bats shortly before dawn seemed to confirm.  The raiders’ final attack, using ladders to scale the stockade wall was fearsome, but reckless, showing a disregard for self-preservation on the part of the attackers that left the defenders feeling uneasy even in their victory.  What was driving these men to throw away their lives?

Pau-Lung believed he knew the answer.  Several weeks ago, a merchant had arrived.  He was given a warm welcome.  The Kwam-Rak family had little contact with the outside world so any visitor brought the promise of exciting news about faraway places and this merchant with his rich and outlandish clothes, foreign manners, and retinue of quiet servants was especially captivating.  There was some disappointment when they learned he had little to sell and even more when they learned he had almost nothing to tell.  While obviously learned, he seemed to know nothing about the goings on in Pasar or any other town and had no opinion on the war between the Zhou empires.  Instead he asked questions and his questions soon proved intrusive and oddly knowing.  He believed that the Kwam-Rak family was in possession was in possession of a mysterious carpet with a unique design, an abstract pattern that “becomes nearly recognizable if you stare at it long enough, like a landscape visited in a dream.”  Pau-Lung could not deny that he knew of such a carpet, but refused to consider any offers to sell it, even refused to discuss its whereabouts.  No one had ever seen Pau-Lung so distraught, but the man smiled, promising to return later, “after you’ve had some time to consider all the advantages of letting it go and the disadvantages of keeping it.”

Pau-Lung explained that he did in fact own a mysterious carpet.  He had only seen it once.  His father had show it to him, told him the story of its origin and the reason why it must be kept within the family.

Generations ago, the Kwam-Rak family had been simple jungle hunters.  They were not even a family for they had no name, no land, no legacy.  But the first Kwam-Rak had met a strange creature in the forest and agreed to share his honey with it.  In honor of his hospitality, the creature taught the first Kwam-Rak all the secrets of agriculture, building, metal-working, and more, even house to read, write, and play music.  With the help of this benefactor, the first Kwam-Rak had cleared a plot of fertile land, built a solid house and established himself as the first of his people.  The benefactor promised Kwam-Rak that his family would hold the land in perpetuity.  In return, he only must promise to keep safe a beautiful carpet of exquisite design.  He could not allow it to be harmed and could not sell it or give it to anyone outside the family. 

“Ginjo, you have chosen another life.  Your brother is a good farmer and a good manager.  He will inherit the land, the farm, and family’s wealth.  But you will receive the family’s most precious legacy.  Take it far away from here.  When the stranger returns, I will show him the presents you gave us and tell him that I sold it.  And I know that he will force me to tell him where you have gone, so tell me what I should tell him and nothing more.”

Ginjo agreed to take the carpet.  Pau-Lung gave it to wrapped in rough cloth and asked him not to look at it until he had gone somewhere far away.

Ginjo spent the next few days resting and relaxing with his family.  He learned that his niece Phubi had received the gift of insight and healing.  Pau-Lung asked Ginjo to take her with him.  “She is young, but brave, and the good spirits will not allow her to come to any harm.  Protect her and allow her to protect you.”

Ginjo, Sukh, and their associates left the Kwam-Rak stronghold and went to Pasar, and to the Monastery of the Two-Fold Path.  Ginjo and Sukh secured themselves in their quarters and unwrapped the carpet.  As described, its design was abstract, bearing lines and shapes and fields of colors in no clear pattern.  What had not been described was the border of red with golden letters that Ginjo recognized as the Bakemono language.


Monday, September 21, 2020

The Caves of Inharmonious Discord, Part 8 (Two Prisoners)

The next day, the party returned to the shrine of the Death Cult. They were met by one of the adepts and eight skeletons. Seeing the four bakemono, the adept asked the party to wait while he summoned the supreme leader. As soon as the adept was out of sight, Ginjo attacked the skeletons, swiftly dispatching two of them. The rest of the party joined him in laying the bones definitively to rest; then they quickly made their way to the receiving room where they had met the supreme leader the previous day.

When they arrived, four adepts were busy summoning a large group of skeletons and zombies. Ginjo led the attack against the adepts and their minions, while Sukh, accompanied by Shek and Sheng, tore through a series of smaller rooms until they found the supreme leader in his private chambers, starting to don his armor. Relying on his evil powers, he was able to incapacitate Sheng and Shek, but Sukh fought with determination and courage, slashing at him with his sword and smashing up the furniture while driving him forcefully into a corner and killing him.

Out in the reception room, Ginjo concentrated his attacks on the adepts while the sohei fought the skeletons and zombies. Using superior tactics, four of the sohei held the bulk of the mindless undead at bay, allowing only one or two to fight at a time so they could be destroyed by the others.

When the battles were over, the party declared an uneasy victory. The supreme leader was dead, and most, if not all, of his minions had been destroyed. But there was no sign of Irak. While debating what to do next, who should run into the room but their “friend” Pana. His robe was torn and his face bruised.

“They’re coming!” he cried. “The other priests! They’re going to kill us all!”

Sukh pointed his sword at Pana’s throat and demanded, “Where is Irak?”
Pana didn’t want to answer—and didn’t need to. A heavy clanking sound announced the arrival of four more skeletons in rusty armor, followed by three priests in red robes and three zombies. Ginjo ordered the sohei to adopt a defensive position against the skeletons’ charge. Then he launched a counterattack, routing the three priests, whose flight was hampered by their own zombies.


