Showing posts with label Kishi. Show all posts
Showing posts with label Kishi. Show all posts

Monday, January 2, 2012

through the jungle

The part had been traveling for about 2 days when they encounter a group of four teenaged forest-dwellers carrying, lashed to a pole, the body of a dead spider the size of a large deer. The young men were very proud of their trophy, and although only Deng could understand any of their language, the party all soon came to understand both that the jungles was crawling with spiders and that killing the large specimens was an important rite of passage. They also learned that the young hunters hailed from a village on the edge of the forest about eight days away. Although this represented a significant change in direction, the party chose to travel to the young men’s village.
Tarantula II by Brayo
Tarantula II, a photo by Brayo on Flickr.


With the assistance of the guides, the party traveled more quickly and were able to supplement their trail rations with forest food. They met other local residents along the way. But despite their large numbers, they were accosted by a pair of spider-riding goblins who were armed with long spears and demanded the party’s surrender. Saisho found that his ring did not enable him to control the spiders, and so combat ensued. The spider-riders were quickly dispatched, but the spiders themselves, sustained multiple volleys of magic missiles and arrows before dying.
That night, the group was awakened by the sounds of large creatures crashing through the trees and undergrowth. Although the creatures were not charging their position, they did seem to be moving in their general direction. The locals responded by shouting and stomping and shaking the trees themselves. Gwinch himself tried to approach the source of the sound, using the magic sword he retrieved from Icar the slaver to light his way. Although the creatures retreated some ways from the ruckus caused by Gwinch’s group, he was still able to locate them—three creatures each the size of a small house, with tails on both ends, ears the size of shields, and each a pair of teeth so long they almost touched the ground.
Approaching cautiously, and chanting a prayer, Gwinch reached out to touch and pet one of the elephants who reciprocated in kind. The other elephants, although more reserved, gave their own signs of non-hostility. Gwinch returned to the group and told them to shut up. The next morning the group continued on their way, now accompanied by the three elephants.
They reached the village of Mata without encountering any more spiders.

In Mata, the party encountered an elder with whom Deng could communicate freely, and got more information. Yes, a large band of fighting men had passed through the village several months ago. They came from the North, wore ragged uniforms and demanded information about a lost highway. The people of Mata had little information to give them. The soldiers pillaged and continued their way south toward Pasar. And within a few weeks, another group of men tore through Mata in pursuit of the first, and piling a fresh helping of misery on the local residents. But that was not there immediate concern. Their immediate concern was the evolving cunning of the spiders who lived in the jungle. Although the spiders had always been a menace, previously it had been of a brutish sort, most dangerous to people who entered the forest without proper preparation. But of late, they had allied themselves with the weird goblin creatures who inhabited the forest. Long a subject of legend and again, no match for a brave warrior in broad daylight. Together, these two ancient enemies were becoming a real menace not only within the dark forest, but in the fields and farms surrounding Mata and the other villages in the valley. The party said they’d see what they could do on their way back, and then went on their way to Pasar. They passed through other villages where they heard similar stories, but encountered no other adversaries. Reaching the market-city of Pasar, they said good-bye to the elephants.

Under the mountain

Having dealt a significant blow to the slavers operating in the area, Gwinch agreed to Kishi’s suggestion that they should return to his assignment from the Emperor to track down the rogue Governor and General. Accompanied by Gunjar, their retainers (Saisho, Deng, Little Gamo) and Gwinch’s 12 disciples, they set off from Quitokai, seeking out the fabled Larang Highway. Because Gwinch had made the acquaintance of a sociable and intelligent band of pandas who knew of the “scare men,” the party declined the assistance of a human guide from Quitokai. Kreppu-san and Sho-ji stayed behind.
The party spent a couple days with the Panda, and helped them kill and eat an enormous two-headed snake. And then it was time to go. The Pandas showed them where the Larang Highway tunneled under the great snow-capped mountains.
subterranean highway II by Brayo
subterranean highway II, a photo by Brayo on Flickr.

