Wednesday, September 7, 2016

Pasar and the Princes Episode 1 (You are the Ransom)

 While Tetsukichi stayed with his clansfolk, Beatriss, Naron, and Erlo joined Bangqiu, Kafka on their journey to Pasar. Along the way they met their friends Sir Crowler and Prince Slash who knew a shortcut to Pasar- the Gua-Sar caverns. Sir Crowler and Prince Slash were lively companions—with their affinity for animals, noble lineage, and large supply of fruit, there was never a dull moment, even though neither was much good at reading a map. They did find the Gua-Sar caverns, a series of twisting tunnels, flooded with viscous green water. There were strange voices in the air and strange hands in the water. Despite these challenges, the heroes emerged from cavern whole and found their way on to Pasar without incident. Gwinch was indeed happy and proud to meet his student who had disappeared so suddenly. He awarded Kafka the title of Master and asked him to assist a selection of novices in reaching the next milestone in their training—the wisdom that comes from experience.

During an earlier journey to Pasar, Prince Slash had attracted the attention of a beautiful woman named Jasmine and her sullen brother Lum. To his surprise, Prince Slash found that Jasmine and Lum had remained in Pasar and at least every day, he encountered at least one of them. Although Prince Slash protested to others that he hated Jasmine, he seemed to have trouble ignoring her and always smiled when he saw her. For his part, Lum showed consistent dislike for Prince Slash and his friends, barely acknowledging them; any polite words were accompanied by a heavy glare.

One day, however, Lum approached Prince Slash and his friends for help. Jasmine had been kidnapped! Although Prince Slash claimed that he was happy about this, Beatriss convinced him that regardless of his feelings about her, he had some duty to assist with her rescue if possible. And, according to Lum, little assistance was required. The bandits were demanding ransom, Lum had agreed to pay it. He requested the protection of an escort in going to meet the bandits. The friends—Prince Slash, Sir Crolower, Beatriss, and Bangqiu agreed to help. They would meet Lum the next morning.

Bangqiu wanted to help, but he was wary. He suggested that he and Beatriss should accompany the young princes in invisible form. This would give them an advantage if either Lum or the bandits had planned a deception.
Prince Slash did not fully understand the plan. When he and Sir Crowler met Lum the next morning, the first thing he did of note was explain that Beatriss was there too but invisibly. Sir Crowler contradicted him violently. Lum was uncomfortable, maybe less uncomfortable when Beatriss asked, still invisible, how far they had to travel to the bandits’ camp. He wanted to reassurance that Bangqiu was there, too.

That was strange. Strange enough that Beatriss and Bangqiu both became visible and demanded to know more. When pressed, Lum admitted that he couldn’t show them any ransom payment because he wasn’t carrying it. When pressed further, he admitted that they were the ransom payment. He was leading them into an ambush.

After some debate, the heroes decided to believe Lum’s claim that despite his deception, Jasmine really was in danger. Hearing that a man in blue robes was associated with this group, Bangqiu and Beatriss decided that they would ambush the ambusher. After making sure Lum understood that they considered him a traitor and that his life depended on helping them rescue Jasmine, they became invisible again.

When they arrived in the Black Flowers’ camp, the villains challenged Lum, demanding to know why he didn’t bring "the meddlers." The man in blue robes was there, but so was Jasmine, with a blade at her throat. Beatriss and Bangqiu surprised and overpowered the men threatening Jasmine, but before they could turn their attention to the man in blue robes, he disappeared in a flash of fire. The rest of the Black Flowers, having lost both their prisoner and their leader, were quickly routed.

Jasmine put the pieces together quickly and reveled a new one that explained Lum’s jealousy and betrayal. Lum and Jasmine were not brother and sister and neither was the child of a merchant. He was the son of a nobleman and she was a household servant. She understood his jealousy but he had taken it much too far. She wanted nothing more to do with him. Lum agreed this was fitting punishment.

Tuesday, September 6, 2016

Where was Sakatha?

As the rest of the party rested, plotted, and celebrated, Kafka announced to Bangqiu that he wished to return to Pasar.  He was grateful for the opportunity to join in his adventures and humbled to have undergone such trials of his devotion to the Two-Fold Path.  He believed he was ready to make a report to his teacher and—perhaps—to accept students of his own.  Bangqiu was visibly angry, and his sense of betrayal was little ameliorated by Kafka’s parting gift—the same clutch of arrows that Bangqiu had awarded him after their defeat of the Black Flowers.

What level spell is Guilt Trip?  Kafka agreed that before he returned to Pasar, he would join Bangqiu for once last foray against Sakatha.  The two of them together, with the help of a few members of the Sansar clan—most notably Erlo the shaman—would find the unfindable, climb the unclimbable and destroy Sakatha, with or without Beatriss and Tetsukichi.

That would be without.  Beatriss and Tetsukichi were very comfortable and saw no reason to return to the swamp.

