Friday, January 23, 2026

Tomb of Horros Part 5 (All the Keys)


On what felt like their third visit to the throne room—though by now “third” was an unreliable category—the party acted decisively.

They left the crown untouched and took only the scepter.

Noting the small silver symbol set into the throne itself, Salt directed her unseen servant to touch the silver end of the scepter to it. The result was immediate and mechanical: the obsidian throne sank smoothly into the floor, revealing once more the passage to the multicolored stairway below.

They descended, retrieved the bronze key, and returned to the mithril doors. This time, Salt used the golden end of the scepter. The doors opened without protest.

Inside the anti-magic funerary chamber, Bo-Jing once again opened the bronze urn.

The efreeti emerged, as before—contained, intelligent, and apparently resigned to the strange rhythms of this place. Bo-Jing wished first for a new map of the tomb. The efreeti obliged. Then for a complete list of all magic items in the tomb.

From this list, the party learned something critical: access to Acererak’s true tomb required two keys—the bronze key they already possessed, and a gold key divided into two parts.

For the third wish, they asked for Acererak’s real name.

The efreeti gave it.

It was Acererak.

Stepping back out of the anti-magic chamber onto the multicolored stairway, Lao Ren attempted something bold and very nearly catastrophic. Using the “real name,” he attempted to gate Acererak directly into the room, hoping to end the matter immediately.

A gate opened. . .

. . . and they saw a small chamber overflowing with gems and magic items. Funeral biers stood empty save for dust. At their center lay a skull with rubies set in its eyes and diamonds for teeth.

The skull rose, drifted toward the gate, and spoke a single blasphemous insult.

The gate snapped shut.

Shaken but alive, the party retreated to the funerary room.

Frustration now gave way to brute force. Bo-Jing, nearly giving himself a hernia, managed to knock over one of the massive iron statues, revealing a secret tunnel behind it. At the end of the passage lay a hallway that, according to the efreeti’s map, led toward Acererak’s true resting place.


There was a keyhole.

They had no way to open it—except with the gold key.

Using the map, they began a systematic search.

They navigated pit-filled corridors, passed through a natural grotto veiled in silvery mist where a beautiful woman spoke freely but knew little, and eventually located the laboratory: three large vats exactly as described by the efreeti’s list.

One vat contained acid.
One held muddy water.
The third churned with half-sentient goo.

In the acid vat, an unseen servant retrieved one half of the gold key without difficulty.


According to the list, the second half was supposed to be found in a spiked pit outside the laboratory.

It wasn’t.

They searched carefully: the pit, the surrounding corridors, the nearby library cluttered with rubbery green-brown tapestries that Bo-Jing nearly tore from the floor. Nothing.

Finally, Bo-Jing suggested the unthinkable: the efreeti’s list might be wrong.

Or incomplete.

They returned to the vats. Acting on a hunch, they poured a potion of invisibility into the vat of goo. The liquid vanished from sight, revealing at the bottom the second half of the key.

Bangqiu polymorphed the goo into a flounder. The unseen servant retrieved the key.



With both halves joined, they attempted to teleport back to the sealed hallway—and instead found themselves outside in the muggy swamp, on top of the tomb, far above the ground.

Too high.

They used passwall, straight down.

This time, they arrived exactly where they intended.

The bronze key went into the first lock. The slab of stone descended into the floor.

Behind it waited another door.

They opened it.

Monday, January 19, 2026

Tomb of Horrors Part 4 ("Are You Living in My Dream or Am I Living in Your Dream?"


Remembering the price of the silver choice, Salt directed her unseen servant to take the golden end of the scepter and touch it to the mithril doors. There was no lightning. The doors opened.

Beyond lay what appeared to be a funerary treasure chamber, bright beneath a silvered ceiling that reflected light much as the stair chamber had done. The walls were ivory inlaid with gold. The floor was polished agate—common stone, but worked to a mirror sheen.

In each corner stood a nine-foot iron statue, black as pitch and radiating both magic and evil. Each bore a different weapon: a saw-toothed greatsword, a spiked mace, a vicious morning star, and a voulge. Their faces were monstrous and deeply unsettling.