The party travelled through this tunnel for two days, before emerging in a green valley, thick with trees, vines, mist, and monkeys, and surrounded on all sides by sheer cliffs. In this valley was a waterfall-fed pool that was emptied by a stream that flowed into an underground channel. Conveniently, there were 10 small canoes available. Less conveniently, each canoe could only hold one person. And no mounts. The party felled a few trees and constructed three rafts, each capable of holding four people, luggage and a fire-pot for light inside the cave. The horses and donkeys were left behind.



The caverns were a labyrinth of winding tunnels, some water-filled and others dry. They fought a couple groups of small (2-3 ft. tall) skeleton- and zombie- men and recovered some interesting and valuable magic amulets. And they found the exit—a passage that connected them to a large well-finished and paved tunnel that brought them back into day light—on a hot dry ridge bordering a steaming jungle.
Kishi used her magic to ascend into the sky and survey the area. The long shape of the jungle suggested a river. Without any clearly marked path or even destination, the party decided that they should enter the jungle and move through it directly south, hoping to rediscover the Larang Highway, or rumors of the Governor or the General, either inside the jungle or on the other side.

Thursday, December 1, 2011

Siege of Quitokai aftermath

In the several months since their arrival in Quitokai, the adventurers from Khanbaliq had, by their simple presence, discouraged the slavers from coming anywhere near. In that time Gwinch had instructed his followers, directing them in assisting a wandering monk to build a small shrine near the village. Gwinch and Kishi made peace and even discussed plans for resuming the “Emperor’s mission” to pursue the rogue Governor, based on information about a lost highway provided by the villagers. But he also had information about the location of the slavers’ local stronghold and was considering making an attack. Finally, he was curious to encounter and with some luck, befriend a tiger. Another traveller who stopped in Quitokai said that he’d seen such an animal one night at the shrine.

But all these plans were put aside when Quitokai was attacked by a combined force of the “jungle clans”—groups of people who unlike the agriculturalist of Quitokai, lived deep in the jungle. The attackers included the “Red Clan” and the “Wolf Clan” who employed half-trained wolves in their assault.




IMG_1267 by Brayo
IMG_1267, a photo by Brayo on Flickr.
Although Quitokai’s defenders held the compound, in the morning it was discovered that the raiders had made off with a number of animals, most notably about two dozen water buffaloes. Gwinch, Gunjar and Kishi decided that, on the whole, the villagers had been gone to them, and recovering the water buffalo might gain their permanent favor for future endeavors—whether seeking the lost highway or attacking the slavers’ citadel. One of the wolves had been captured; Gwinch tended the animal's wounds and relying on his past experience with animals, made a friend of him.

Accompanied by a young shaman and two warriors, the adventurers set off in pursuit of the raiders. The tracks of two dozen water buffalo driven through the jungle proved easy to follow and by about noon they would clear confirmation that they were gaining on the raiders—they came upon the aftermath of a large battle between members of two of the clans, plus about half a roasted water buffalo. After dispatching the oversized beetles who were feasting on the carcasses, the party discovered a survivor. The survivor, a member of the viper clan explained that he and his fellows had been grazing their water buffalo when the wolf clan ambushed them and killed many of his friends—and then stole the buffalo! Admitting that the buffalo were newly acquired, the survivor showed an abundance of fear-inspired hatred of the wolf clan and the party took him along with them.

As evening approached, they made a camp for the night, with four people on watch (Gwinch, Gunjar, Deng a priest from Khanbaliq, and Akoi the shaman form Quitokai). About midnight, Gwinch’s wolf began to howl in a way that Gwinch interpreted as a greeting. Gwinch heard some noise in the brush and very soon three men jumped out with knives and attacked Deng. Although the party overwhelmed the attackers by numbers, they found their weapons useless against them. One of the men had brought down Akoi and seemed about to tear out the shaman’s throat with his teeth when the party unleashed its magic. Deng paralyzed one of the three rabid men, Saisho blasted a second with magic missiles, and Kishi dropped a tree branch on the third—not killing him, but pinning him to the ground so that Saisho could finish him off with a blade of lightning. Akoi was saved—though badly wounded. (Gwinch's wolf ran off during or after the battle.)

