When they arrived, four adepts were busy summoning a large group of skeletons and zombies. Ginjo led the attack against the adepts and their minions, while Sukh, accompanied by Shek and Sheng, tore through a series of smaller rooms until they found the supreme leader in his private chambers, starting to don his armor. Relying on his evil powers, he was able to incapacitate Sheng and Shek, but Sukh fought with determination and courage, slashing at him with his sword and smashing up the furniture while driving him forcefully into a corner and killing him.
Out in the reception room, Ginjo concentrated his attacks on the adepts while the sohei fought the skeletons and zombies. Using superior tactics, four of the sohei held the bulk of the mindless undead at bay, allowing only one or two to fight at a time so they could be destroyed by the others.
When the battles were over, the party declared an uneasy victory. The supreme leader was dead, and most, if not all, of his minions had been destroyed. But there was no sign of Irak. While debating what to do next, who should run into the room but their “friend” Pana. His robe was torn and his face bruised.
“They’re coming!” he cried. “The other priests! They’re going to kill us all!”
Sukh pointed his sword at Pana’s throat and demanded, “Where is Irak?”
Pana didn’t want to answer—and didn’t need to. A heavy clanking sound announced the arrival of four more skeletons in rusty armor, followed by three priests in red robes and three zombies. Ginjo ordered the sohei to adopt a defensive position against the skeletons’ charge. Then he launched a counterattack, routing the three priests, whose flight was hampered by their own zombies.
In the confusion of battle, Sukh noticed that Pana had disappeared. Quickly deciding there was only one place he could have gone, Sukh dashed into the supreme leader’s chambers—sure enough, Pana was there, looting the body of his fallen master.
“It’s what he would have wanted,” Pana offered, tossing a handful of coins and gems at Sukh before pushing a panel to open a hidden passage.
Out in the hallway, the sohei destroyed the skeletons, and Ginjo killed one of the priests while the others fled. Ginjo backed away from the attacking zombies and ducked halfway behind a corner to fight them one at a time. They were much slower than his flashing blade, and he quickly cut them down.
As the last of the zombies fell to the floor, a previously hidden door opened and Pana dashed out. Ginjo brought him down with a flying tackle and began punching him while the sohei gathered to cut off any escape. Sukh emerged from the hidden passage, and the party threatened Pana with death unless he took them to Irak.
Pana agreed. He led them down a wide, echoing corridor and a flight of rough steps into a darker, cramped dungeon. The passage twisted and narrowed. He led them through a series of barred doors to a small chamber. He opened a small window so Ginjo could see the legs of a chained woman inside, then handed him a set of keys.
Ginjo opened the door and rushed in—but the woman was not Irak. She was a horrible monster with snakes for hair. Ginjo stopped himself short, but valiant Sheng met the monster’s eyes and was turned to stone.
Sukh and Shek seized Pana and pulled his arms behind his back before he could even think of fleeing. He pleaded ignorance and begged for another chance to prove himself, but with a more immediate crisis at hand, they simply held him and ignored his arguments.
The snake-woman offered the party a bargain: her freedom in exchange for the elixir that would restore Sheng. Sukh refused.
“We don’t trust you, and we won’t free you until we have the elixir.”
Ginjo resolved the stalemate by charging at her and braving the snakes until he found the elixir. They restored Sheng and left the snake-woman behind, reasoning that she could not be trusted.
Pana led them deeper into the dungeon, into a larger chamber filled with devices of torture. Irak was there. So was the torturer. He had a few words with Pana, then grabbed his axe and rushed at Ginjo. Pana called upon his dark magic and transfixed Sukh.
Ginjo dodged the torturer’s axe and drew his sword. Sheng and Shek fell upon Pana. With Sukh unable to speak and Ginjo engaged in mortal combat, there was no one to answer Pana’s last cries for mercy—and he was swiftly killed. Ginjo, bloodied and exhausted from his previous fights, might have fallen to the heavy blows of the torturer, but the sohei arrived and killed the wicked brute.
Ginjo broke the chains and freed Irak. Meanwhile, the bakemono practiced their recently learned healing arts upon Sukh and massaged his limbs until he could stand and move again.