They did nothing.

Salt and Bo-Jing soon learned why. The room was lined with lead and suffused with anti-magic. Spells failed. Magic items fell silent. Even the unseen servant winked out of existence.

Bo-Jing, convinced the statues would animate at any moment, tried to wrench weapons from their grasp or deface them. The iron would not yield—though disturbingly, the statues did shift slightly, as if resisting.

Against one wall stood a granite sarcophagus, its lid inlaid with platinum glyphs spelling ACERERAK. The far end had been smashed open long ago. Inside were rotted remains: fragments of bone, torn wrappings, ruined jewelry, dust, and the unmistakable wreckage of a magic staff . When Salt probed further, a cracked skull rolled free.

Whatever had once lain here was gone.

There were also massive iron chests, triple-locked and set directly into the stone. They did not yield.

And then there was the bronze urn—large, ornate, sealed with gold fill, a thin thread of smoke escaping from a tiny vent.

On a whim—perhaps out of frustration, perhaps out of instinct—Bo-Jing opened it.

Fire poured out of the urn and resolved itself into a towering efreeti, a being of living flame and intelligence. It demanded to know who had opened its prison.

When Bo-Jing stepped forward, the efreeti surprised them all.

It owed him three services before returning to the Elemental Plane of Fire.

Chastened by what wishing had already done to Lao Ren, Salt and Bo-Jing deliberated carefully.

Their first request was cautious: a map of the tomb.
The efreeti vanished in a puff of smoke and returned moments later with a singed parchment. Compared against the crude map they had found earlier, this one proved to be essentially perfect.

For the second service, they asked for a list of the twenty things needed to defeat Acererak. This disappointed Bo-Jing: the list was mostly mundane preparations—ten-foot poles, methods to counter gravity, potions of flight. Sensible. Practical. Unheroic. He already had a magic broom. Or at least, he used to.

The third service required the most care.

They wanted their equipment back. Their weapons, armor, clothes. Their companions. Their strength.

Before they could finalize the wording, the efreeti interrupted:

“Are you living in my dream, or am I living in your dream?”



Salt and Bo-Jing admitted they did not know. They acknowledged that whatever freedom they were offering him was likely temporary—illusory, even—contained within a vision.

Then Salt said something different.

“We are coming to destroy Acererak.
We are coming back for real.
And when we return, we will free you for real.”

The efreeti considered this. He could not reshape reality. But he could reshape a dream.

If that was what they wanted.

It was.

In an instant, Salt and Bo-Jing found themselves outside the tomb, reunited with Bangqiu and Lao Ren. They were clothed, healed, armed. Spells returned to memory. Strength returned to limbs.

But the crown, the scepter, the efreeti’s map, and every other artifact taken from within the tomb were gone.

They were in a dream inside a dream—but they remembered some things from the first dream.

For instance: do not take the northwest tunnel where the rocks fall.



This time, rather than digging through the middle entrance with swords, they used passwall, tunneling through the mud and into the now-obscenely familiar mosaic corridor with the green devil mouth at its end. Bangqiu could not remember what had happened to him inside that mouth—but he knew, with absolute certainty, that he did not want to return.

Between the four of them, they had enough magic to move quickly. They evaded the pit traps, ignored the temptations, and at the end of the corridor phase doored through the wall.

They emerged once more into the throne room.

The place where, in another dream, they had found the crown and the scepter. And the glowing gem. Once again, all these deadly tools were waiting.

Sunday, January 18, 2026

Tomb of Horrors Part 3 (The Crown and the Two-sided Scepter)


The vision resumed in an oddly shaped chamber dominated by a staircase unlike any other in the tomb. A narrow landing gave way to six broad steps that funneled outward as they ascended southward. Each step was fashioned from a different precious stone, unmistakable even in the strange light of the place: onyx, pink marble, lapis lazuli, black marble, golden serpentine, and malachite.

