Showing posts with label Kreppu-san. Show all posts
Showing posts with label Kreppu-san. Show all posts

Thursday, August 16, 2012

Smashing the wolf-people's idol

Beatriss and Tetsukichi, along with their companions and guides, sailed down on the western branch of the Lam River and then up the eastern branch, as guided by Xīngqíliù.  Along the way, they passed near Quitokai and picked up Afu the Priest and Kreppu-San, a warrior from Zipang who claimed to have been travelling with Gwinch and to accompanied him in his attack on the slaver’s stockade.  Indeed as they traveled up the eastern branch of the Lam, Kreppu-San was able to point out the peaks behind which—according to him—the stockade was situated.

And, according to Xīngqíliù, they were also nearing Xitaqa.  But before he would reveal the exact location of the tower that was Golthar’s former home and the likely prison Golfo, he would demand, as he had warned them, a favor.  His demand was in fact both a request for a favor and a loyalty test.  Xitaqa was a wicked place, built by wicked people of a former age, and a beacon to their sucessors in wickedness.  And what better way for the party to prove that they were not among the wicked than to destroy an idol of wickedness?
Xīngqíliù indicated a path, faintly visible from their boat that, he explained, led to a cave inhabited by a family of wolf-people.  They had built a wolf idol for themselves and worshipped it in the cave until they were rewarded and cursed with the power to turn into wolves and to command natural wolves.  If the party would enter the cave and retrieve the idol so that he could destroy it, he would reward them with the information they sought.

Tetsukichi, Beatriss, and Kreppu-San debated Xīngqíliù’s offer.  What was their quarrel against the wolf people?  What if these were just natural wolves?  But they weren’t being asked to murder but only to steal.  And if they were natural wolves, they would have no interest in an idol.  If they were wolf-people, then they shouldn’t be eating people-people, as Xīngqíliù claimed that they did.
They made a plan to attack at night when most of the pack would be out hunting.  Neither Xīngqíliù and his brothers nor Afu would enter the wolf cave, but the priests did give the party some assistance—one glowing stone to provide them with light and a second to mask the sound of their footsteps. 


The party disembarked and followed the path up the river to the path that Xīngqíliù had pointed out.  They followed it to the cave, obviously the noisome den of a pack of wolves.   
IMG_4964 by Brayo
Al-Fitar was posted outside to watch for the pack’s return while the others entered.  The short entry tunnel led to a central chamber with several smaller caves radiating off of it.  Climbing up to a ledge, they found a small alcove and inside it, the idol—a clay statuette with gemstone eyes.  While discussing (silently) how to retrieve it, the natural wolves inhabiting the lair detected their presence and began to emerge from the other rooms.  The party fought the wolves and killed them and then swiftly retrieved the idol and ran out.  Al-Fitar reported no sign of danger, but the party didn’t linger. 
They returned to the boat. Xīngqíliù congratulated them and took the idol.  His brothers guarded it while the party spent a few hours in restless sleep, awakened near dawn by the sound of piteous howling.  They pushed up from the shore and remained anchored in the middle of the river until daybreak.  When the sun was up, Xīngqíliù asked for he and himself to be put down on shore where, after a short ritual, they smashed up the idol.  (And, it seemed, pocketed the gemstone eyes.)  Xīngqíliù was well-pleased with the party and agreed not only to show them the path to Xitaqa, but to accompany them there.

Friday, December 23, 2011

Breaking the Slavers' Stockade

Do the rules for invisibility (stay invisible until you attack someone) need a rewrite? My players exploit this so that when they are going into enemy territory, their standard practice is to rinse-and-repeat over a couple days until the entire party is invisible—and then have the magicians memorize it once more before they set out. And this is what they did when it was time to invade the slavers’ fort.

It was a large party that set out from Quitokai—Gwinch & his secretary Saisho; Kishi and her protectors, Deng & Little Gamo; Kreppu-San; Gunjar; and a new a new PC, a wandering priest named Sho-Ji (I think, please correct me Isa-Girl-Monkey, if necessary). And then there were Gwinch’s student-monks and a couple villagers from Quitokai to guide them to the fort, which was situated, like most forts, on a rocky promontory at the confluence of two shallow rivers.

A couple scouted out the way on foot, first, and finding a ramshackle combination of ruined stone work and wooden palisade at the back of a muddy plateau near the top of the promontory, the party decided it was ok for everyone to go up, with their horses.

I said everyone was invisible, but the horses were not, and neither were the student-monks. Sticking to the cover of the rocks and vegetation, the party circled the fort and made a camp above it and hatched a rough plan. They’d wait for nightfall, when the invading party (everyone except little Gamo and the student-monks who’d be “watching” with their bows in case their invisible friends looked like they needed help) would scale the wall at the back of the fort. The fort was surrounded by a muddy ditch that seemed to have something living in it and a few hours observation had suggested the thing in the ditch stayed at the front of the fort.