In the morning, Gunjar put Akoi on his horse and sent him back to Quitokai, escorted by the two village warriors. The rest of the party pressed on. About an hour later, they reached a large clearing that held an old stone guardpost and an animal pen containing the missing water buffalo.


Water buffalo pen by Karissa Darvin
Water buffalo pen, a photo by Karissa Darvin on Flickr.
Three men were there, idly watching the beasts. The bulk of the party fell back into the trees and fanned out around the clearing, Kishi approached invisibly, and Gwinch, Saisho, and Gunjar approached openly, presenting themselves as travelers. The men—who seemed to be neither forest people nor farmers— but rogues from the lands of civilization, seemed to know their own kind and greeted the party with courtesy. When talked turned to the buffaloes and who their owners might be, one of the men went to get “the Lady.”

“The Lady,” explained that she had purchased the buffalo just the day before, and accepted the party’s word that they were stolen—she offered to sell them for the same price she’s paid for them—15 tael each. The party flatly refused to pay anything—although they offered to assist her in tracking down the raiders so that she might collect her costs from them. Violence broke out, and very soon the Lady and her men were dead. The party buried the bodies, looted the house, and decided to make their camp there, even though they still had several hours of daylight still, hoping that maybe the raiders would attack them there and save them the trouble of trying to follow their trail.

Towards evening, they received a surprise visit by a group of villagers from Quitokai. The villagers reported that some of their sister villages had also been attacked—these other settlements were less well-defended and had been completely overrun, and many of their occupants captured. The party decided to return the buffaloes to Quitokai and then to go to the other villages and try to find out what happened.

The trip back to Quitokai was uneventful and the atmosphere was generally joyful, at least for those without relatives in the other villages. While his disciples enjoyed a night of feasting, Gwinch went out to the shrine, hoping to meet the tiger. Happily, Kishi and Saisho accompanied him, both invisible, While Gwinch meditated in the little grove, the other two watched for trouble. And trouble came—eight villagers from Quitokai armed with spears. When the villagers pounced, Kishi blasted three of them with magic and the others fled into the bush.




IMG_0539 by Brayo




The party returned to the compound, ready for more treachery, but found everything as it should be, and they decided not to change their plan to help the people of Quitokai rescue their kidnapped relatives.
The next morning, Gwinch, Saisho, Kishi, Little Gamo, and Deng, together with Gwinch’s student-monks, and 5 villagers set off for Hoko, a village up the river.




by Brayo




They arrived and found it in complete ruins. Gwinch picked up what he though was the trail of the kidnappers, and the party followed it straight east, first through the jungle and then over grasslands and through thickets of bamboo. That night it rained, and the next day, the trail was difficult to find. After another hour spent traveling east without finding any clear signs that they were going in the right direction, the party opted to head toward the mountains to the north and the rough location of the slavers’ stronghold figring that would be the kidnappers’ ultimate destination.

Night brought them to the edge of the jungle, much thicker then what they’d been travelling through closer to Quitokai. Kishi used her magic to ascend into the air on a pair of fiery wings—looking down into the jungle she saw lights or other signs of human activity. The party made their camp. Again, Gwinch and Deng promised the others that they could spend the night in meditation while still keeping their senses alert to danger. Gwinch, for his part, spent the night in a tree on the edge of the jungle. Not long after the darkness was complete, he heard the sound of something man-sized slipping very quickly through it. As he climbed down the tree, he watched a gaunt human-like figure break through the undergrowth and charge down the slight slope toward the party. Gwinch leaped to the ground and cased after it, shouting to awaken his companions. Hearing Gwinch, the creature turned on him and charged.
Some of Gwinch’s student-sohei were among the first awake and one of them placed a well-aimed arrow in the middle of the creature’s back. Gwinch saw it burst out of its chest—bloodlessly. And the creature didn’t even falter. The creature reached Gwinch, parried his sword blade with its forearms and seized Gwinch by the shoulders. At this point, Saisho’s magic missiles hit the creature—it screeched and through itself at Gwinch, assuming the form of a spider that crawled inside Gwinch’s armor.
Using the ring that he’d taken from Omesa, Saisho commanded the spider to crawl out, and then placed it in a jar.