In the confusion of battle, Sukh noticed that Pana had disappeared. Quickly deciding there was only one place he could have gone, Sukh dashed into the supreme leader’s chambers—sure enough, Pana was there, looting the body of his fallen master.

“It’s what he would have wanted,” Pana offered, tossing a handful of coins and gems at Sukh before pushing a panel to open a hidden passage.

Out in the hallway, the sohei destroyed the skeletons, and Ginjo killed one of the priests while the others fled. Ginjo backed away from the attacking zombies and ducked halfway behind a corner to fight them one at a time. They were much slower than his flashing blade, and he quickly cut them down.

As the last of the zombies fell to the floor, a previously hidden door opened and Pana dashed out. Ginjo brought him down with a flying tackle and began punching him while the sohei gathered to cut off any escape. Sukh emerged from the hidden passage, and the party threatened Pana with death unless he took them to Irak.

Pana agreed. He led them down a wide, echoing corridor and a flight of rough steps into a darker, cramped dungeon. The passage twisted and narrowed. He led them through a series of barred doors to a small chamber. He opened a small window so Ginjo could see the legs of a chained woman inside, then handed him a set of keys.

Ginjo opened the door and rushed in—but the woman was not Irak. She was a horrible monster with snakes for hair. Ginjo stopped himself short, but valiant Sheng met the monster’s eyes and was turned to stone.

Sukh and Shek seized Pana and pulled his arms behind his back before he could even think of fleeing. He pleaded ignorance and begged for another chance to prove himself, but with a more immediate crisis at hand, they simply held him and ignored his arguments.

The snake-woman offered the party a bargain: her freedom in exchange for the elixir that would restore Sheng. Sukh refused.

“We don’t trust you, and we won’t free you until we have the elixir.”

Ginjo resolved the stalemate by charging at her and braving the snakes until he found the elixir. They restored Sheng and left the snake-woman behind, reasoning that she could not be trusted.


Pana led them deeper into the dungeon, into a larger chamber filled with devices of torture. Irak was there. So was the torturer. He had a few words with Pana, then grabbed his axe and rushed at Ginjo. Pana called upon his dark magic and transfixed Sukh.


Ginjo dodged the torturer’s axe and drew his sword. Sheng and Shek fell upon Pana. With Sukh unable to speak and Ginjo engaged in mortal combat, there was no one to answer Pana’s last cries for mercy—and he was swiftly killed. Ginjo, bloodied and exhausted from his previous fights, might have fallen to the heavy blows of the torturer, but the sohei arrived and killed the wicked brute.

Ginjo broke the chains and freed Irak. Meanwhile, the bakemono practiced their recently learned healing arts upon Sukh and massaged his limbs until he could stand and move again.

The party carefully retraced their steps out of the dungeon and into the open air. It was late afternoon, and many of their number were in no shape for a forced march back to Pasar. They climbed higher up the canyon, far enough from the caves to feel relatively safe, and made camp. The most wounded slept while the bakemono tended to them.



In the morning, they hiked back to Pasar. The party thanked the bakemono for their assistance, and the bakemono thanked them for giving them a chance to redeem themselves. They would not return to the caves, but they knew they would not be accepted in human society either. Instead, they would build a hut deep in the forest and live out their days according to what they had learned from the kindly and forgiving Gunjar.


The Caves of Inharmonious Discord, Part 7: "This is all your handiwork"

Sukh, Ginjo, and their band—comprised of on-loan sohei and a few seasoned mercenaries—resolved to return to the cavern lair of the wicked men. This time, they came not as trespassers but with a demand: to know what had become of their missing comrade, Irak.

They were received with unsettling hospitality. The red-and-black robed men welcomed them into the cavern with smiles and gestures of goodwill. Yet behind this show of civility stood scores of undead: reanimated skeletons and corpses that lingered silently, their hollow eyes fixed and obedient. It was clear who held the true power in this place.

The cultists praised the “gifts” Sukh and Ginjo had provided—many of the undead were fallen bakemono, some recognizable as recent foes cut down by the party’s own blades. 

The cult’s leader, a gaunt man with a high brow and a lilting voice, confirmed that he had Irak in his possession. She was unharmed, he claimed—and he had plans for her. As he gestured grandly to the silent ranks of undead lining the cavern walls, his smile widened.

“This is all your handiwork,” he said, his tone oily and reverent. “Your blades. Your decisions. You’ve made a generous offering to death—and we are merely stewards of what you began.”

But—he was willing to negotiate.


He did not ask for money. What he wanted was simple: life for life. Four living bakemono, freely offered, in exchange for the honorable monk.

Sukh and Ginjo agreed. But they had a different plan in mind.

They returned to the shrine at their old campsite—the one tended by the peaceful bakemono who venerated the fallen warrior Gunjar. When the four bakemono emerged to greet them, Sukh and Ginjo explained the situation. They needed help—not as bait, but as allies. They promised no betrayal. The mission was to negotiate for Irak’s release and, if necessary, to fight. No one would be left behind.

Moved by the honor shown to them—and perhaps by Gunjar’s lingering spirit—the bakemono agreed.



Sunday, September 20, 2020

The Caves of Inharmonious Discord, Part 6

Back in Pasar, Ginjo and Sukh met quietly and formed a quick plan.

Based on what the bakemono had told Ginjo about the kidnapper clan, Sukh proposed a bold move: negotiate. He wasn’t ready to march headlong into another battle against undead hordes. And if one of the temple gems fetched enough silver, they might be able to ransom their comrades and avoid a lot of unnecessary bloodshed.

