Showing posts with label Gwinch. Show all posts
Showing posts with label Gwinch. Show all posts

Tuesday, December 11, 2012

Monk Rage

The morning after Jiro was assassinated at the Monastery of the Two-Fold Path, The Founders’ Council announced that the Abbot was banished from the town of Pasar. The Council also banished the monk who made the initial attack. He did deserve execution not only because he did not harm Jiro, but also because he did not show a clear intent to do so, but was clearly manipulated by sorcery. Jiro death was the result not of one monk’s evil intent, but of the entire monastery’s mismanagement. The Abbot was responsible for the management of his monastery.

In protest, about half of the monks chose to banish themselves with the Abbot. As the monks prepared to leave the monastery they agreed that the Shining Path had caused them this dishonor. They should be punished. Gwinch and his sohei agreed to support them in breaking into and vandalizing the main temple of the Shining Path.

About 75 monks, marched through Pasar with long knives hidden beneath their robes and bows hidden in a cart of firewood. They convened near the Temple of the Shining Path and, finding the front gate hanging open and unguarded, charged into the courtyard with their weapons!

But the warrior monks of the Shining Path were ready and waiting. Archers shot them from the walls, and spearmen emerged from the temple, followed by about two dozen of the mercenaries commonly employed as Silk Merchant bodyguards.

The Two-Fold Path monks were less disciplined than those of Shining Path, and were guided by fury and revenge rather than well-conceived tactics. Many were shot with arrows, and when they broke ranks, killed by the well-organized Shining Path spearmen and battle-hardened mercenaries. Gwinch’s sohei, on the other hand, responded to the surprise attack with level-headed confidence. They escaped the courtyard into the Shining Path Temple. When the Shining-Path monk pursued them, Saisho suddenly appeared and with a magical blast of steam killed their leader and his lieutenants. At the death of their leader, many of the Shining Path monks and the mercenaries were put to flight. The remainder fought to the death.

Victorious, the Two-Fold Path monks began appropriating the Shining Path prayer banners, while Gwinch searched for evidence that they were responsible behind his own temple’s recent misfortunes. A letter on the body of the dead leader showed that someone had warned Shining Path that they were going to be attacked, and had offered both weapon and the mercenary support. But there was nothing to confirm that they had planned or caused the death of Jiro.

Demolition 5371 (exposed slats) by BrayoDemolition 5371 (exposed slats), a photo by Brayo on Flickr.
An old priest who lived at the temple castigated the Two-Fold Path monks for their violence and so they fled from the Shining Path temple and from the town of Pasar. Together with Gwinch and his own sohei, they rejoined the Abbot in the wilderness. The Abbott led them to a small, secret temple in the jungle which they began to expand and fortify. He told Gwinch that he should continue his quest to find Tempat Larang. Beyond fulfilling the Emperor’s orders to locate and apprehend Governor Goyat and General Kawabi, if Gwinch were to find the legendary lost capital-- from the time before the great divergence of the Paths to Enlightenment-- then he might begin to restore the honor of his monastery.

Thursday, January 5, 2012

frustrations in Pasar

A small but bustling market-city and with a constant influx of travelers, including many from hundreds of miles away, Pasar seemed a cosmopolitan places—and yet Gwinch received an inordinate number of long stares. He was not the only foreigner-- was he really the most foreign-looking foreigner? Well yes-- under his monks robes, battered armor and travel-grime-- he probably was the most foreign-looking, but still the way that people looked at him-- not hostile, but not welcoming, and several shades deeper than mere curiosity-- was a little disconcerting. ("I've got a big red sunburned nose, get over it!")

There was a monasterey of the Two-Fold Path in Pasar. Gwinch and his associates were welcomed there and the abbot gave him some useful information. Indeed, the Governor Kawabi had been there, only some few months earlier, and with a small band of weary, and world-weary, desperate men. The Governor wanted information about Tempat Larang. Everyone in Pasar had heard of Tempat Larang, an important, now-ruined city in a great, now-vanished empire. But they didn't know where it was. South. West. Southwest. Somewhere in the mountains.

And the Governor had also wanted to know the legends about the foreigner from beyond the Celestial Sea. Everyone knew that story-- or at least that they should do when they met him or what would happen if they did. Kill him? Welcome him? Buy him a new set of clothes? Would he revive the the old empire or would he destroy the last remnants? Would he aid one faction in subduing or converting its factions? Peaceful reconciliation? Or obliterating all-out war? Good luck in business? The abbot himself rejected such fantasies.

The Governor didn't like the answers he heard, and he visited the wrath of his frustration on several nearby villages. But he at least accepted that no one could give him a definitive answer and moved on.

The General also passed through, asking the same questions. He was satisfied to at least get news of the Governor.

And now Gwinch was chasing both men? The abbot assigned 8 novices to his command, giving them the opportunity to see first-hand the traps laid by ambition.

The party spent several weeks in Pasar, staying at the local Monastery of the Two-Fold Path. Gwinch trained his men. Kishi just disappeared for a while and then came back. During their time in Pasar, Gwinch met Genzo, a warrior, an aristocrat, and a liege of the Emperor Khan Kobra. Genzo was interested in Gwinch’s background and his quest and offered to come with him on one condition. Like Gwinch, Genzo did not have a horse. And he was used to traveling with at least two horses, one for himself, and one for his armor and equipment. He had heard that there was a treasure buried in a village near Pasar—if they discovered the treasure, they might each buy horses and continue Gwinch’s mission in style.

They found the boulder that marked the place where the treasure was buried, according to stories, the tomb of a rich and evil man. Gwinch asked Saisho to do some research, and they discovered that in the days when Tempat Larang was a great city in a great empire, that empire’s greatest threat was a pirate named Chan Chiong. The governor of Tempat Larang hatched a plan to create strife among the pirates, and Chan Chiong was captured by his own men. As punishment, he was sealed inside a vault near a village on the Northern villages of that empire. Although less than certain that they would actually find a treasure, Gwinch and his associates worked with Kenzo to move the boulder that sealed the vault and ventured inside.

The party overcome several traps and magical guardians, but were stymied by a pair of stone lions that stood on either side of a secret door.
IMG_0487 by Brayo
IMG_0487, a photo by Brayo on Flickr.
They could hear Chan Chiong on the other side of the wall, first engaged in counting something, and then begging them to free him so that he might avenge himself on the rulers of Tempat Larang. But he could offer no advice. Gwinch tried waving food in front of the lions and singing the songs that had helped them open other doors within the vault, but the only way to get the statues to do anything was to attack them. When hit with weapons, the statues briefly came to life, but then returned to the wall. Gwinch devised a plan for killing the lions before they could resume their stone form, but this left him only with two dead lions, a blank wall, and the voice of Chan Chiong, promising riches if only they would move the wall. Sorry!

Monday, January 2, 2012

through the jungle

The part had been traveling for about 2 days when they encounter a group of four teenaged forest-dwellers carrying, lashed to a pole, the body of a dead spider the size of a large deer. The young men were very proud of their trophy, and although only Deng could understand any of their language, the party all soon came to understand both that the jungles was crawling with spiders and that killing the large specimens was an important rite of passage. They also learned that the young hunters hailed from a village on the edge of the forest about eight days away. Although this represented a significant change in direction, the party chose to travel to the young men’s village.
Tarantula II by Brayo
Tarantula II, a photo by Brayo on Flickr.