As they approached the fort, they noticed guards patrolling the walls. They chose an opportune time and place, and used some magic to incapacitate the guards, and then get everyone over the wall. (And yes, casting invisibility again on the briefly visible priest who’d cast hold person.)
Then they began to look around. They found in a tower, the barracks for a large number of off-duty guard. In a recent, generally unsuccessful expedition, they’d encountered a vicious spirit creature which, when wounded by magic (seemingly the only way to harm it) took the form of a spider. Whereupon, Saisho, a collector of spiders, had scooped it up in a little jar. So . . . Kishi picked the lock on the barracks door, Saisho tossed the spider jar inside, Kishi barred the door shut again, and everyone listened to the spider resume its fierce undead monster form and begin tearing up slaver guards. The guards had a nice alarm system, and soon much of the fort was rushing to the aid of their comrades.

The party watched. Icar—a man of seemingly considerable power, both in his person and in his role as sort type of commander, held his ground against the vicious creature, but even his glowing sword seemed useless against it.



Taking advantage of the “distraction,”-- and also by following the ebb and flow of defenders first marching towards and then running away from the spirit creature—the party found a long and dark terraced room prison in which a deep-reverberating moaning provoked a great sense of unease among the party and seemed to hold its occupants in a dread trance. The source of the moaning—something like a very large bat that hovered in the air like a fish does in the water— was brought down by twin volleys of magic missiles from Saisho and Kishi.

Gwinch removed from Icar, the fallen commander, his glowing sword and they keys to the prisoners’ shackles. The party moved quickly—although the sounds of “battle” had moved to the opposite side of the fort, the slavers’ panicked screams were more infrequent suggesting to the party that the creature would eventually circle back toward them—and unlocked the slaves and climbed back over the wall. As they were remounting their horses and beginning their descent from the plateau, they could hear the sound of a woman’s voice rallying the remaining troops. A flash of lightning from inside the fort suggested perhaps she had resources for dispatching the evil spirit.

The party made haste back down the trail to the river.

Thursday, February 10, 2011

On the road to Quitokai



Originally uploaded by jadeeey

The party traveled several days through the forest. Sometimes monotonous, the journey was generally peaceful. They happened upon a deserted guardhouse and found a cache of weapons. And they hunted monkeys to supplement their rice cakes and steamed scorpion.

Early one morning, Gwinch noticed that Kishi had left her backpack open and that there was a scroll sticking out of it. It wasn't a magic scroll, but a message. Although the full meanng was ambiguos, the words "assasinate" and "Gwinch" in the same sentance gave him some alarm. Kishi ran away, and the rest of the party traveled without her.

After a couple days, they left the forest behind and traveled through burnt grains fields and ruined rice paddies. In a stand of bamboo, they were ambushed by villagers. One member of the party, Deng, was local the areas, and negotiated a truce. The villagers were suspicious and warned the party to not press any further but wait for word from the elders.

When the elders arrived, accompanied by 50 armed villagers, they questioned the party. What are you doing here? Gwinch explained that he had discovered renegade members of his monastery were conducting a slaving operation and that he had come to put a stop to it. The villagers had indeed experienced this problem first-hand. It seemed that both monks and former soldiers were part of the operation. When the party learned that the slavers had a hideout in the mountains somewhere between the forest and the burned grain fields, they agreed that they would investigate. The elders allowed one of their warriors a woman named Orya to go with them. And they took the wounded sohei back to their village so they could recover and be their hostage.

Although the party had a crude map, they had some difficulty in find the way to the slavers' hideout. in their exploration, along a stretch of the remains of an ancient highway, they met a small group of soldiers, claiming they were there to arrest Gwinch. Inevitably, the soldiers or brignads were killed. The party found the path that they believed led to the hideout, but decided to go Quitokai (Orya's village) to rest and plan before making their sortie. Their fight with the soldiers was taken as partial proof of their sincerity and the party was allowed to stay in the village.

Tuesday, February 1, 2011

mission from the emperor

While Gwinch was talking to his companions (including one relatively new PC, Gunjar the shaman, and one brand-new PC, Kreppu-Sen, a bushi from Zipang) about his plans for hunting down the slavers in Khanbaliq, Kishi came to him with some news. He had been "requested" by the Emperor to command a small army and go on a special mission.

Gwinch accepted. He made some attempts to do some last-minute investigation, but didn't get a good opportunity to discover anything substantive.

Kish provided little in the way of details. There was a problem in one of the Southern Provinces. First with savages, then with the Governor, then with a General sent to help to Governor. The Khan wanted the party to track down both the General and the Governor, both of whom are considered likely traitors.

Over a month, the party traveled with the army to the southwest corner of the empire, fidning increasing surly peasant along the way. As they approached the border, large parts of the army deserted, and at the border, the army's commander left the part on their own, telling them only to head south and try to pick up the trails of Kawabi and Goyat in the Kumandang Valley.

The party spent a day traveling in the forest, at first enjoying the change from being part of a large army and passing through broken farmland populated by angry farmers. That night they were attacked by a giant scorpion. Relying on the spells of Kishi and Saisho, cooked it nicely and had a nice feast.




Laying Low
Originally uploaded by Furryscaly