Sheng, the mercenary, had spent time imprisoned with Shek and was eager to help find his friend. The five sohei, still loyal to Ginjo, agreed—hopeful they might recover Irak alive.


The Deal

Ginjo and Sukh made contact with the kidnappers. These bakemono were different—larger than men, covered in thick hair like bears. They were shrewd, cautious. They insisted on selling both captives sight unseen—no haggling, no picking. But their price was lower than expected: 100 tael for the pair.

The party agreed.

One of the captives was indeed Shek, battered but alive.

The other, unfortunately, was a raving, violent man—wild-eyed, chained, and furious. The hairy bakemono rolled him down the slope like a sack of meat. As soon as he was unshackled, he punched Sukh, grabbed for a sword, and—when thwarted—charged back up the hill, screaming curses and swinging his chains, intent on attacking his former captors.





Reasoning that a dog returns to its vomit, Ginjo and Sukh took the opportunity to get Shek out—fast.


Shek’s Story

Once they reached safety, Shek told them everything.

Pana, the foreign priest, had turned on them. Irak and Shek had been on watch, and Pana used strange magic to paralyze both of them, then bound them and marched them through the forest by night. By the time they reached the canyon floor, dawn was near. Shek described a scene of chaos: dozens of bakemono, fighting and shrieking in the moonlight. They saw Pana and the prisoners and clamored for a tatste.

The two silent acolytes had been the first to be traded—given away to the bakemono to keep others distracted or appeased.

Then Pana had traded Shek as well—keeping only Irak, bound and silent.

Shek didn’t know where they went next.


Next Steps

Ginjo and Sukh conferred.

It was now beyond doubt: Pana was affiliated with the wicked men who had built their own temple lair in the cliffs above the canyon. Possibly the same red and black caves the bakemono had warned them about.

Ginjo was not eager to return there. The sight of undead—zombies, skeletons, moaning spirits—had left him unsettled. But there was no other path.

If they were to save Irak, they had to go back.

And they had to go soon.


Saturday, August 15, 2020

The Caves of Inharmonious Discord Part 5: Gunjar's Lingering Echo

Gwinch received the news about Irak's capture with tempered concern.  Far from resenting Ginjo, he provided five sohei, all veterans of battles during the years of strife within Pasar, with orders to accompany Ginjo in his hunt to locate their missing comrade.

While Sukh had some business to attend to in Pasar, Ginjo was anxious to return to the caves and rescue Irak. He found a sage to teach him some useful phrases in the bakemono language and some scrolls to study to better understand its grammar.  Dank-Sum, a mercurial wondering warrior from the Northern Empire,  volunteered to join them, asking only that he would share in all major decisions in leading the group.

During the days in Pasar, Ginjo had reflected on the loss of his friend Gunjar and also puzzled over the odd statue and collection of objects at their old camp.  Based on a hunch, when it came time to return to the caves, Ginjo suggested that the group return to the old camp once more.  Dank-Sum questioned how this detour would serve their goal, but went along.

The shrine at their old campsite had seen several improvements, including a garland of leaves and flowers around the statue.  And upon closer inspection of the crude statue, Ginjo noted several uncanny details that made him nearly sure that it was intended to represent his fallen friend Gunjar! While Ginjo puzzled over what this could mean, Dank-Sum heard the sound of someone approaching.  The party scrambled to find cover.


A few minutes later, four pig-faced bakemono arrived at the campsite, chanting gibberish.  They offered a bowl of rice to Gunjar's statute and sat, looking at it.  The bakemono seemed to have dressed to resembled Gunjar, complete with staff, rough robes, and fake beards.  When Ginjo emerged from the bushes, the bakemono were visibly alarmed, but did not flee.  Ginjo was friendly and make good use of his bakemono greetings.  The bakemono explained that Gunjar had spared their lives while many other bakemono had been punished for their wickedness.  While most of the other pig-faced bakemono had fled the Caves of Discord, they had remained, united by a vow to spend the rest of their days living peacefully and never doing harm to humans ever again.

Sum-Dank was charmed by the bakemono's testimony, but wanted facts about the Caves of Discord.  The four bakemono had much to share.  They drew a picture in the dirt, describing the different bakemono who lived in the caves.  Most had been "punished for their wickedness" and killed or driven away.  Those who remained were the most fearsome and most wicked of the bakemono who kidnapped people and sold them to the bull-man for eating.  Or sometimes just ate them.  And then there were the evil men who lived in the red and black caves, even more wicked than any bakemono.  Based on it the description of the bad men, Ginjo and Dank-Sum concluded that Pana the odd foreign priest from Pasar was actually affiliated with these men.

And so they saw out the black and red cave high up at the end of the canyon and ventured inside.  Immediately, the party knew that they were not dealing with bakemono.  Instead of the reek of rotten food and unwashed bodies, there was the cool stench of death mixed with acrid odor of strange incense.  Instead of chattering and growling in the distance, there was distant moaning, shrill piping, and the alarming echo of their own footsteps.  And there were zombies.

Bakemonos, once killed by spear thrusts or the slash of a fine sword, ambled along the corridor, and attacked with stupid fearlessness,  The party encountered a large group of zombies and animated skeletons in an ornate audience chamber, dominated by a ebonywood throne on a marble dais.  After destroying the undead, the party discussed what to do next.  Ginjo acknowledged that in dealing with such strange enemies, he would like to be fighting side by side with Sukh, his friend from the north.  Dank-Sum, for his part, announced that he would simply return to Pasar and enjoy a life of ease.  Together, they pried four large gems out of the throne and returned to civilization.