With the assistance of the guides, the party traveled more quickly and were able to supplement their trail rations with forest food. They met other local residents along the way. But despite their large numbers, they were accosted by a pair of spider-riding goblins who were armed with long spears and demanded the party’s surrender. Saisho found that his ring did not enable him to control the spiders, and so combat ensued. The spider-riders were quickly dispatched, but the spiders themselves, sustained multiple volleys of magic missiles and arrows before dying.
That night, the group was awakened by the sounds of large creatures crashing through the trees and undergrowth. Although the creatures were not charging their position, they did seem to be moving in their general direction. The locals responded by shouting and stomping and shaking the trees themselves. Gwinch himself tried to approach the source of the sound, using the magic sword he retrieved from Icar the slaver to light his way. Although the creatures retreated some ways from the ruckus caused by Gwinch’s group, he was still able to locate them—three creatures each the size of a small house, with tails on both ends, ears the size of shields, and each a pair of teeth so long they almost touched the ground.
Approaching cautiously, and chanting a prayer, Gwinch reached out to touch and pet one of the elephants who reciprocated in kind. The other elephants, although more reserved, gave their own signs of non-hostility. Gwinch returned to the group and told them to shut up. The next morning the group continued on their way, now accompanied by the three elephants.
They reached the village of Mata without encountering any more spiders.

In Mata, the party encountered an elder with whom Deng could communicate freely, and got more information. Yes, a large band of fighting men had passed through the village several months ago. They came from the North, wore ragged uniforms and demanded information about a lost highway. The people of Mata had little information to give them. The soldiers pillaged and continued their way south toward Pasar. And within a few weeks, another group of men tore through Mata in pursuit of the first, and piling a fresh helping of misery on the local residents. But that was not there immediate concern. Their immediate concern was the evolving cunning of the spiders who lived in the jungle. Although the spiders had always been a menace, previously it had been of a brutish sort, most dangerous to people who entered the forest without proper preparation. But of late, they had allied themselves with the weird goblin creatures who inhabited the forest. Long a subject of legend and again, no match for a brave warrior in broad daylight. Together, these two ancient enemies were becoming a real menace not only within the dark forest, but in the fields and farms surrounding Mata and the other villages in the valley. The party said they’d see what they could do on their way back, and then went on their way to Pasar. They passed through other villages where they heard similar stories, but encountered no other adversaries. Reaching the market-city of Pasar, they said good-bye to the elephants.

Under the mountain

Having dealt a significant blow to the slavers operating in the area, Gwinch agreed to Kishi’s suggestion that they should return to his assignment from the Emperor to track down the rogue Governor and General. Accompanied by Gunjar, their retainers (Saisho, Deng, Little Gamo) and Gwinch’s 12 disciples, they set off from Quitokai, seeking out the fabled Larang Highway. Because Gwinch had made the acquaintance of a sociable and intelligent band of pandas who knew of the “scare men,” the party declined the assistance of a human guide from Quitokai. Kreppu-san and Sho-ji stayed behind.
The party spent a couple days with the Panda, and helped them kill and eat an enormous two-headed snake. And then it was time to go. The Pandas showed them where the Larang Highway tunneled under the great snow-capped mountains.
subterranean highway II by Brayo
subterranean highway II, a photo by Brayo on Flickr.

The party travelled through this tunnel for two days, before emerging in a green valley, thick with trees, vines, mist, and monkeys, and surrounded on all sides by sheer cliffs. In this valley was a waterfall-fed pool that was emptied by a stream that flowed into an underground channel. Conveniently, there were 10 small canoes available. Less conveniently, each canoe could only hold one person. And no mounts. The party felled a few trees and constructed three rafts, each capable of holding four people, luggage and a fire-pot for light inside the cave. The horses and donkeys were left behind.



The caverns were a labyrinth of winding tunnels, some water-filled and others dry. They fought a couple groups of small (2-3 ft. tall) skeleton- and zombie- men and recovered some interesting and valuable magic amulets. And they found the exit—a passage that connected them to a large well-finished and paved tunnel that brought them back into day light—on a hot dry ridge bordering a steaming jungle.
Kishi used her magic to ascend into the sky and survey the area. The long shape of the jungle suggested a river. Without any clearly marked path or even destination, the party decided that they should enter the jungle and move through it directly south, hoping to rediscover the Larang Highway, or rumors of the Governor or the General, either inside the jungle or on the other side.

Friday, December 23, 2011

Breaking the Slavers' Stockade

Do the rules for invisibility (stay invisible until you attack someone) need a rewrite? My players exploit this so that when they are going into enemy territory, their standard practice is to rinse-and-repeat over a couple days until the entire party is invisible—and then have the magicians memorize it once more before they set out. And this is what they did when it was time to invade the slavers’ fort.

It was a large party that set out from Quitokai—Gwinch & his secretary Saisho; Kishi and her protectors, Deng & Little Gamo; Kreppu-San; Gunjar; and a new a new PC, a wandering priest named Sho-Ji (I think, please correct me Isa-Girl-Monkey, if necessary). And then there were Gwinch’s student-monks and a couple villagers from Quitokai to guide them to the fort, which was situated, like most forts, on a rocky promontory at the confluence of two shallow rivers.

A couple scouted out the way on foot, first, and finding a ramshackle combination of ruined stone work and wooden palisade at the back of a muddy plateau near the top of the promontory, the party decided it was ok for everyone to go up, with their horses.

I said everyone was invisible, but the horses were not, and neither were the student-monks. Sticking to the cover of the rocks and vegetation, the party circled the fort and made a camp above it and hatched a rough plan. They’d wait for nightfall, when the invading party (everyone except little Gamo and the student-monks who’d be “watching” with their bows in case their invisible friends looked like they needed help) would scale the wall at the back of the fort. The fort was surrounded by a muddy ditch that seemed to have something living in it and a few hours observation had suggested the thing in the ditch stayed at the front of the fort.

As they approached the fort, they noticed guards patrolling the walls. They chose an opportune time and place, and used some magic to incapacitate the guards, and then get everyone over the wall. (And yes, casting invisibility again on the briefly visible priest who’d cast hold person.)
Then they began to look around. They found in a tower, the barracks for a large number of off-duty guard. In a recent, generally unsuccessful expedition, they’d encountered a vicious spirit creature which, when wounded by magic (seemingly the only way to harm it) took the form of a spider. Whereupon, Saisho, a collector of spiders, had scooped it up in a little jar. So . . . Kishi picked the lock on the barracks door, Saisho tossed the spider jar inside, Kishi barred the door shut again, and everyone listened to the spider resume its fierce undead monster form and begin tearing up slaver guards. The guards had a nice alarm system, and soon much of the fort was rushing to the aid of their comrades.

The party watched. Icar—a man of seemingly considerable power, both in his person and in his role as sort type of commander, held his ground against the vicious creature, but even his glowing sword seemed useless against it.