The chamber itself was lavish and unsettling. Its walls were paneled in untarnished copper, gleaming warmly between sections of rare wood inlaid with ivory. Above, a silver ceiling curved and folded in such a way that it caught and multiplied light, reflecting it endlessly until the room seemed brighter than it had any right to be.

Resting plainly upon the fourth step was a large cylindrical bronze key, displayed openly, as if daring someone to take it.

At the top of the staircase stood a pair of enormous mithril doors, their surfaces flawless and cold. The bronze key seemed clearly made for them.

As Salt, Bo-Jing, and Lao Ren debated their next move, they were interrupted yet again by a demonic presence. This one was doglike in form, smaller and less imposing than the horrors they had already faced. It did not attack. Instead, it argued.

The crown and the scepter, it insisted, did not belong with the party. They belonged on the throne. Perhaps the demon had witnessed the destruction of so many of its fellows; perhaps it was simply cautious. It pleaded, reasoned, and threatened vaguely, but the party refused.

In the midst of this tense exchange, a second demon arrived—frog-like in shape, rolling before it a massive sphere of force. Trapped inside the sphere was another demon, one the party recognized as the captive from an earlier encounter.

The smaller dog-demon broke off the argument at once.

“Later,” it promised the party, before chasing the frog-demon and its imprisoned burden out of sight.

With the chamber momentarily quiet, Salt directed her unseen servant to retrieve the bronze key and attempt the mithril doors. The moment the key was brought near, a violent blast of lightning erupted from the doors, forcing the attempt to be abandoned.

Examining the doors more closely, Bo-Jing and Salt noticed a round indentation set into the mithril—perfectly sized for the spherical ends of the scepter. It seemed clear now that the scepter itself might be the true key.

Again, the question arose.

Which side?

They chose silver.

The answer was immediate and unforgiving.

In an instant, the world folded and tore. The vision cast them violently back to the tomb’s entrance hall.

When they regained their bearings, they realized what had been lost in the transition.

They no longer had the crown.
They no longer had the scepter.
They no longer had the bronze key.
They no longer had the glowing gem.

Though shaken by their sudden return to the tomb’s entrance, the party had learned from the ordeal. They did not linger. Moving swiftly back down the long mosaic corridor, they avoided both the misty archway and the green devil mouth, instead choosing the narrow space between them. There, they stepped deliberately into the stone and passed once more into the Ethereal Plane.

Blinded and disoriented by the thick ether, they stumbled forward until the world resolved again into the vast throne room.

The dog-like demon was waiting for them.

It sat upon the obsidian throne, the crown perched awkwardly upon its head.

For a moment it seemed frozen by embarrassment. Then it rose at once, protesting, stepping away from the throne and fumbling desperately at the crown, trying to remove it. It failed. At first the demon denied the truth, but under pressure it admitted what had become clear: the crown would not come off.

Salt offered help. She asked for the scepter, promising she could remove the crown safely.

The demon refused.

As this tense standoff played out, the frog-like demon appeared once more, observing silently from a distance, as if eager to see how events would unfold.

At last, a compromise was reached.

Salt would not take the scepter. Instead, she would advise the demon how to use it.

“Touch it to your head,” she said.
“The silver side.”

The demon followed her advice.


There was no scream.

In an instant, the dog-demon was incinerated, reduced to nothing. The crown and the scepter clattered to the floor, unharmed and intact. The frog-demon wasted no time in making itself scarce.

Once again, the party located the glowing orange gem, pulsing with its dreadful, wish-twisting power, where they had first discovered it. With careful use of unseen servant, they gathered the crown, the scepter, and the gem, then passed back through the ether toward the chamber of the colored staircase.

The bronze key still rested upon the fourth step.

By now, even the unseen servant was overburdened. Salt took the gem into her own hands—and was immediately overwhelmed by the sense of its power and danger. She passed it quickly to Lao Ren.

Pressed by fatigue, mounting tension, and the desire to end the vision decisively, Lao Ren formed a plan. If they could draw Acererak into the open, they might finally destroy him.