Saturday, June 6, 2020

The Caves of Inharmonious Discord Part 3: Gunjar's Final Word


After a few days of rest and quiet talk, Ginjo and Gunjar made a decision: they would strike again before returning to Pasar. If they left now, some companions might not return. But there were still at least two bakemono dens they hadn’t touched—and the deeper threat was still out there.

So they set out together—Ginjo, Gunjar, and their surviving allies. Sukh and Sentra came too, but stayed back as rearguard, setting up a watching post inside the canyon to guard the main party’s retreat. Or, if the main party didn’t return, they’d know what to do.

The assault began early, on a cave lay high on the southern cliffs. Inside, they met a strange and fearsome group of bakemono: lean and long-limbed, with faces like mangy cats or clever, hungry dogs. Their weapons were long spears with cruel barbs. Their laughter echoed off the walls—manic and mocking—and they fought as if indifferent as to whether it was them or their enemies who died.

The heroes surprised a group during a meal. Gunjar called down divine silence, and within moments the creatures were overwhelmed, tied up, and disarmed. The party crept past a sleeping chamber—rows of skeletal bakemono sprawled on mats—and burst into their chief’s hall.

The fight was fierce. The chief and his bodyguards fought with wild, high-pitched howls. Ginjo took a wound to the side. One of the monks nearly lost his arm. But when the chief fell, the others surrendered. Again, Gunjar insisted that these monsters should be allowed to surrender; the party bound them and began to regroup.

That’s when they heard the knocking.

From behind a wooden door came the noise—bakemono calling out, knocking, not hostile but persistent in claiming they needed to present an offering to the chief. Gunjar wanted to rest, to heal the injured. But the knocking continued, louder and louder. The party decided to ignore them, wait for silence, then make a break for the exit.

They followed this plan—but it soon fell apart.

They silently left the chief’s chamber and then crept through the hallway toward the entrance—and into an ambush. A group of bakemono with bows and crossbows stepped out of hidden alcoves and opened fire. At the same time, a squad of spear-wielders charged from a side room. Ginjo rushed the archers. Gunjar blocked the charge.

Both leaders held the line—but the hallway was narrow and chaotic. A few bakemono slipped past them and reached the center of the party.

Then came salvation.

Sentra and Sukh, sensing the delay, had entered the cave. They found the bakemono bowmen from behind, cut one down, and shouted to draw the rest. It worked. Ginjo seized the moment, rallying the others. “Move!” he shouted. “Get to the exit!”

They ran.

Sid, one of the monks, was caught in the flank and gored by a spear. He went down, bleeding out fast. Gunjar turned back, drove the bakemono off with a furious strike of his staff, and knelt beside his friend. His hands glowed gold. Sid stirred. He lived.

Gunjar pulled Sid to his feet and shoved him toward the exit, and stood before the final wave— three gaunt and slavering bakemono with axes and long spears. They saw Gunjar alone and wounded, and they struck. He stood his ground. He fell under them.

Ginjo led the retreat, fighting through the last bakemono to reach the mouth of the cave and usher the others out, with Sukh bringing up the rear. The canyon air hit them like wind on fire. As soon as they reached the air, the always unpredictable Sentra was gone—vanishing alone into the hills. “Let him go,” Irak, said, “the two-fold path always returns and if we stays on it, that’s where we will meet him.”

They regrouped at the base of the cliffs. Everyone had wounds. Some could barely walk.

Sukh looked around, then said, “Gunjar… I used to think he was just odd. But he never hurt anyone. He always walked toward danger. And now he's gone.”
He sheathed his blades. “Let’s get back to camp.”


The Jungle Trial

That was easier said than done. Gunjar had known the trails best. Sukh led them up and over the ridge, but they ended up in a swamp. They turned around, cut their way through a thicket, and found themselves in deep forest as the sun began to set.

They pushed on. Swords and parangs cut through hanging vines. Then Arif, one of the quiet monks, cried out—his sword caught on a strange, glossy vine. He tried to free it. The vine pulled back. Sticky. Elastic. Not a vine.

Spiders, the size of cats, dropped from the branches. One bit Arif on the neck before anyone rea
ched him. His friends cut it down, drove the other off. But Arif was shaking. The poison took him before they could stop it.

They didn’t find their old camp. Instead, they made a new one: a bare clearing beneath the stars. No fires. No tents. Some slept. Some just waited for dawn.


Return to Pasar

The next day, they followed the Rowche Valley trail and returned to Pasar.

Howzaa, last of the farmers, spoke first. “I’ll guard my village,” he said. “But I’m done with these caves. You’re welcome in my home, any time. But I won’t go back.”

The monks split.

  • Bagus and Cahya were blunt. Ginjo was brave, but reckless. He chased glory, not balance. They were done.
  • Sid, the one Gunjar had saved, quietly joined Sukh. “I don’t know why Gunjar fought the bakemono,” he said. “But I trust him. And if you’re going back, I will too.”
  • Irak, a soft-spoken but fierce monk, pulled Ginjo aside. “There’s something darker in that canyon,” she said. “The others don’t see it. But I do. I believe in you.”