Taking advantage of the “distraction,”-- and also by following the ebb and flow of defenders first marching towards and then running away from the spirit creature—the party found a long and dark terraced room prison in which a deep-reverberating moaning provoked a great sense of unease among the party and seemed to hold its occupants in a dread trance. The source of the moaning—something like a very large bat that hovered in the air like a fish does in the water— was brought down by twin volleys of magic missiles from Saisho and Kishi.

Gwinch removed from Icar, the fallen commander, his glowing sword and they keys to the prisoners’ shackles. The party moved quickly—although the sounds of “battle” had moved to the opposite side of the fort, the slavers’ panicked screams were more infrequent suggesting to the party that the creature would eventually circle back toward them—and unlocked the slaves and climbed back over the wall. As they were remounting their horses and beginning their descent from the plateau, they could hear the sound of a woman’s voice rallying the remaining troops. A flash of lightning from inside the fort suggested perhaps she had resources for dispatching the evil spirit.

The party made haste back down the trail to the river.

Thursday, December 1, 2011

Siege of Quitokai aftermath

In the several months since their arrival in Quitokai, the adventurers from Khanbaliq had, by their simple presence, discouraged the slavers from coming anywhere near. In that time Gwinch had instructed his followers, directing them in assisting a wandering monk to build a small shrine near the village. Gwinch and Kishi made peace and even discussed plans for resuming the “Emperor’s mission” to pursue the rogue Governor, based on information about a lost highway provided by the villagers. But he also had information about the location of the slavers’ local stronghold and was considering making an attack. Finally, he was curious to encounter and with some luck, befriend a tiger. Another traveller who stopped in Quitokai said that he’d seen such an animal one night at the shrine.

But all these plans were put aside when Quitokai was attacked by a combined force of the “jungle clans”—groups of people who unlike the agriculturalist of Quitokai, lived deep in the jungle. The attackers included the “Red Clan” and the “Wolf Clan” who employed half-trained wolves in their assault.




IMG_1267 by Brayo
IMG_1267, a photo by Brayo on Flickr.
Although Quitokai’s defenders held the compound, in the morning it was discovered that the raiders had made off with a number of animals, most notably about two dozen water buffaloes. Gwinch, Gunjar and Kishi decided that, on the whole, the villagers had been gone to them, and recovering the water buffalo might gain their permanent favor for future endeavors—whether seeking the lost highway or attacking the slavers’ citadel. One of the wolves had been captured; Gwinch tended the animal's wounds and relying on his past experience with animals, made a friend of him.

Accompanied by a young shaman and two warriors, the adventurers set off in pursuit of the raiders. The tracks of two dozen water buffalo driven through the jungle proved easy to follow and by about noon they would clear confirmation that they were gaining on the raiders—they came upon the aftermath of a large battle between members of two of the clans, plus about half a roasted water buffalo. After dispatching the oversized beetles who were feasting on the carcasses, the party discovered a survivor. The survivor, a member of the viper clan explained that he and his fellows had been grazing their water buffalo when the wolf clan ambushed them and killed many of his friends—and then stole the buffalo! Admitting that the buffalo were newly acquired, the survivor showed an abundance of fear-inspired hatred of the wolf clan and the party took him along with them.

As evening approached, they made a camp for the night, with four people on watch (Gwinch, Gunjar, Deng a priest from Khanbaliq, and Akoi the shaman form Quitokai). About midnight, Gwinch’s wolf began to howl in a way that Gwinch interpreted as a greeting. Gwinch heard some noise in the brush and very soon three men jumped out with knives and attacked Deng. Although the party overwhelmed the attackers by numbers, they found their weapons useless against them. One of the men had brought down Akoi and seemed about to tear out the shaman’s throat with his teeth when the party unleashed its magic. Deng paralyzed one of the three rabid men, Saisho blasted a second with magic missiles, and Kishi dropped a tree branch on the third—not killing him, but pinning him to the ground so that Saisho could finish him off with a blade of lightning. Akoi was saved—though badly wounded. (Gwinch's wolf ran off during or after the battle.)

In the morning, Gunjar put Akoi on his horse and sent him back to Quitokai, escorted by the two village warriors. The rest of the party pressed on. About an hour later, they reached a large clearing that held an old stone guardpost and an animal pen containing the missing water buffalo.


Water buffalo pen by Karissa Darvin
Water buffalo pen, a photo by Karissa Darvin on Flickr.
Three men were there, idly watching the beasts. The bulk of the party fell back into the trees and fanned out around the clearing, Kishi approached invisibly, and Gwinch, Saisho, and Gunjar approached openly, presenting themselves as travelers. The men—who seemed to be neither forest people nor farmers— but rogues from the lands of civilization, seemed to know their own kind and greeted the party with courtesy. When talked turned to the buffaloes and who their owners might be, one of the men went to get “the Lady.”

“The Lady,” explained that she had purchased the buffalo just the day before, and accepted the party’s word that they were stolen—she offered to sell them for the same price she’s paid for them—15 tael each. The party flatly refused to pay anything—although they offered to assist her in tracking down the raiders so that she might collect her costs from them. Violence broke out, and very soon the Lady and her men were dead. The party buried the bodies, looted the house, and decided to make their camp there, even though they still had several hours of daylight still, hoping that maybe the raiders would attack them there and save them the trouble of trying to follow their trail.

Towards evening, they received a surprise visit by a group of villagers from Quitokai. The villagers reported that some of their sister villages had also been attacked—these other settlements were less well-defended and had been completely overrun, and many of their occupants captured. The party decided to return the buffaloes to Quitokai and then to go to the other villages and try to find out what happened.

The trip back to Quitokai was uneventful and the atmosphere was generally joyful, at least for those without relatives in the other villages. While his disciples enjoyed a night of feasting, Gwinch went out to the shrine, hoping to meet the tiger. Happily, Kishi and Saisho accompanied him, both invisible, While Gwinch meditated in the little grove, the other two watched for trouble. And trouble came—eight villagers from Quitokai armed with spears. When the villagers pounced, Kishi blasted three of them with magic and the others fled into the bush.




IMG_0539 by Brayo




The party returned to the compound, ready for more treachery, but found everything as it should be, and they decided not to change their plan to help the people of Quitokai rescue their kidnapped relatives.
The next morning, Gwinch, Saisho, Kishi, Little Gamo, and Deng, together with Gwinch’s student-monks, and 5 villagers set off for Hoko, a village up the river.




by Brayo




They arrived and found it in complete ruins. Gwinch picked up what he though was the trail of the kidnappers, and the party followed it straight east, first through the jungle and then over grasslands and through thickets of bamboo. That night it rained, and the next day, the trail was difficult to find. After another hour spent traveling east without finding any clear signs that they were going in the right direction, the party opted to head toward the mountains to the north and the rough location of the slavers’ stronghold figring that would be the kidnappers’ ultimate destination.

