When Vulpio’s elven contacts learned that
Burne, a human magician, was sending adventurers to explore below the moathouse, they summoned him and his friends
Gerrilynn and Wolfgang with their own offer: don’t allow a long-buried
evil return to the world. Without being
specific, Arethil, the elven priestess, told the party that she thought she
thought there were darker powers involved, plotting and gathering strength deep
below the earth. The elves had a secret
entrance to the dungeons beneath the moathouse.
They offered the party a safe base and asked them to explore. If they could find the source of the power
Burne was seeking, the elves would help them address it. But if the enemy was who they thought it was, the elves
didn’t want to alert their ancient foe to their presence; a gang of human explorers
were unlikely to raise the same level of alarm. Speaking of humans, the elves
warned Wolfgang & co. to avoid contact with Burne’s guards in the moathouse
above, or for that matter any other humans.
If they could not be evaded, any humans should be dealt with
diplomatically and brought to Arethil.
Gerrilynn thought this sounded ominous, but Arethil assured her, “If I
wanted to kill them, I would leave that to you.”
The party came across a number of strange
sights. A natural pool inspired curiosity, but bones on the bank warned them
away. The crypt, though quiet, seemed to
offer nothing but dread and danger. They explored other tunnels.
Opening a door onto a blind wall seemed to trigger some type of
alarm. They encountered two groups of
beast-men who attacked on sight. These
were fierce warriors, but between Gerrilynn’s divine powers, Wolfgang’s animal
companions and Vulpio’s war hammer, the monsters were destroyed. The party took a prisoner-- a hairy, shambling creature with claws and fangs. Gerilynn wanted to turn him over to
the elves, while Wolfgang wanted to lead him to the wilderness outside and let
him “run free.” Wolfgang won the argument, but Gerilynn won the dispute; on
their way to the exit, the elves met them, congratulated them on their
success—and took custody of the prisoner, throwing s net over his head and
arms. Wolfgang took this as proof that the
elves would do the bugbear harm and that they should have done more to get him out. But he turned over the prisoner.
The elves were grateful to have a prisoner,
but most of all hoped to find the source of Burne’s new power. So the party continued to explore. Gerrilynn had made a comprehensive map and
found they were confronted with a number of imperfect options. There was the pool of dark water, in which something
was lurking. There was the crypt, which
Wolfgang refused to explore. And there
was a portcullis barring the way down an otherwise safe looking passage. The party reasoned that they were responsible
for the portcullis being down—that the clanging sound they’d heard when opening
a door the day before had been the sound of iron crashing down on the stone
floor. But they couldn’t figure out how
to open it up again. Wolfgang made
friends with a group of rats who were eager to show him their home and the way
down—if he could fit into the six-inch diameter hole in the wall. They could not.
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