Sheng and Shek, the mercenaries, were loyal. Ginjo had saved them. And the Silk Guild still paid well. “Better than guarding caravans,” Shek grunted.

Ginjo and Sukh looked at what was left. They could lead this group. But they needed more than fighters.

They needed a mystic.

That’s when they met Pana.

A stranger from the west, he wore rough robes over fine armor. He was from the west, but did not adhere to the One Law, instead claiming to carry secret wisdom. Two silent acolytes followed him. He listened to Ginjo’s tale, nodded once, and smiled.

“I have seen mysteries that you may never see,” Pana said. “But I know evil when I see it. I’ve seen things like your bakemono before. Sometimes killing is the answer.”

And so he joined them.




Tuesday, January 15, 2013

Beatriss and Tetsukichi learn that different groups of indigenous peoples claim different cultural practices.

Beatriss and Tetsukichi had plans to return with Golfo and their companions to Xitaqa, the place where Golfo had been imprisoned, and loot the wizard’s treasure.  But on their way up the River Lam, a ragged man on the shore waved frantically for their help.  Their sense of duty and fatalism outweighed their paranoia and they approached him.  He explained that he was from one of the sister villages of Quitokai and that he and several and his neighbors had been captured by slavers.  He had escaped, and needed help to rescue the others.  Beatriss and Tetsukichi agreed to help him.

The villager led the party into the jungle for about an hour and then stopped to point ahead at a wisp of smoke.  There was a clearing there, he explained where the prisoners were held.

The party approached until they came upon a path, where they were spotted by one of the slavers’ sentries.  Before they could raise their bows to fire, the sentry ran away down the path, shouting the alarm.  The party pursued him to a clearing and there a battle ensued.  Beatriss and Tetskuich led the charge, but they were knocked to the ground, stunned, by a hidden spell-caster.  Afu and Ju-Mei called on the power of the Sun Goddess to apprehend the slavers’ archers.

The slavers, numbering about half-a-dozen, commanded another 10-15 men from the jungle.  Hunters rather than warriors, several of these men fell quickly under the blows of Golfo, Naron, and Al-Fitar, and the others fled.  Beatriss and Tetsukichi recovered from whatever spell had affected them.  The villager found his captive friends and began freeing them from their bonds.  Immediately, the freed villagers began attacking the other prisoners with sticks and stones.  Beatriss intervened.  “What are you doing and why are you doing this?”  The man they’d met at the river explained that, several of the captives were not village people, but jungle people.  “They are the ones who help the slavers to find us and catch us.  If you free them, they will kill us later.”  Beatriss ordered that the “jungle people” should not be killed and should not be freed either.   The party ordered the “village people” that they should follow them out of the clearing so they could be taken back to Quitokai.  Golfo stayed behind to free the remaining captives, leaving them to find their own safety. 
Kauaʻi by Brayo
, a photo by Brayo on Flickr.
The company returned to Quitokai without further incident.

Tuesday, December 11, 2012

Monk Rage

The morning after Jiro was assassinated at the Monastery of the Two-Fold Path, The Founders’ Council announced that the Abbot was banished from the town of Pasar. The Council also banished the monk who made the initial attack. He did deserve execution not only because he did not harm Jiro, but also because he did not show a clear intent to do so, but was clearly manipulated by sorcery. Jiro death was the result not of one monk’s evil intent, but of the entire monastery’s mismanagement. The Abbot was responsible for the management of his monastery.

In protest, about half of the monks chose to banish themselves with the Abbot. As the monks prepared to leave the monastery they agreed that the Shining Path had caused them this dishonor. They should be punished. Gwinch and his sohei agreed to support them in breaking into and vandalizing the main temple of the Shining Path.

About 75 monks, marched through Pasar with long knives hidden beneath their robes and bows hidden in a cart of firewood. They convened near the Temple of the Shining Path and, finding the front gate hanging open and unguarded, charged into the courtyard with their weapons!

But the warrior monks of the Shining Path were ready and waiting. Archers shot them from the walls, and spearmen emerged from the temple, followed by about two dozen of the mercenaries commonly employed as Silk Merchant bodyguards.

The Two-Fold Path monks were less disciplined than those of Shining Path, and were guided by fury and revenge rather than well-conceived tactics. Many were shot with arrows, and when they broke ranks, killed by the well-organized Shining Path spearmen and battle-hardened mercenaries. Gwinch’s sohei, on the other hand, responded to the surprise attack with level-headed confidence. They escaped the courtyard into the Shining Path Temple. When the Shining-Path monk pursued them, Saisho suddenly appeared and with a magical blast of steam killed their leader and his lieutenants. At the death of their leader, many of the Shining Path monks and the mercenaries were put to flight. The remainder fought to the death.

Victorious, the Two-Fold Path monks began appropriating the Shining Path prayer banners, while Gwinch searched for evidence that they were responsible behind his own temple’s recent misfortunes. A letter on the body of the dead leader showed that someone had warned Shining Path that they were going to be attacked, and had offered both weapon and the mercenary support. But there was nothing to confirm that they had planned or caused the death of Jiro.