Night brought them to the edge of the jungle, much thicker then what they’d been travelling through closer to Quitokai. Kishi used her magic to ascend into the air on a pair of fiery wings—looking down into the jungle she saw lights or other signs of human activity. The party made their camp. Again, Gwinch and Deng promised the others that they could spend the night in meditation while still keeping their senses alert to danger. Gwinch, for his part, spent the night in a tree on the edge of the jungle. Not long after the darkness was complete, he heard the sound of something man-sized slipping very quickly through it. As he climbed down the tree, he watched a gaunt human-like figure break through the undergrowth and charge down the slight slope toward the party. Gwinch leaped to the ground and cased after it, shouting to awaken his companions. Hearing Gwinch, the creature turned on him and charged.
Some of Gwinch’s student-sohei were among the first awake and one of them placed a well-aimed arrow in the middle of the creature’s back. Gwinch saw it burst out of its chest—bloodlessly. And the creature didn’t even falter. The creature reached Gwinch, parried his sword blade with its forearms and seized Gwinch by the shoulders. At this point, Saisho’s magic missiles hit the creature—it screeched and through itself at Gwinch, assuming the form of a spider that crawled inside Gwinch’s armor.
Using the ring that he’d taken from Omesa, Saisho commanded the spider to crawl out, and then placed it in a jar.




IMG_0080 by Brayo

In the morning, the villagers, shaken by terrible dreams, suggested to Gwinch that if his plan was to investigate the slavers’ stronghold, there were easier ways to get there then passing through or anywhere near that jungle. If they returned to Quitokai and followed the river and brought with them the girl who had escaped, they would get there sooner and safer. He agreed and they returned to Quitokai.

Thursday, February 10, 2011

On the road to Quitokai



Originally uploaded by jadeeey

The party traveled several days through the forest. Sometimes monotonous, the journey was generally peaceful. They happened upon a deserted guardhouse and found a cache of weapons. And they hunted monkeys to supplement their rice cakes and steamed scorpion.

Early one morning, Gwinch noticed that Kishi had left her backpack open and that there was a scroll sticking out of it. It wasn't a magic scroll, but a message. Although the full meanng was ambiguos, the words "assasinate" and "Gwinch" in the same sentance gave him some alarm. Kishi ran away, and the rest of the party traveled without her.

After a couple days, they left the forest behind and traveled through burnt grains fields and ruined rice paddies. In a stand of bamboo, they were ambushed by villagers. One member of the party, Deng, was local the areas, and negotiated a truce. The villagers were suspicious and warned the party to not press any further but wait for word from the elders.

When the elders arrived, accompanied by 50 armed villagers, they questioned the party. What are you doing here? Gwinch explained that he had discovered renegade members of his monastery were conducting a slaving operation and that he had come to put a stop to it. The villagers had indeed experienced this problem first-hand. It seemed that both monks and former soldiers were part of the operation. When the party learned that the slavers had a hideout in the mountains somewhere between the forest and the burned grain fields, they agreed that they would investigate. The elders allowed one of their warriors a woman named Orya to go with them. And they took the wounded sohei back to their village so they could recover and be their hostage.

Although the party had a crude map, they had some difficulty in find the way to the slavers' hideout. in their exploration, along a stretch of the remains of an ancient highway, they met a small group of soldiers, claiming they were there to arrest Gwinch. Inevitably, the soldiers or brignads were killed. The party found the path that they believed led to the hideout, but decided to go Quitokai (Orya's village) to rest and plan before making their sortie. Their fight with the soldiers was taken as partial proof of their sincerity and the party was allowed to stay in the village.

Tuesday, February 1, 2011

mission from the emperor

While Gwinch was talking to his companions (including one relatively new PC, Gunjar the shaman, and one brand-new PC, Kreppu-Sen, a bushi from Zipang) about his plans for hunting down the slavers in Khanbaliq, Kishi came to him with some news. He had been "requested" by the Emperor to command a small army and go on a special mission.

Gwinch accepted. He made some attempts to do some last-minute investigation, but didn't get a good opportunity to discover anything substantive.

Kish provided little in the way of details. There was a problem in one of the Southern Provinces. First with savages, then with the Governor, then with a General sent to help to Governor. The Khan wanted the party to track down both the General and the Governor, both of whom are considered likely traitors.

Over a month, the party traveled with the army to the southwest corner of the empire, fidning increasing surly peasant along the way. As they approached the border, large parts of the army deserted, and at the border, the army's commander left the part on their own, telling them only to head south and try to pick up the trails of Kawabi and Goyat in the Kumandang Valley.

The party spent a day traveling in the forest, at first enjoying the change from being part of a large army and passing through broken farmland populated by angry farmers. That night they were attacked by a giant scorpion. Relying on the spells of Kishi and Saisho, cooked it nicely and had a nice feast.




Laying Low
Originally uploaded by Furryscaly

Saturday, January 8, 2011

Play Report: Gwinch kills Sheevani

Gwinch had planned to go to the House of Jourdain for the "special event," but he had not recovered from his wounds and hoped to find a healer before venturing into another potentially dangerous situation. He had once before explored the House of Jourdain a pair of "foreign barbarians" Myrrha, a priestess, and Cair, a seeming jack-of-all-trades and decided to seek them out at their palatial minimum-security prison inside the Forbidden City. Not only might Myrrha heal him, but if he could help them slip out of the Forbidden City for the night, they might accompany him on his planned outing.

This plan, was subject to detour. H couldn't remember which house they lived in, and following one lead and another, got the opportunity to meet a different, local, priest (who by chance had been part of Beatriss's first expedition to the House of Jourdain.) The priest, Afu, asked Gwinch some questions about what he'd learned in Zhou Dang, specifically "what he'd learned of good and what he'd learned of evil." Somewhat impatiently, Afu asked Gwinch about his boots, "Those are very unsual boots, where did you get them?"
Gwinch candidly expalined that he'd been attacked by a man wearing them, killed his assailant, and appropriated the boots.
Somewhat predictably, Afu revealed that he thought he knew the man. This prompted a discussion of what exactly the Two-Fold Path was doing in Khanbali-- at the Temple, at Gwinch's Mediation Hall-- and what did Gwinch think about it.
Gwinch confessed his on-going confusion. Of course there seemed something seedy about it, but it seemed like the women were enjoying themselves. Afu suggested that Gwinch would do well the follow the example of his dead friends, and try to look beneath the surface. As a condition of "forgiving" Gwinch, he asked him to take an oath, that he would investigate more particularly what was going on. And then Afu blessed and healed him.
Gwinch did find Myrrha and Cair, and he told them about his meeting with Afu. Soon, they had agreed that they would make a visit to Gwinch's old place, and rob Sheevani. Not only was there a better balance of risk and reward, but this would more directly satisfy Gwinch's oath.
Gwinch's reconnaisance of a few nights before paid off beautifully. They entered, silently and invisibly, and quickly found there way into Sheevani's room. They found a locked box and took it into their possession. They killed Sheevani, and the three samurai guards, and then fled into the night, arriving at the ruined monastery near dawn.
The box contained a large sum of money, and some interesting documents. While it would take some time to decipher them thoroughly, they seemed to provide details about how people from the rural and mountainous border regions were brought to Khanbaliq and then sold as slaves-- prostitution, forced labor, doemstic service, etc. It suggested that not only were there dungeons in the Temple outside the city, but also a larger compund somewhere in the mountains to the south.
Cair propsed that with the money, they might secure a ship and leave Zhou Dang once and for all, but Gwinch replied that he saw enough reasons to linger a little longer.
He invested his share of the money in more provisions, weapons and armor for his men as well as some furnishings for their hideout.