Holding the gem, he spoke:

“I wish that I could fight Acererak—”

There was a flash of sickly purple light.

When it faded, Lao Ren and the gem were gone.

Saturday, January 17, 2026

Tomb of Horrors Part 2 (Green Devil Mouth)

 



DM note: The PCs are 10th level, and they are assisted by a 14th level NPC Magic-User, the sage Lao-Ren. Clearly, there are hazards in including high-powered "DMPCs" in an adventure, with great potential for them to overshadow the party. I think it works for this adventure because Lao-Ren is very clear about why he needs the PCs. For decades, even centuries, he has been seeking "the clever ones," which he has come to understand will distinguish themselves not by their raw power, but by how they use it, their uncanny access to insight greater than their own-- i.e. that of the players. So Lao-Ren can cast 7th level spells and he can explain what it means to be ethereal, something that the players and I are still trying to make sense of. But all the clever ideas have to come from the PCs.

I included some use of etherealness in earlier adventures, partly in anticipation of running TOH. Along with Bryce Lynch and others, I oppose disallowing certain high-level spells simply because they "break the adventure." That's what clever PCs are supposed to do. I think the TOH solution is a good one-- being ethereal within the Tomb attracts demons. One demon is easy for a high-level party to deal with, but it drains resources, which is frightening for a party that wants to save its high-level offensive spells for Acererak.  
__________________________________________________________________

Still within Lao Ren’s ritual of vision, the party found themselves in a long, wide corridor of dazzling color. Faint daylight that passed through the clog of mud and silt at the entrance revealed that the passage was unlike anything they had seen before: walls, ceiling, and floor were coated in smooth plaster and painted with vivid scenes untouched by time. Fields of grazing cattle, wolves lurking at the edge of forests, slaves of many races and strange hybrids going about their work. Some frescoes depicted interior chambers—a library heavy with books and scrolls, a torture room, a wizard’s workshop. Birds, bats, spiders, doors, chests—an entire world painted flat and watching.

The floor was a mosaic of brilliant stone, and running through it was a narrow, winding path of red tiles. Bangqiu studied the symbols worked into those red stones and realized they formed a kind of riddle or poem—guidance for navigating the tomb safely. But the guidance was incomplete.

Hidden pit traps lined the corridor. Being ethereal, the party could drift safely above them—but that same ethereal state left them exposed to infernal creatures likewise confined to that plane. Without weapons or armor, they were forced to rely entirely on magic. Bo-Jing, unable to bring his strength or sword to bear, found himself uncomfortably sidelined.

 

At the far end of the corridor loomed a green devil face, its mouth gaping open. Nearby stood a misty archway that likely promised teleportation—and danger. Having learned from bitter experience, the party avoided both.

 

Instead, they carefully retraced their steps, studying the mosaics near the entrance while fending off infernal attackers drawn to their presence.

After the party destroyed a vulture-like creature, a more cautious demon emerged from the mist: a horned, dog-faced creature that called for parlay.

 

“You want Acererak,” it said. “I will call him.”

Moments later, a skeletal figure appeared at the far end of the hall, beyond the reach of Salt’s steam breath. Taking a desperate gamble, Bangqiu cast polymorph, declaring that the figure should become “a panda. Without legs.”

The skeletal form collapsed. The spell appeared to work.

But when Bangqiu approached, he found himself staring not at a helpless animal, but at a panda with Salt’s face. In that instant of confusion, the demon struck him from behind with a blast of force, hurling Bangqiu bodily into the green devil’s mouth.

Bo-Jing, with nothing else to do, struck the demon with his bare hands. It was like punching solid marble. The horrific Salt-Panda hybrid on the floor proved to be an illusion and disappeared.

Salt and Lao Ren destroyed the demon with magic. There was no discussion of following Bangqiu into the devil face, nor of testing the misty archway. Instead, the remaining three stepped into the stone wall itself, drifting blindly through dense ether until the world reshaped around them.

They emerged in a vast throne room.

Scores of massive columns filled the chamber

Near one devil face lay a ring of charred remains—ashes, bones, and ruined gear—surrounding a glowing orange gem that pulsed with dreadful power.