Demolition 5371 (exposed slats) by BrayoDemolition 5371 (exposed slats), a photo by Brayo on Flickr.
An old priest who lived at the temple castigated the Two-Fold Path monks for their violence and so they fled from the Shining Path temple and from the town of Pasar. Together with Gwinch and his own sohei, they rejoined the Abbot in the wilderness. The Abbott led them to a small, secret temple in the jungle which they began to expand and fortify. He told Gwinch that he should continue his quest to find Tempat Larang. Beyond fulfilling the Emperor’s orders to locate and apprehend Governor Goyat and General Kawabi, if Gwinch were to find the legendary lost capital-- from the time before the great divergence of the Paths to Enlightenment-- then he might begin to restore the honor of his monastery.

Saturday, July 28, 2012

Putting pieces together in Menkan

The morning after their battle on the dirty side of Mekan, Tetsukichi, Beatriss, and Al-Fitar were nursing their wounds, and eating a late breakfast at The Nice Inn, when who should walk in the door but Golfo’s wife Phi Phong. She was very happy to see them and at the same time very distraught.

Golfo had been captured or killed or had been captured and was about to be killed. She explained what regular readers already know—not long after they left Quitokai in resumption of their mission to find Gwinch, Goyat, and Kawabi, she and Golfo, along with Tsao Ho and the other monks were ambushed by a large group of men, led by a flying sorcerer in yellow robes. Their brave guides had assisted Phi Phong in escaping their assailants, but when she rejoined Tsao Ho and his monks, Golfo was not among them. Two monks had fallen as well and Tsao Ho refused to risk their mission to go back and try to find them.

When it was time to make camp, Phi Phong convinced one of the guides to help her go back and look for Golfo. At the site of the ambush, they found the dead bodies of the monks, but no sign of Golfo. Phi Phong and the guide returned to Quitokai. Some people there knew of Golthar, the flying sorcerer in the yellow robes, that he was in league with the slavers, and that he may well captured Golfo alive, whether to interrogate him or send him to a mine, or for some other evil purpose. They knew that Golthat lived at an ancient citadel known as Xi Ta Qa, but they didn’t know where it was. Phi Phong decided to go to Menkan, both with the hopes of meeting Tetsukichi and enlisting his aid in rescuing his cousin and with the object of finding someone who knew something more about Xi Ta Qa.

Tetsukichi and Beatriss were interested in helping. And they recounted the story of their encounter with Golthat the previous night. They made a plan to return to the scene of last night’s battle, hoping Golfo might be found there.

But first, they were injured, and needed healing. They visited several temples on the north side of Menkan and received some small measure of expert care for their injuries. They also asked various priests if they had heard of Xi Ta Qa, and received a few blank looks and a few vague answers (“in the mountains.”) And when they returned to The Nice Inn, they found a self-styled holy man waiting for them: “I have heard that you are looking for Xi Ta Qa.”
Hermit :) by aufidius
Hermit :), a photo by aufidius on Flickr.
The holy man, who was named Xīngqíliù , said that he knew the exact location of Xi Ta Qa, and that he, with his six brothers, would take them there. “But I will want a favor from you in return. And horses.” Xīngqíliù also agreed, for the price of 30 taels, to accompany them in their return to Golthar’s hideout in Menkan.

When they returned to the dingy neighborhood in the vicinity of the south end of the wharf, they found a crowd of people milling in the alleyway in a state of restrained excitement. The people’s stares seemed less hostile and they gave the party space to pass. Beatriss knocked on the door of the gate, demanding Golfo. “Go away. He’s not here,” said the people inside. There was a woman’s voice among them, probably that of the woman in black robes. After some argument, the party barged in. Besides the woman in the black robes, there were three men, one of them armed with Beatriss’s bow, which she’d dropped the night before. The woman fled while the men held the party at the gate—briefly.

After dispatching with the men, the party pursued the woman through the house and into the street. Here the party hesitated, but then, noting that the crowd was perhaps very subtly hindering her flight, continued the chase. People in the alleyways, with nods and half-glances guided Beatriss into the alley where she at last captured and killed the woman. The party returned to the house, searched it, and found no sign of Golfo. They did however, recover a good bit of money. Now it was time to make plans for Xi Ta Qa. Learning from Xīngqíliù that Xitaqa was on a cliff overlooking the Lam river, they decided not to buy horses, but instead to pay for everyone to go by boat. And so the next morning they set sail.

Tuesday, July 24, 2012

Tough time in Menkan

Beatriss and Tetsukichi had promised Afu-- the Priest from the Temple of the Sun who had accompanied them from Khanbaliq-- that they would join him in making an expedition to the slaver's stockade in hopes of rescuing any captives still imprisoned there. After several months of delay, they decided that they would delay a little longer and instead make a trip to Menkan, to see if they could hear news of how their families were doing. In this they disappointed not only Afu, but also both Tsao Ho and Golfo, who argued that their commission from the Emperor had not been satisfied-- it was not enough to find that Gwinch was no longer languishing in Quitokai, they had to confirm that he was still pursuing the traitors, and be ready to assume this mission themselves. Without argument, Tetsukichi and Beatriss simply confirmed that they were going to visit Menkan and would return to their responsibilities in good time.

 Tsao Ho with his disciple monks and Golfo, accompanied by his wife Phi Phong, set out on the trail of Gwinch, Kawabi, and Goyat alone, guided by three villagers from Quitokai and the area. Afu declared that he would continue to investigate the slavers' dealings on his own, while waiting in Quitokai. Beatriss and Tetsukichi, accompanied only by Al-Fitar, made good time traveling to Menkan, and checked in at "The Nice Inn," their designated meeting place. And then they got ready to wait for one of Sansar Anca's ("Uncle") men to show up and take them to where the herds were grazing.