Casements
Originally uploaded by Brayo

Tuesday, January 4, 2011

outlaw Gwinch


Clouds
Originally uploaded by Brayo



Gwinch’s exile gave him an opportunity to reflect on his activities over the when year. Saisho was there to be his mirror.

G: “When you first described the House of the Lucky Dragon, I condemned that kind of business.”
S: “And then later, you started one yourself.”
G: “That wasn’t what I intended.”
S: “No.”
G: “But the women seemed like they liked it.”
S: “They did.”

After laying low in the forest for a couple weeks, Gwinch led his men to the ruined monastery a couple hours outside Khanbaliq.

Gwinch had learned that the ruined monastery was used as a base for local monks on their way back from trips to the hinterlands in search of “temple servants.” Following (or misinterpreting) the wu jen’s dying admonition that they should look “under the temple” to see what was really going on, Gwinch and his men thoroughly explored the rubble of the ruined monastery and did indeed find a buried set of stairs. Clearing a path, they found a door, and opened it, and lit some torched to explore a musty, but innocuous complex of about a dozen rooms, once used for storage or as emergency hiding places. They also found a barred door. They opened it, followed danker, rougher passage deeper underground until they reached a small stream arched by a stone bridge. Crossing the bridge proved hazardous and although no one was fatally injured, Gwinch himself received enough wounds that he led his men back to the safe part of the monastery and barred the door. He and Saisho went to Khanbaliq, hoping to find recruit fellow dungeon-delvers.


IMG_7058
Originally uploaded by Brayo

But first he decided to do a little reconnaissance at his old house. He and Saisho, relying on spells and magic items, silently and invisibly climbed the wall, and from the roof of one the outbuildings, watched the goings-on. The stake-out was somewhat tedious for both Gwinch and bubu Singe but a few interesting pieces of information emerged:

Sheevani and the women were still there. A good number of young samurai and Zipangese clerks were now living in the compound. At the end of the night, when the light went off in the banquet room, no one left the compound. Most people went to sleep, and one samurai guard stationed himself just outside each of the three entrances to the women’s sleeping quarters. Gwinch tried a couple ruses to get into the building, and when these failed, they went to explore other parts of the city.

He met a small gang of men running a game of chance and profit just inside the walls of the outer city. Their leader wasn’t interested in doing that kind of thing, but he knew people. And he remembered Gwinch from the martial arts tournament and seemed eager to ingratiate himself, suggesting that he could help Gwinch get into some prize fights. Gwinch declined, but they agreed that Gwinch would show up at an event that was being hosted at the House of Jourdain in a few days time, featuring some high stakes gambling and plenty of women to cheer on the winners. And for Gwinch, a chance to meet some useful contacts.

Sunday, December 26, 2010

Delivering Beatriss / Exiling Gwinch

Gwinch returned to the forest with Iriyo, both of them accompanied by a wu jen and other assistants. Wutambi (the "other" wu jen) located the fox spirit and began attacking it with his magic, and Iriyo attacked first with his sword and then with his bare hands, catching the fox-spirit by the throat. The spirit became visible and adopted human form; Gwinch and the others saw that their weapons torn its clothing but did not harm its flesh. When Saisho drew his sword of lightning, O-me-sa smiled and presented his fist, showing a ring. Saisho surprised his enemy with a cloud of steam, killing him. After removing the ring and other treasures, the victors began searching for Beatriss.





They found her in a small den dug into the base of the cliff, exhausted and delirious, and nursing five hungry and aggressive fox pups. They brought Beatriss out of the den, put the fox pups in a sack and gave them some tofu.


In the course of their return to Khanbaliq, they stopped to rest at a ruined monastery a couple hours outside town. There they met an old man, obviously a wu jen, and his companion, a beggar. Apprising Beatriss’s weak and vulnerable condition, the wu jen insinuated, with increasing directness and anger, that Gwinch and his companions had beaten her and were transporting her to Khanbaliq for the purposes of exploitation. The two vagabonds trailed Gwinch and his group all the way back to Khanbaliq. That night, the wu jen showed up for “evening mediatation.” After chasing away the other attendees, the wu jen began asking Sheevani and Gwinch pointed questions about where the women had come from and how they had come to Khanbaliq. His questions give way to an argument which rose to a physical struggle, and the wu jen was subdued. Sheevani raised her holy symbol and blinded him with a flash of light, explaining to Gwinch that he was a demon. Gwinch killed him.
The arrival in Khanbaliq of an envoy from Zipang brought increased profits and new controversies. Gwinch’s evening meditation was popular among the Zipangnese community and the regulars were eager to show off for their visiting friends from Zipang. But one older, somewhat staid samurai, named Kidera came to Gwinch for a different reason. A young man in his household, Taeshi by name, was giving him headaches. Taeshi’s late father had been a friend of Kidera but the son was all big talk and no courage. Kidera feared that Taeshi’s snide comments about the shogun would get him into trouble during the envoy’s visit. Taeshi was a regular at evening meditation and Gwinch promised to counsel him.

Taeshi did come to mediation, but reacted angrily to Gwinch’s counsel. Angered also at his failure to attract the interest of the temple servants who were rather more interested in other more distinguished guests, Taeshi began to deliberately and loudly insult the shogun. The other guests, unwilling to hear such talk or to raise their swords in a sacred place, fled the meditation hall.


Originally uploaded by perisho




The next day, Gwinch learned by chance that Taeshi’s words had been reported to the envoy. And from Kidera, that the older Samurai planned to ask the Great Khan, at that evening’s banquet, that Taeshi be banished from Khanbaliq—they did not want Taeshi to be recognized as part of the diplomatic mission, nor would the envoy bring him back to Zipang. Although Gwinch, as a neutral in the balance between Imperial and Shogunal power in Zipang had devised a seating chart for their dinner with the Khan, he would not be in attendance at the banquet itself. Nor would junior samurai such as Taeshi. Most likely he would come to evening meditation.

In the course of his aerrands around the city, Gwinch noted that he was being followed by the same beggar who had followed him back from the ruined monastery. He led his pursuer to the outskirts of the city, and allowed himself to be attack. Intercepting the attack, he killed the beggar, and then confiscated his very interesting looking boots. A trio of tough-looking guys congratulated him and asked him to join the "Black Flower Gang." He declined but they had a nice conversation.

That night, Taeshi did come to meditation, along with several other junior samurai, disappointed to be excluded from the banquet, but happy to enjoy the company of the temple servants without having to compete for attention with their superiors. They donated freely and everyone was having a good time, even Taeshi, albeit with a heavy dose of gallows humor.

And then a messenger arrived, accompanied by a troop of the Khan’s guards. The banquet had been a disaster. The seating arrangement seemed designed to provoke, setting the envoy among the lowest-ranking samurai at the foot of the table. They wanted to punish Gwinch and forgot all about Taeshi’s big mouth. Bad news. Worse news was when the Khan’s guards discovered that Gwinch was harboring twice his allowed number of sohei, and that all of them were armed. While this was going, most of the guests slipped away. Taeshi instead attacked a guard, and was cut down. The guards confiscated weapons, took Taeshi, and left the compound.