At the heart of the room stood a black ebony dais bearing a silver-inlaid obsidian throne. Resting upon it were a crown and a scepter, both heavy with magic.

Salt called on one of her most rudimentary spells, normally used for sweeping floors or carrying water, an unseen servant to retrieve the crown, the scepter, and the glowing gem.

While they explored, another vulture-like demon attacked, which Lao Ren trapped inside a sphere of force.

Testing the crown, Lao Ren found that it granted him perfect sight in the throne room—but once they stepped through the ether into another chamber, a triangular-shaped room dominated by a multi-colored flight of steps, he was left blind.

Recalling the riddles inscribed along the red path, Lao Ren asked Salt to remove the crown with the scepter.

Gold end or silver?

Trusting the poem—or luck—they chose gold.

The crown came free.



Friday, January 16, 2026

Tomb of Horrors Part 1 (Crimson Reprieve Finale adventure)

 


DM note: Yes, that Tomb of Horrors, that notorious bogeyman. Among its other issues, there is a big "why" and how to translate player interest in tackling a challenge to character motivations.

My solutions: Ravenloft's "Ship of Horror" as a prelude. One of Acereak's construction contractors has been roaming the seas for centuries. With the party's help, the basic requirements of lifting a curse have been lifted, but given everything he's gone through, Captain Hu wants to follow through and destroy the demi-lich. The party, based on what they've heard, are also committed, and have a few clues about what to do to destroy Acererak.

______

Captain Hu left the Crimson Reprieve under his First Mate’s command and joined Bo-Jing’s magical folding boat as a company of roughly two dozen made their way upriver toward the buried tomb of Acererak. With Bo-Jing, Salt, and Bangqiu traveled their retainers, Lao Ren and Ma Tzu, members of the Peacock Society, and a contingent of sailors and marines from the Reprieve.

They arrived in the early afternoon. Captain Hu explained that the tomb—once a great stone mausoleum—had long since sunk into silt, leaving only a leering skull-face of standing stones visible above the riverbank. At Salt’s direction, sailors began excavating the northwest corner of the burial mound.

Lao Ren then proposed an elegant alternative to blind exploration. He possessed a ritual of vision, which—when empowered by a magical gem that would be destroyed—could allow himself and three others to enter a shared prophetic vision of the tomb. Pain and fear would be real, but death would simply end the vision. It would answer one question above all others: What would happen if?

The ritual was shared with Bangqiu, Salt, and Bo-Jing.

Within the vision, they entered a cobweb-choked tunnel and opened the doors at its end—triggering a rockfall that nearly crushed them, a shocking reminder of how dangerous this place was, and what a precious opportunity Lao-Ren's vision gem had offered them. 

Beyond the doors was only a blank wall. Impatient, Bangqiu urged a bold escalation: access the Ethereal Plane.

Through a strange pairing of spells—phase door to cut an ethereal tunnel through stone, followed by passwall to breach the membrane itself—they slipped into the Ethereal, trusting a crude map recovered from Ma Tzu’s library. The gamble paid off. They emerged in a small chamber containing a three-armed gargoyle statue. 

Still ethereal, they followed a nearby tunnel and emerged into a brightly painted hall filled with strange disk-bearing figures. Their arrival attracted hostile creatures from the lower planes—mostly nuisances, until a massive ape with tusks and vestigial bat-wings appeared. Salt and Bangqiu destroyed it instantly with magic missiles.

Knowing further attacks were inevitable and their resources finite, they pressed on, bypassing the colored disks and charging through a glowing arch.

They were teleported into another painted chamber with a mosaic floor.

Only their ethereal bodies.

All weapons, armor, clothing, and equipment were left behind.

Still in the Ethereal plane, they could see they were now close to the tomb’s true entrance—the correct path. They could pass through the mud and stone in their current state, but they could not re-equip themselves from the material world.


Naked, unarmed, and stripped of every hard-won magical treasure, they chose to continue the vision anyway.