Our group left the scene of the battle, and allowed the Traldarans to escort us back to one of their encampments. Like their lowland brethren, the Traldarans are a stiff-necked lot, coarse, bad-tempered, and unreceptive to wisdom, more likely persuaded by displays of power than reason and insight. They do not know of any way out of the Lost Valley, and hope to achieve secure freedom by eliminating their Hutakaan overlords. That campaign began three seasons ago and they have had considerable success, including the take-over of the Hutakaan temple about a month ago.
The Hutakaans have tried several times to re-capture their temple. And, various evil undead things have been coming out of it. So our group proposaed and the Traldarans agreed that we should go inside, find out what’s there and destroy it.
The temple was a large stone rectangular building with a dome roof and, according to the Traldarans, an extensive network of underground chambers, most of which they had not explored. Roger climbed up on the roof and, peering through a hole in the dome, confirmed that the main Temple room was safe to enter. The Traldarans opened the main doors and our group entered, accompanied by two of the Traldarans. The most notable feature in the Temple room was a pit surrounded by blue flame and with a person-sized cage hanging over it. Roger climbed on top of the cage so that he could peer into the pit. Darkness.
Leaving the Temple room, we immediately encountered a large group of re-animated skeletons and walking corpses. Pavel and Nitely, calling on Halav, Petra, Zirchev introduced the formerly benighted Traldarans to their powerful and benevolent gods and obliterated the undead horrors.
Beneath the temple, our group discovered a Hutakaan crypt containing still more of the restless dead. Not just skeletons and zombies. But also “fast zombies” whose mere touch will kill most mortals, and who gave the stalwart Olimarus a little cold taste of death. And, in a disgusting pantomime of life above, a long-dead, jackal-headed Hutakaan despot, his mummified remains most unnaturally preserved and animated with evil, lorded over the other undead. Like the flesh-and-blood Hutakaans, this mummy was something of a coward. Late to join the battle, it was destroyed by Martin’s magic fire, by Olimarus’s hammer, and by Roger’s well-timed shot with a vial of holy water.
In searching the crypt, we claimed the mummy’s crown and scepter, and found a narrow unworked tunnel descending still lower into the earth. Eager to share news of our success with the Traldarans, we resealed the secret tunnel and returned to the surface.
Wednesday, May 23, 2012
NDT 21 Play Report: Hutakaan Temple
Friday, May 18, 2012
But you don’t really play with stuffed animals do you?
Because I live in Washington D.C., I can neither confirm nor deny anything.
Tuesday, May 15, 2012
NDT 20 Play Report: Traldaran National Congress
Monday, May 7, 2012
NDT 19 Play Report: The sun has rised the sun has set and we are in the lost valley yet.
The “city” on the other side of the gate turned out to be a small settlement of not more than a couple dozen stone buildings. We followed an ancient road out of that village of passed through a couple others of similar size and construction. All blissfully empty of people. The ancient Traldaran architecture is magnificently durable and well-designed. Except for the carvings of jackal-headed people. Pavel reasons that sometime after the Traldarans left the Lost Valley, some other beings entered to make the weird jackal carvings. Many of them have been restored to their original undecorated form, and Pavel has done some restoration work of his own.
Although they haven’t seen any other people, they have encountered signs of life. After we tossed a light into one of the shrines that stand by the road, the inhabitants— hundred of small green lizards— scurried out, swarmed all over the outside of the building and then rehid themselves in its nooks and crannies. Another shrine was home to evil, fire-breathing dogs. The blast of heat from their furnace-bellies would have killed, cooked, and charred a lesser man, but Pavel stood fast and slew the monster. (With some help.)
After two or three days travel we came to a clear lake surrounded by rocky cliffs and with a small stone house next to it. Again, this seemed to Pavel a good place to spend the rest of his days. If something could be done about the other party members.
Friday, May 4, 2012
Play Report: Kāi'ěrwén to Quitokai
Thursday, May 3, 2012
NDT 18 Play Report: We find the lost valley
We followed the road and the road led us deeper into the ravine and then, as roads do, it ended, and left us to find our own way across the ravine to the door on the other side. To the bottom of the ravine they lowered Pavel on a rope and then they lowered Knightley but the rope broke, and so Martin struck a deal with the spirits of the air and on an invisible throne, lowered the rest of them one by one. We made our camp on the floor of the ravine, on the grassy banks of a bright and gurgling stream where Pavel asked himself if this was the lost holy place that he’d long sought, the secret treasure of Traldar. But in the gray hour before dawn, a pair of metal-eating monsters assaulted him and disabused of his naïve dream—the world was not right, even in this secret pocket. He awakened his companions who drove the monsters away. And then, after a quick breakfast, they began their ascent to the other side of the ravine. And again, Pavel marveled at what his ancestors had accomplished, having crafted a pair of stone doors set between two mountain peaks as a portal to the hidden valley belong. Martin once again called upon his magic to lift the party members first up to the narrow ledge before the doors and then over the doors to the other side where a small valley contained a well-crafted, but seemingly deserted city.