IMG_6171
Originally uploaded by Brayo
Gwinch sent his men away in small groups throughout the night. As dawn approached, he consulted with Sheevani and decided that he had, too, should flee and leave her in charge of the meditation hall. Together with Saisho, a dozen men, and the girl he’d chosen from the temple, Gwinch left the city, taking temporary refuge at the ruined monastery.

Tuesday, November 23, 2010

Gwinch returns to Khanbaliq

Gwinch returned to his own meditation hall and compound after a two-month sojourn at a monstery outside town where he studied advanced martial arts styles under the tutelage of Sensei Luche, who had defeated him at a tournament earlier in the year. He was surprised by some of the changes Sheevani had made, namely that not only were the young servant women involved in the religious instruction of visiting samurai (while serving beer) but that this instruction extended to the womens' private quarters, newly constrcted to accomodate this innovation.

Gwinch ordered a moratorium on evening temple hours and gave the women to return to their previous activities of cooking and cleaning. He asked which they preferred, but they did not indicate a strong preference. Sheevani had recommended that one of the women, who had inspired a fierce argument between two samurai, should be returned to the Temple outside the city; the woman was sad about this and said she preferred serving samurai at Gwinch's house. Gwinch agreed that Sheevani's practice should resume. He agreed to escort the "disputed woman" back to the temple and to bring back three more to his meditation hall.

At the temple, Gwinch negotiated with the monks at the gate to speak to Ali, the merchant who lived at the temple, and delivered a message from Sheevani. Ali brought Gwinch to the grand temple hall and introduced Gwinch to six women. Ali suggested that he might choose three to entertain guests, and a fourth to be his own companion. With Saisho's advice, Gwinch chose.

Mysterious Sala woman
Originally uploaded by fab to pix


Gwinch broight four women back to his meditation hall. The re-opening was well-attended. Besides familiar samurai, there was a merchant who dealt in arms and armor. Gwinch made a nice deal with the merchant to buy weapons for about a dozen of his monks who were otherwise without weapons.

Wednesday, October 20, 2010

TPK[1]

As a referee, I enjoy seeing PCs set goals for themselves and achieve them. It’s most enjoyable for everyone when they “win”—at least partially— but when they lose—completely— it gives me confidence that, while I may have my bias, I am applying the rules fairly and that there is a meaningful level of risk in the game. Losing completely of course means that a PC, or all the PCs, get killed, and this is what happened in our less session.

This adventure took place at the ruined gatehouse near Hommelet (Yes, that Hommelet.) on the continent of Alyan (my own faux-Europe/Middle Earth kind-of-place) which is on the other side of the world from Zipang, Zhou Dang, and Khanbaliq. Three of the five players created new first-level characters. One of the players was playing for the first time, and two had never played in this part of the world. Bubu Singe was playing Rahm Sabine, a fighter who had previously explored the moathouse, but was still first level. White Bear played Aurelia, a cleric who had reached 3rd level in other adventures. The travelers met, as if by chance, at the taven of a well-known inn.


dining room at Fort Clatsop
Originally uploaded by Brayo



The trip out to gatehouse was uneventful; entering the moat house provided the first major challenge. Although Rahm had prepared his companions for the giant frogs in the moats, he was surprised by the pack of rabid dogs who had taken up residence in the courtyard. Rahm himself was severely mauled and they all had to return to Hommelet to rest before making their second sortie.

Once inside, they proceeded efficiently. Rahm helped them avoid the green slime as they entered the dungeon level and the new player (a thief) was a skilled mapmaker. They found the secret passage into an area of the dungeon where the uniformed soldiers of an evil cult made their quarters, surprising and dispatching two sentries. But not before the sentries raised a general alarm. The party retreated and organized a defense; they eliminated the first wave of attackers with nothing more than minor wounds. But when they stepped into a doorway, making plans for a barricade, they were surprised by the crossbowmen waiting just outside. And although this second and third wave of attacking cultists sustained heavy casualties, they provided sufficient cover for a spellcaster to incapacitate the party. Rahm himself and his henchman Dexter were killed; Aurelia, Chiara, and Mapper were held, and Ausric, a magic-user, surrendered, asking to join the evil cultists.

Hommlet T1
Originally uploaded by BalronUK



Lots of decisions for the DM. What do evil cultists do with captured prisoners? Do they have need of new minions? For what purposes? How do they test their loyalty? Some of the answers could be pretty nasty and others pretty boring. (Or both. i.e. latrine duty.) Is that the game we want to play, or is it easier to just call this a TPK?[1]

Tuesday, April 6, 2010

Gwinch in the ruins of the old city



Based on accounts of Tetsukichi and Beatriss, Gwich decided to make his own explorations of the House of Lord Jourdain. He organized quite a large party, with himself and his assistant Saisho at the core, in partnership with Cair and Myrrha PLUS his newly-recruited sohei (14!) and 2 of his original sohei from Zipang. Khanbaliq has rules about moving about with such a large group, and most people are restricted from moving between the green zone and the outer city—and the reverse is even more strict of course. So Saisho, working over several days, made all of the “new” sohei invisible.
This created its own problems. As more sohei became invisible, the maids of Gwinch’s household began having problems with “spirits.” While Gwinch answered the maids cries for help, the invisible sohei became increasingly ruthless—threatening to kill women who didn’t remain quiet in the face of their advances. Gwinch was more than ready when the time to visit Jourdain’s house arrived.
The Hop Sing (a.k.a. Dirty Rain) gang, had made a claim to the House, with about two dozen of their members camped throughout the ground floor. They were in the process of converting it into a tavern and brothel, and offered Gwinch and associates a promotional discount. But they were also willing to accommodate a desire to kill monsters. The party was admitted in to the dining room, barricaded inside, and told to remove the pile of rocks blocking a hole in the fireplace. Gwinch devised a nice trap to control the outflow of ghouls to about one or two at a time, to be easily dispatched by superior numbers. But the trap malfunctioned a couple times and when this happened, Gwinch lost two sohei . Gwinch decided to take their bodies to the Temple of the Two-Fold Path.
Sheeva was caustic at first, asking the monks around her whether any of them wanted to join Gwinch and get killed. But Gwinch was supplicant, and an agreement was made that Sheeva would accompany Gwinch to his house while the monks prepared their brothers’ bodies for a funeral, and that this would occur the next day.
Back at Gwinch’s house, Sheeva explained that the temple was in such bad place because of the extortionary activities of the various gangs who ruled the ruins of the city. She wanted to go back to the Kobar valley. Gwinch was willing to accompany her, but he was duty-bound to assist in preparing a banquet. So they advised a better plan—Gwinch would insinuate that Sheeva had fled the city, so that her enemies would seek her outside while she was in fact laying low at Gwinch’s house. So Gwinch returned to the temple with Saisho and a group of sohei, to start the rumor and to perform the funeral.
The monks heard the news with anger, certain that Sheeva had stolen from them. Ali, a secular man who resided at the temple, heard Gwinch’s story and responded with shock and outrage, but did not resolve to do anything, suggesting blithely that Gwinch should “just do the funeral himself.” In the course of his short visit, he saw other signs of the temples weirdness. There were twin monks who accussed and attacked each other. And there was talk about the flying creatures in the garden whom some wanted killed and others thought should be protected. At last the funeral was conducted outside the temple, in a clear spot among the ruins.
Gwinch agreed with Sheeva that she should be his teacher and this involved allowing her to stay in his room, while he went to stay with the maids. (They were honors to have the master protecting them from the spirits.) And then he decided to make another foray to the House of Jourdain.
dungeon's guard
Won Lee, of the Sing Hop gang explained that he and his men had dealt with the rest of the ghouls themselves. If they were interested in exploring the basement, they would need to accompanied by some of his men who would expect a share of the treasure. Also, he was required to secure their safe return by leaving a sum of insurance money. Gwinch had no money and so hostages were accepted as a substitute.
In the cellars, they came upon a group of humans adventurers who seemed more or less normal except that they were fast asleep in a dank musty cellar room and that the women in their group was wrestling in her sleep with a fox. When the party entered the room, the fox fled, and the sleepers awakened. The woman was distressed that “Omesa” was gone, while others were distressed that the sumptuous banquet they had just enjoyed was in fact nothing more than cobwebs and dust. The leader of the group was a member of the diplomatic mission from Zipang—he and Gwinch made a mutual agreement to keep each other’s presence in the house of Jourdain a secret and to meet in the future to discuss the mysterious fox.