 While waiting, they got to know the town.
Beyond "The Nice Inn," and the avenue where it sits, the town of Menkan is not very nice. The main avenue-- running from the main gate past the governor's house and the favored temples, and a handful of inns and shops catering to Imperial visitors and other well-heeled foreigners, to an imperial warehouse at the riverside-- is the only street well patrolled by the watch.

The three visitors became the subject of much interest, both official and unofficial. They were questioned by the watch who, finding their papers counterfeit, ordered them not to leave the city until representatives from the Sansar family arrived to vouch for them. A fortune teller warned them that a man in yellow robes was looking for them. A dropped note let them know that they were being targeted as "Gwinch's friends" and that their "secret admirers" were meeting that night at a boarded-up tavern on the very south end of the riverfront. They found the moribund tavern, but rather than venture inside, lingered and watched.
dim lights, faint shadows by Brayo
dim lights, faint shadows, a photo by Brayo on Flickr.
They noticed someone watching them, a hooded figure who, being noticed, ran down an alley. The party pursued, the lightly-armored Beatriss running ahead, and staying close enough behind the watcher to see him enter a deserted house. They entered the deserted house, and in the upper story found the foot bridge connecting it to a fortified compound. And as they entered the compound, they were attacked by close to a dozen armed men. Beatriss, Tetsukichim and Al-Fitar are seasoned warriors; adopting a disciplined defensive position, they cut down their attackers. But then the spellcasters emerged-- a man in yellow robes and a woman in black robes. The sorcerer's magic seized Beatriss's muscles from within, incapacitating her. And he threw bolts of magic energey at Tetsukichi and Al-Fitar. The initial attackers were replaced by stranger foes, half-human beasts with the heads of rats, and with the rats uncanny habit of popping out of small holes and scurrying up walls.
Chinese Horoscope - Rat by Yoyo Miyoko
Chinese Horoscope - Rat, a photo by Yoyo Miyoko on Flickr.

 Al-Fitar lifted Beatriss over his should like a sack of flour and made for the exit, Tetsukichi guarding his retreat and slaying several of the ratmen. But then the sorcerer threw a net of sticky black netting, like the web of spider, both blocking the exit and ensnaring Al-Fitar.

Tetsukichi, unencumbered by any immediate assailants, exchanged his katana for his bow and fired several arrows at the sorcerer who, responded by sailing into the air and out of sight. The black robed woman directed the remaining ratman and her personal guards to attack Tetsukichi, simultaneously offering him a chance to surrender. He hesitated, but then concluded his superior skills still outweighed his attackers' superior numbers (and if nothing else that he would have additional opportunities to surrender) made an all-out counter attack. He swiftly killed most of the his assailants and put the others to flight. For her part, the black-robed woman clumsily clubbed the helpless Beatriss and Al-Fitar and then ran for her life. Tetsukichi did not pursue her. Instead, he cut Al-Fitar's web and together they carried Beatriss across the bridge, and out to alleyway.  They stopped to look for anyone following them, and Tetsukichi spotted the yellow-robed sorcerer, silhouetted against the moon.  As he raised his bow, the sorcerer flew higher, but not fast enough.  The arrow found it mark and a body wrapped in yellow robes plummeted from the sky, crashing the slanted roof of one of the alleyway hovels on its way down.  Their were gaps and muffled cries of surprise all around, but the houses stayed dark and closed.

Treading their way through the slum, the three warriors returned to The Nice Inn.  With some hot water and time, Beatriss muscles loosened and she was back to normal, save for a couple bruises. Tetsukichi and Al-Fitar had suffered some more serious wounds and the three concluded that they should stay at the inn for a few days.

Friday, May 4, 2012

Play Report: Kāi'ěrwén to Quitokai

heart of greenness by Brayo
heart of greenness, a photo by Brayo on Flickr.