The party carefully retraced their steps out of the dungeon and into the open air. It was late afternoon, and many of their number were in no shape for a forced march back to Pasar. They climbed higher up the canyon, far enough from the caves to feel relatively safe, and made camp. The most wounded slept while the bakemono tended to them.
In the morning, they hiked back to Pasar. The party thanked the bakemono for their assistance, and the bakemono thanked them for giving them a chance to redeem themselves. They would not return to the caves, but they knew they would not be accepted in human society either. Instead, they would build a hut deep in the forest and live out their days according to what they had learned from the kindly and forgiving Gunjar.
Pana didn’t want to answer—and didn’t need to. A heavy clanking sound announced the arrival of four more skeletons in rusty armor, followed by three priests in red robes and three zombies. Ginjo ordered the sohei to adopt a defensive position against the skeletons’ charge. Then he launched a counterattack, routing the three priests, whose flight was hampered by their own zombies.
In the confusion of battle, Sukh noticed that Pana had disappeared. Quickly deciding there was only one place he could have gone, Sukh dashed into the supreme leader’s chambers—sure enough, Pana was there, looting the body of his fallen master.
“It’s what he would have wanted,” Pana offered, tossing a handful of coins and gems at Sukh before pushing a panel to open a hidden passage.
Out in the hallway, the sohei destroyed the skeletons, and Ginjo killed one of the priests while the others fled. Ginjo backed away from the attacking zombies and ducked halfway behind a corner to fight them one at a time. They were much slower than his flashing blade, and he quickly cut them down.
As the last of the zombies fell to the floor, a previously hidden door opened and Pana dashed out. Ginjo brought him down with a flying tackle and began punching him while the sohei gathered to cut off any escape. Sukh emerged from the hidden passage, and the party threatened Pana with death unless he took them to Irak.
Pana agreed. He led them down a wide, echoing corridor and a flight of rough steps into a darker, cramped dungeon. The passage twisted and narrowed. He led them through a series of barred doors to a small chamber. He opened a small window so Ginjo could see the legs of a chained woman inside, then handed him a set of keys.
Ginjo opened the door and rushed in—but the woman was not Irak. She was a horrible monster with snakes for hair. Ginjo stopped himself short, but valiant Sheng met the monster’s eyes and was turned to stone.
Sukh and Shek seized Pana and pulled his arms behind his back before he could even think of fleeing. He pleaded ignorance and begged for another chance to prove himself, but with a more immediate crisis at hand, they simply held him and ignored his arguments.
The snake-woman offered the party a bargain: her freedom in exchange for the elixir that would restore Sheng. Sukh refused.
“We don’t trust you, and we won’t free you until we have the elixir.”
Ginjo resolved the stalemate by charging at her and braving the snakes until he found the elixir. They restored Sheng and left the snake-woman behind, reasoning that she could not be trusted.
Pana led them deeper into the dungeon, into a larger chamber filled with devices of torture. Irak was there. So was the torturer. He had a few words with Pana, then grabbed his axe and rushed at Ginjo. Pana called upon his dark magic and transfixed Sukh.
Ginjo dodged the torturer’s axe and drew his sword. Sheng and Shek fell upon Pana. With Sukh unable to speak and Ginjo engaged in mortal combat, there was no one to answer Pana’s last cries for mercy—and he was swiftly killed. Ginjo, bloodied and exhausted from his previous fights, might have fallen to the heavy blows of the torturer, but the sohei arrived and killed the wicked brute.
Ginjo broke the chains and freed Irak. Meanwhile, the bakemono practiced their recently learned healing arts upon Sukh and massaged his limbs until he could stand and move again.
The party carefully retraced their steps out of the dungeon and into the open air. It was late afternoon, and many of their number were in no shape for a forced march back to Pasar. They climbed higher up the canyon, far enough from the caves to feel relatively safe, and made camp. The most wounded slept while the bakemono tended to them.
In the morning, they hiked back to Pasar. The party thanked the bakemono for their assistance, and the bakemono thanked them for giving them a chance to redeem themselves. They would not return to the caves, but they knew they would not be accepted in human society either. Instead, they would build a hut deep in the forest and live out their days according to what they had learned from the kindly and forgiving Gunjar.
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