Sunday, April 4, 2010

Play report: More intrigue in Khanbaliq

Both Gwinch and Kishi competed in the second day of the tournament. Kishi showed well against a fierce, “Iron Fisted” barbarian, and Gwinch was defeated only by Sensei Lu-che, the local favorite who went on to win the tournament. Among their fans were a group of hungry monks from the Temple of Two-Fold path who begged Gwinch to let them join his household. While this annoyed their superior, and caused some consternation at the gates to the green city, Gwinch rode the way of popular enthusiasm and no one raised any outward objections.
In the weeks that followed, while Kishi was off on secret business of her own, the new sohei made themselves at home in Gwinch’s compound. The quarters were tight, but the food was plentiful, and while one disappeared, the other 14 remained. They explained that things weren’t good at the Temple, and that Sheeva, the foreign priestess was keeping all the Temple’s money for her own use. Kishi and Gwinch resolved to make a reconnaissance mission to find out more.
Before they could put the plan into effect, Saisho alerted them that someone was spying on them. Saisho made them invisible and they chased the spies through the green city, and over a wall into the outer city, where they managed to apprehend one of them. Sure enough, they were from the Temple, and had been sent to see what Gwinch’s teaching were. When pressed, the captured spy admitted that conditions at the Temple were hard, but expressed confidence in his own master. After washing up his wounds a little, they let him go.
And the next day, they made a call at the Temple. The monks at the gate were suspicious, but after some waiting, Gwinch and Kishi were granted an audience with Sheeva. She met them in the courtyard, then walked them down a corridor lined with fearsome statues and into the great temple room—a three story chamber dominated by the monumental statue of a robed figure holding a sword. Sheeva was supercilious and curt; after silencing Gwinch with her magic, she lectured him on the place of adversity in seeking enlightenment and on the paramount importance of respecting his superiors. She suggested that he should invite her to his compound so that she could further enlighten him.

Saturday, April 3, 2010

play report: martial arts tournament in Khanbaliq

We played another Princes’ Kingdom + D&D mashup game, this time with Bubu Singe playing Gwinch, his regular character, and one of Bubu’s human child friends playing a mysterious urchin who refused to give his name, but allowed himself to be called “Bucko.” The session was part of my “regular” D&D campaign and took place in Khanbaliq, with most of the action centering around a “komite”, TSR’s word for a martial arts tournament. Combining D&D with The Princes’ Kingdom made sense to me in two ways. First, the subject matter was more child-appropriate than most D&D games. Second, the mechanics of The Princes’ Kingdom do a better job than D&D with non-lethal physical challenges.
Besides the tournament itself, there were a couple side-plot elements. The Great Kam called a short meeting of representatives from Zipang, including Gwinch, where he announced that he would be welcoming an important visitor from Zipang in a couple months, and wished to invite the entire Zipang contingent to a banquet to honor the event. Because Gwinch understood Zipangese etiquette, but was deeply ensnared in its factional politics, the Great Kam wanted him to devise arrangements that would properly honor all attendees.
While in the forbidden city, Gwinch also made the acquaintance of Cair and Myrrha. Gwinch found that Cair and Myrrha spoke a language that while crude, was intelligible; for their part, Cair and Myrrha understood at least some of what he said in Alyan. So, while the conversation was one-sided, they were able to converse freely in front of Cair and Myrrha’s handlers. Among other topics they discussed Cair’s relation to wicked old Jourdain and the pair’s hopes to get some money and leave Khanbaliq. Cair also offered to give Gwinch some magical assistance in the martial arts tournament.
The tournament began with a series of speeches that doubled as test for stamina, weeding out the less qualified contestants. Here the Princes’ Kingdom rules really helped—instead of rolling a couple con checks, the players played from a pool of dice, calling on their previous experiences as the hours of speechifying wore on. I used the rules again for the test of speed and the test of reflexes. Rolling a dex check just doesn’t work for bringing out the drama of dodging a volley of arrows. And while the module I was using exhorted the DM to fully describe the events, it’s a much better tactic to ask the players to do some of the work of describing what they do and what happens to them.


Originally uploaded by colorstalker

Once it was time for the actual bouts to begin, Gwinch proved that he was more ensnared in factional politics than the Great Kam seemed to realize. His first opponent was Uesugi Kenchu, a former retainer of Sato Masoko, who seemed to regard the tournament as an opportunity to at last avenge his late master. Besides his martial prowess as a veteran samurai, Kenchu showed signs of having received some magical assistance. Not as much as Gwinch, however who, besides accepting Cair’s offer, also asked Saisho to use his powers against Kenchu. It was a short, brutal battle, and Gwinch came out on top.
Bucko, meanwhile, won his battle against Kwan Wan Lo.

Saturday, October 24, 2009

Report: Khanbaliq, The House of the Lucky Dragon


The House of the Lucky Dragon is, in typical modern parlance, a “brothel” in Khanbaliq. Given that Zhou-Dang is based on 13th century China and Zipang is based on a later period in Japan, it’s anachronistic to say that there is prostitution in Zhou-dang and not in Zipang. But that’s what I’m saying. Likewise, my conception of how exactly it works is based more on imagination than research. (The photo is from 1901!)

Saisho learned from some of the other clerks about “The House of the Lucky Dragon,” a place where men with a little money can—for a single night— be a powerful lord with his own concubine, with all the usual privileges. When Saisho first told Gwinch, he was lectured about exploitation and disease. “There’s a reason you know, that they don’t do things like this in Zipang.”