IMG_0080 by Brayo

In the morning, the villagers, shaken by terrible dreams, suggested to Gwinch that if his plan was to investigate the slavers’ stronghold, there were easier ways to get there then passing through or anywhere near that jungle. If they returned to Quitokai and followed the river and brought with them the girl who had escaped, they would get there sooner and safer. He agreed and they returned to Quitokai.

Thursday, February 10, 2011

On the road to Quitokai



Originally uploaded by jadeeey

The party traveled several days through the forest. Sometimes monotonous, the journey was generally peaceful. They happened upon a deserted guardhouse and found a cache of weapons. And they hunted monkeys to supplement their rice cakes and steamed scorpion.

Early one morning, Gwinch noticed that Kishi had left her backpack open and that there was a scroll sticking out of it. It wasn't a magic scroll, but a message. Although the full meanng was ambiguos, the words "assasinate" and "Gwinch" in the same sentance gave him some alarm. Kishi ran away, and the rest of the party traveled without her.

After a couple days, they left the forest behind and traveled through burnt grains fields and ruined rice paddies. In a stand of bamboo, they were ambushed by villagers. One member of the party, Deng, was local the areas, and negotiated a truce. The villagers were suspicious and warned the party to not press any further but wait for word from the elders.

When the elders arrived, accompanied by 50 armed villagers, they questioned the party. What are you doing here? Gwinch explained that he had discovered renegade members of his monastery were conducting a slaving operation and that he had come to put a stop to it. The villagers had indeed experienced this problem first-hand. It seemed that both monks and former soldiers were part of the operation. When the party learned that the slavers had a hideout in the mountains somewhere between the forest and the burned grain fields, they agreed that they would investigate. The elders allowed one of their warriors a woman named Orya to go with them. And they took the wounded sohei back to their village so they could recover and be their hostage.

Although the party had a crude map, they had some difficulty in find the way to the slavers' hideout. in their exploration, along a stretch of the remains of an ancient highway, they met a small group of soldiers, claiming they were there to arrest Gwinch. Inevitably, the soldiers or brignads were killed. The party found the path that they believed led to the hideout, but decided to go Quitokai (Orya's village) to rest and plan before making their sortie. Their fight with the soldiers was taken as partial proof of their sincerity and the party was allowed to stay in the village.

Tuesday, February 1, 2011

mission from the emperor

While Gwinch was talking to his companions (including one relatively new PC, Gunjar the shaman, and one brand-new PC, Kreppu-Sen, a bushi from Zipang) about his plans for hunting down the slavers in Khanbaliq, Kishi came to him with some news. He had been "requested" by the Emperor to command a small army and go on a special mission.

Gwinch accepted. He made some attempts to do some last-minute investigation, but didn't get a good opportunity to discover anything substantive.

Kish provided little in the way of details. There was a problem in one of the Southern Provinces. First with savages, then with the Governor, then with a General sent to help to Governor. The Khan wanted the party to track down both the General and the Governor, both of whom are considered likely traitors.

Over a month, the party traveled with the army to the southwest corner of the empire, fidning increasing surly peasant along the way. As they approached the border, large parts of the army deserted, and at the border, the army's commander left the part on their own, telling them only to head south and try to pick up the trails of Kawabi and Goyat in the Kumandang Valley.

The party spent a day traveling in the forest, at first enjoying the change from being part of a large army and passing through broken farmland populated by angry farmers. That night they were attacked by a giant scorpion. Relying on the spells of Kishi and Saisho, cooked it nicely and had a nice feast.