The party used the merchant’s directions and followed the northeast branch of the Lam River upstream out of Kāi'ěrwén, opting for the south bank so they could avoid having to make a crossing when they reached Mǐ shā’s Ferry. At about noon, turning a bank in the river, they rode right into the middle of an armed encampment of brigands who, while seemingly prepared to ambush someone traveling on the river, assaulted the party instead. Beatriss, Tetsukichi & co. made short work of the surprised archers, riding over them with horses and slashing them with their swords. They then turned to assist Tsao Ho and his monks who were less capable in defending themselves against the spear-wielding brigands. By the time the battle was over, one of the monks had been killed and most of the others had been badly wounded. Ju-May and Afu tended to the wounded monks while they hastily buried their brother. Two more hours of riding brought them to what they assumed was Mǐ shā’s Ferry— there was a stone building, in the same style as the ancient guardhouse where they’d sheltered in the mountains, on the opposite shore, and there was a boat adrift in the middle of the river. Most importantly to this goal-oriented party, there was a rough road leading south, which according to the merchant’s directions, would lead them closer to Quitokai. They traveled for about an hour before reaching their final turn-off point, the narrow footpath leading east that was supposed to take them to Quitokai itself. Late in the afternoon, they began hearing voices, and through the thick screen of trees, thought they could see the light of a clearing. Continuing on, they smelled the smoke of cooking fires. And then it was quiet. They dismounted and marched into the trees, bushwhacking through the jungle. One hundred yards into the jungle, they didn’t reach a clearing, and feared losing the path. At last they decided to get back on their horses and keep following the path. And after another half hour of riding, they began to see a clearing before them, and then see building, and hear the river and muffled chatter. There was a group of armed warriors waiting for them on the bridge that led into Quitokai. They did not attack, but they were suspicious. When Beatriss mentioned Gwinch, the warriors agreed that Beatriss and Tetsukichi would be allowed to talk to the elders. They were frank with the elders. Gwinch was their friend. They had heard rumors that he had allied himself with the slavers who operated in the border reason and hoping that it wasn’t true, wanted to confirm. The elders responded that Gwinch had been a friend to them and had helped defend them against the slavers. And they welcomed the entire party to stay in Quitokai. Over the next several days, the party debated what to do next. The people of Quitokai explained that after leading a raid on the slaver’s stockade, and rescuing a number of captives, Gwinch and his companions, including two powerful sorcerers, had resumed their mission of chasing down Genral Goyat and General Kawabi. For Beatriss, this was enough, and her first thought was that she was ready to return to Kāi'ěrwén and then Menkan, and then find a way to reunite with her family in Anca Sansar’s grazing lands. But for Tsao Ho and Golfo, it was equally clear that there mission was not only to get an update on Gwinch’s mission, but to take up the search for Goyat and Kawabi themselves. Tsao Ho in particular voice his intention to follow their trail deeper into the jungle. And there was a third option. The escaped captives explained how Gwinch’s sorcerers had released a horrible creature that savaged the residents of the stockade while giving him a chance to rescue them. But he didn’t rescue all of them. There was a dungeon below the stockade where many more were imprisoned. They knew that the horrible creature had likely killed them along with their captors, and yet the hope peristed that they, too, might be rescued.

Thursday, April 26, 2012

Play Report: Menkan to Kāi'ěrwén

Beatriss and Tetsukichi said goodbye to Sansar Anca who left them to meet his herds at the grazing grounds to the west. Mekan was the seat of the new governor of Chu Yuan, and while the town itself was orderly to the point of feeling repressive and claustrophobic, the lands outside it were reputed to be nearly lawless. The party spent a few weeks in Menkan, long enough to hear some vague rumors about Gwinch and the village of Quitokai where he had taken up residence, but no definite information—not even how to get to Quitokai—except that it was in the jungle to the south and that someone in the one of the other riverside towns to the south would know the way. Even without Anca Sansar, it was a large group that set from Menkan, following the flow of the river: Beatriss, Afu and his assistant Ju-May, Naron, Tetsukichi, Al-Fitar, Golfo and his wife Phi Phong, Tsao Ho of the Shining Mountain Path Monastery in Khanbaliq and 10 of his disciple monks. They followed a wide and flat, packed dirt road that ran next to the river, through mainly empty land. They saw signs of former agricultural activity and also sample evidence of why it had ceased—a dead man, shot with arrows by the side of the road. And toward midday, they were ambushed themselves. Several monks fell under the first fearsome volley of arrows, but the party spurred their horses into battle and routed the brigands, killing most of them, putting several to flight, and capturing one prisoner. The prisoner boldly proclaimed that he was a member of the Black flowers and that his brothers would avenge his death. The party did not press him for information, and although they marched him along the road with them, when he fled into the bushes, they did not pursue him. By evening, they reached Bùqiāng bīng, a small settlement in the bend of river, featuring an impressive stone temple. The locals were quietly, but decidedly uninterested in talking to foreigners, but the party did strike up a conversation with some other travelers they met at the inn. These men were curious to know how the party knew Gwinch and said that they’d heard all kinds of rumors about him. The party declined their offer to serve as guides to Quitokai. “In that case,” the men said, “just follow the river and you’ll get there.”
Congaree I by Brayo
Congaree I, a photo by Brayo on Flickr.

After following the river Lam downstream south and west for five days, and— after meeting first a lone traveler (who asked to share their campfire) and then a small group of weather-beaten soldiers (who charged them 5 tael each for “papers”)— who all told them they were going the wrong way, the party wondered whether they had misread the would-be guides from Bùqiāng bīng, and decided to go back upstream, and ask for others’ directions at the place where the Lam was met by two tributaries flowing from the north and east. There was, in fact, a large settlement there, known as Kāi'ěrwén, that they had bypassed on their way down the Lam. In Kāi'ěrwén, the way to Quitokai was well-known, although difficult to describe. A merchant who had plans to trade in Quitokai offered to show them the way in exchange for their protection from any bandits. There had been a lot of trouble in Quitokai and the other villages on the edge of the jungle. As the merchant explained, the hunter tribes who lived in the jungle had been attacking the agricultural settlements. Beatriss mentioned that she knew Gwinch, the foreigner whom the merchant praised—with some equivocation— for rallying the people of Quitokai to defend themselves against the raids. The merchant was glad to know this and wanted to know more, but Beatriss had little information to give. The next morning, before setting off, the merchant suggested that they go together to one of the temples in Kāi'ěrwén and ask for traveling blessings. Beatriss agreed, but was a little suspicious. The ceremony itself, at a solid, little temple devoted to The Path, was short and almost pedestrian. Beatriss talked to the officiating monk and found no reason for her vague suspicions. But the merchant apologized to Beatriss and Tetsukichi that he did not think it was the correct day for him to travel and that he didn’t know when he would be ready. He provided them very precise directions, advised them of the pros and cons of alternate routes, and warned them that the people of Quitokai were wary of outsiders, and very able in protecting themselves, even against powerful foes.