Resolved: What makes D&D awesome is that sometimes it's not awesome at all.
In our last Night's Dark Terror Session, the party arrived in Threshold, a walled logging town and jumping-off-point for expeditions into the mountains. Because of an attack by members of the Iron Ring while we were in Kelvin, we were cautious about how we should enter and argued about how to enter without attracting too much attention-- especially because of the dwarf. We decided that Martin should cast an illusion to make Olamris look like a human-- like a dressed-down version of Golthar (the weird wizard with the dragon bone bed) in particular. The guard was friendly but wanted us to give up our weapons. Pavel, hoping to cut the conversation short, asked the guard about his religious beliefs, but to no avail, and then Martin lost concentration on his illusion.
Who likes towns anyway? Not Pavel.
So we went to the little fishing village outside Threshold and found an inn there. We ate fish and we talked to Mischca, a crazy old lady with a crazy old cat who told us stories about the giants who live in the mountains and the lost valley beyond the firefoam waterfall. Or something. And on the one hand, I think all the players were wondering, "What are we doing? I could talk to a crazy old lady on my own time." But for me, at least, it was really great. It's the prosaic details that help distinguish D&D from pokemon.