But Gwinch agreed that it be interesting to just go see what’s going on.
Because of the success of Tetsukichi in rescuing Su-Laing, the PCs had been granted the right to leave the “green zone” and visit the “outer city.” Saisho had learned about the Lucky Dragon from some other clerks, who were eager to return. So here’s what happened, in the words of Saisho:

“They call it the outer city, but it’s more like a big village or a sack full of little villages. Country people live there with their horses and other animals. They live in tents and so from one week and the next, everything can change and so the other clerks nearly lost their way. But the Lucky Dragon is rich-looking wooden building with a stone wall and pennants on the roof. The other clerks had some money and so we entered and the warriors gave up their swords and we entered what looked at first like any other tavern. While we ate, the women entertained us—with music, with dancing, and with poetry. There was another one who sold flowers and other presents for us to give to the women who entertained us. And each woman, after her performance, became the companion of the man who had given her the most presents. She sat with him and then he took her away. Where did he take her?
"Gwinch and I slipped out of the celebration room to see where the men took the women. And we saw The House of the Happy Dragon was like the house of a powerful lord with a courtyard and many small houses surrounding it. The women were entertaining us in the reception hall in the main house and for the lucky one whom they favored, each had her one small house to entertain him for the rest of the night. Gwinch asked me to make him invisible so that he could creep into one of the small houses. I did as he asked, but he was clumsy and his robe tore on the latch. Of course this alarmed the woman, and Gwinch retreated.

"When we returned to the celebration room, we learned that Uesugi Kenchu, one of Sato Masoka’s retainers, had been there. I was surprised to learn that the powerful and rich samurai had not taken any woman. It’s true that they were not as beautiful as those we know in Zipang, but it is several months now since we left home.

"When it was time to leave, some of the clerks were in a black mood, for they had spent what little money they had, and yet were going home disappointed. Some suggested that we should have been bolder and bought many gifts for one woman rather than one or two gifts for many women. Some even suggested that we should have shared our money to bring a woman to our table and then drawn lots to see which see who would take to her bed. For myself, I expressed my agreement with Gwinch. This was not a way for honorable men to spend their money.

"Some of us returned the next night. Gwinch, myself, and Hatsu, plus Tetsukichi who had not been with us the first night, returned with the intention of dissuading dishonorable men from their bad habits by cutting their cash strings. I called on the spirits to make us invisible and we entered the House by climbing the wall. Again Gwinch tried and failed to get into one of the women’s houses. And again Uesugi was there and he provided the best entertainment. There was an old man who was interfering with the other men’s enjoyment, adding his own reedy voice to the songs of the women. And the servants of the House asked him to stop, and when he refused, Uesugi demanded that he leave the House. Still the old man refused. When Uesugi drew his sword, I knew that he didn’t intend to return it to its scabbard until the old man’s head was on the floor. But then a strange thing happen. Despite the fierceness in his face, Uesugi’s movements were like a man asleep or a man trying to run in the bath. The old man continued to joke, and only when the guard of the House drew their own weapons did he retreat. He ran into the garden and then over the wall like a cat. Tetsukichi removed 15 taels from Uesugi’s purse.
We followed Uesugi home. Gwinch wanted to know where he lived.



"When we returned the next night, once again invisible, we found that instead of the usual entertainment, the House was hosting a party for a large group of soldiers, the elite guards of Lord Goyat. All the usual women were there plus others I hadn’t seen before. Gwinch found the room where the Master of the House lived—a door with 4 guards standing outside it. With a few drowsy bees, I helped the guards find slumber, and then slipped into the room to confirm Gwinch’s idea. The room inside was rich and there was a powerful-looking man surrounded by women, guards, and piles of money. And then someone noticed the sleeping guards and so we all ran away. It was Gwinch’s turn to be frustrated."

Wednesday, October 14, 2009

my campaign: Zipang and Zhou-Dang


A friend has suggested that there's nothing more boring to listen to than what someone else dreamed about last night. A close second might be someone else's D&D campaign. And the more "alive" the game-- that is the more it’s shaped by in-game decisions, the less it will resemble a polished story composed to engage and delight an unknown reader.

(Everyone, however, loves an apology, right? Especially when the apology precedes the injury.)

The events of my campaign currently take place in Zipang and Zhou-dang, rough analogues of feudal Japan and 13th-century China. My sources are mostly Wikipedia and various TSR products, so I'm not burdened with too many historical details to get right.

Main Player Characters (at the time I started this blog):


Gwinch, a visitor from Alyan—a low-fantasy realm where elves exist but keep to the background. Since arriving in Zipang, Gwinch has become a dual-class character and is now a 6th-level sohei, retaining ranger-like abilities from his past. Played by Bubu Singe





Beatriss
, an involuntary exile from Cynadecia (B4: The Lost City). A former Warrior Woman of Madarua, she is now an 8th-level fighter. In Zipang, she entered the service of Sato Masako and began to reforge her identity. Played by White Bear




Kishi, a native of Zipang and 4th-level wu jen. She serves as an advisor to Sato Masako of the Seven Swords Clan. Played by Red Bear.


Tetsukichi, also of Zipang. A 4th-level bushi, he served Sato Masako loyally before his path diverged. Played by Isa Girl Monkey.






The group completed several TSR-published adventures, including OA1: Swords of the Daimyo and OA2: Night of the Seven Swords. Their relationship with Sato Masako deepened over time, as they served in various missions on his behalf—including one secret diplomatic journey to Zhou-dang, where they delivered a coded message to an ambitious khan building an army on the steppes.



Another early mission brought them to a ruined mountain temple occupied by a group of bandits. These outlaws worshipped a strange spirit known as the Blackbird—an odd, nature-bound shapeshifter of uncertain origin. Sato ordered the party to put an end to the bandit activity, and they did. But in the process, they encountered the Blackbird himself, who persuaded them that he need not be their enemy. Intrigued by his perspective, the party left the temple intact.

From the Blackbird, Gwinch and Beatriss began to learn a new martial discipline: Blackbird Style, a fluid blend of movement, intuition, and balance.

Later, Sato sent the party in search of his family’s ancestral swords, the heirlooms of the Seven Swords Clan. Their search led them to a bizarre, haunted fortress, filled with strange magical effects and remnants of a long-forgotten civilization. It was here that Beatriss discovered a magic cabinet—a mysterious artifact that, when she opened it, she was de-aged her by ten years, an invitation to re-live or re-do the past decade, with all its burdens and regrets.

The party recovered the swords. But when they returned, they found Sato Masako more arrogant and controlling than ever. They judged him unworthy of the blades—and rather than hand them over, they killed him.

They took refuge in the ruined temple of the Blackbird, and gave the swords to him instead.

This branded them as enemies of the Seven Swords Clan, and they repelled at least one retaliatory strike from Sato’s brothers and their retainers.

But they also discovered they had made allies—particularly among the factions in Zipang who aligned with the Shogun, not the Emperor. Many were quietly pleased to see the Seven Swords Clan fall.


Their new allies reminded them of that earlier journey to Zhou-dang, where they had unknowingly helped a steppe-born khan gather the intelligence he needed to claim the imperial throne. That khan was now the new Emperor of Zhou-dang, building a new capital—Khanbaliq—and inviting diplomats, merchants, and warriors from all corners of the world.

It was time to leave Zipang. For Gwinch and Beatriss, both already exiles, this meant little. But for Tetsukichi, who had served Sato and fought for his land, leaving Zipang felt final.

Their allies arranged for them to join the diplomatic mission to Khanbaliq, where they might find refuge—and perhaps forge a new destiny.