Laying Low
Originally uploaded by Furryscaly

Wednesday, October 14, 2009

my campaign: Zipang and Zhou-Dang


A friend has suggested that there's nothing more boring to listen to than what someone else dreamed about last night. A close second might be someone else's D&D campaign. And the more "alive" the game-- that is the more it’s shaped by in-game decisions, the less it will resemble a polished story composed to engage and delight an unknown reader.

(Everyone, however, loves an apology, right? Especially when the apology precedes the injury.)

The events of my campaign currently take place in Zipang and Zhou-dang, rough analogues of feudal Japan and 13th-century China. My sources are mostly Wikipedia and various TSR products, so I'm not burdened with too many historical details to get right.

Main Player Characters (at the time I started this blog):


Gwinch, a visitor from Alyan—a low-fantasy realm where elves exist but keep to the background. Since arriving in Zipang, Gwinch has become a dual-class character and is now a 6th-level sohei, retaining ranger-like abilities from his past. Played by Bubu Singe





Beatriss
, an involuntary exile from Cynadecia (B4: The Lost City). A former Warrior Woman of Madarua, she is now an 8th-level fighter. In Zipang, she entered the service of Sato Masako and began to reforge her identity. Played by White Bear




Kishi, a native of Zipang and 4th-level wu jen. She serves as an advisor to Sato Masako of the Seven Swords Clan. Played by Red Bear.


Tetsukichi, also of Zipang. A 4th-level bushi, he served Sato Masako loyally before his path diverged. Played by Isa Girl Monkey.






The group completed several TSR-published adventures, including OA1: Swords of the Daimyo and OA2: Night of the Seven Swords. Their relationship with Sato Masako deepened over time, as they served in various missions on his behalf—including one secret diplomatic journey to Zhou-dang, where they delivered a coded message to an ambitious khan building an army on the steppes.



Another early mission brought them to a ruined mountain temple occupied by a group of bandits. These outlaws worshipped a strange spirit known as the Blackbird—an odd, nature-bound shapeshifter of uncertain origin. Sato ordered the party to put an end to the bandit activity, and they did. But in the process, they encountered the Blackbird himself, who persuaded them that he need not be their enemy. Intrigued by his perspective, the party left the temple intact.

From the Blackbird, Gwinch and Beatriss began to learn a new martial discipline: Blackbird Style, a fluid blend of movement, intuition, and balance.

Later, Sato sent the party in search of his family’s ancestral swords, the heirlooms of the Seven Swords Clan. Their search led them to a bizarre, haunted fortress, filled with strange magical effects and remnants of a long-forgotten civilization. It was here that Beatriss discovered a magic cabinet—a mysterious artifact that, when she opened it, she was de-aged her by ten years, an invitation to re-live or re-do the past decade, with all its burdens and regrets.

The party recovered the swords. But when they returned, they found Sato Masako more arrogant and controlling than ever. They judged him unworthy of the blades—and rather than hand them over, they killed him.

They took refuge in the ruined temple of the Blackbird, and gave the swords to him instead.

This branded them as enemies of the Seven Swords Clan, and they repelled at least one retaliatory strike from Sato’s brothers and their retainers.

But they also discovered they had made allies—particularly among the factions in Zipang who aligned with the Shogun, not the Emperor. Many were quietly pleased to see the Seven Swords Clan fall.


Their new allies reminded them of that earlier journey to Zhou-dang, where they had unknowingly helped a steppe-born khan gather the intelligence he needed to claim the imperial throne. That khan was now the new Emperor of Zhou-dang, building a new capital—Khanbaliq—and inviting diplomats, merchants, and warriors from all corners of the world.

It was time to leave Zipang. For Gwinch and Beatriss, both already exiles, this meant little. But for Tetsukichi, who had served Sato and fought for his land, leaving Zipang felt final.

Their allies arranged for them to join the diplomatic mission to Khanbaliq, where they might find refuge—and perhaps forge a new destiny.