Having so recently made the trip, Bangqiu and Kafka had small difficulty finding their way into the swamp, but were nevertheless confronted by many dangers.  During the first day of their journey, they were surprised with a hideous creature whose mere gaze killed one of the Sansar warriors.  Bangqiu led the rest of his party in running away at full speed.  They found themselves on an expansive area of thick sticky, mud.  Not wanting to risk meeting the death-gaze creature, they spent an entire day trudging across it.  When they at last reached the temple, they found a new group of lizard folk, fewer in number, but greater in number had taken up residence.  These foes sustained the first blast of Bangqiu’s powerful steam breath magic, and were only killed after a prolonged melee battle.

In the dark place below, it seemed little had changed.  The halls were dark.  Vermin swarmed over the bodies of their fallen foes, but there was little sign of human presence.  But relying heavily on the fine map Beatriss had drawn, Bangqiu stumbled upon the evil priests who maintained the shrine.  These strange cultists, each keeping his own company into a small cell-like room were poor strategists, but their leader was a powerful magic-user.  Sacraficing the lives of his underlings, he threw fire at the party and transfixed Erlo with a sinister spell.  Relying on clever use of their invisibility cloak and ring, Bangqiu and Kafka lured the leader of the group away from their friend so that Bangqiu could target him with his own magic.  Two volleys of magic missiles were not enough to kill the wicked man, but Kafka’s sword was. 


Ok, Kafka said, now we return to Pasar.  They had thoroughly mapped the labyrinth and destroyed all the enemies they had encountered.  Where was Sakatha?  A question for another day.

Monday, September 5, 2016

Hidden Dangers in the Dragon People's Stronghold

After recovering from the battle, Bangqiu and Tetsukichi discussed what they had experienced and sought the counsel of Beatriss and the others.  Bangqiu and Tetsukichi had defeated a sizable force, but some of their enemies had escaped—there seemed to be a sizable underground complex where their reptilian foes, now alerted to their presence might be lurking.  Beatriss agreed that she and her associates would join them for another sortie into the dungeon.

Moving from room to room, with stealth and care (Beatriss was becoming a careful mapper) the principled raiders, dispatched several small groups of dragon people and their commanders.  Some were the wounded survivors of the pitched battle from the day before.  Others seemed to been too drunk, cowardly, undisciplined, or smart to have joined the catastrophic event that had led to the destruction of their comrades.

But there were some losses for the party of Sansar, including one death.  The party happened upon one eerily empty barracks room, lined with beds and chests belonging to the dragon warriors who had bravely gone to the battle where they would be killed.  Chests!  Beatriss opened the first one, and narrowly dodged a dart that sprung out if it.  She asked Perin to check the next one before he opened it.  Inspecting the next chest, he found the panel on the front of the chest that likely held its own poison dart.  But not the panel hiding another dart on the back of the chest.  Its poison barbs were embedded deep in his neck, and his end was quick.  The other chests remain unopened.

Bangqiu also experienced a scare.  The party found another demon sculpture very much like the one hiding the entrance to the dragon’s lair.  Like the room upstairs, the little black gem seemed to function as a key, revealing a well-appointed bedroom, study, and alchemical library.  The party grabbed the obvious valuables and elected to take a rest, reasoning that the room’s occupant would never return.  But wizards have strange guests, who sometimes drop by uninvited.  An eight-foot tall, foul-smelling horned fiend (looking almost exactly like the sculpture) appeared in a puff of smoke and charged at Bangqiu, slashing him with its claws even as the young magician pulled his invisibility cloak more and more tightly around him.  Beatriss and Tetsukichi bodily wrestled the demon away from Bangqiu, stabbing it with their stabbing swords and sustaining many injuries themselves.  Bangqiu blasted the demon with two volleys of magic missiles, seemingly destroying his near-killer—it disintegrated into black goo and then evaporated in a flash of pale green fire.

After these frightening encounters, the party moved back upstairs to their more comfortable bolt-hole next to the room of the bubbling pools.  As the snake creatures reformed, they commented with sadness that no more would they have to warn the sometimes careless Perin not to wander too close to weird water.

While the rest of the party slept, Ju May meditated, seeking a vision of whether they would meet Sakatha, the Lizard King, ancient enemy of the Sansar clan. 
Jumay had news for Beatriss, Tetsukichi, and Bangqiu in the morning—Sakatha’s lair lay far far below the earth, “Past the doors you cannot find, down the steps you cannot climb, and across the River of Nothingness.”

“That sounds far.”

The party made one last foray into the complex beneath the temple.  They found a small shrine dedicated to something evil, robes decorated with evil-looking symbols, and a collection of books about evilness.  No doors other than the ones they could find, no steps others than the ones they could quite easily climb back up to the temple, and no river except for the swamp that they struggled for a few days to find their way out of.  It was difficult with Perin to guide them.  The nights were strange.  They heard voices in the distances, saw large fires. 

After four days, they emerged from the swamp and rejoined the Sansar clan.  They shared the sad news about Perin and returned his belonging to his family, along with a share of the treasure they’d looted from the dragon.


Over the next few days, the Sansar elders listened to the party’s stories with interest.  They were heartened to hear of their heroic victory over the hordes of dragon people.  And dismayed at the hints of a deeper, older, stranger evil.

Sunday, August 21, 2016

Raiding the Dragon People's Stronghold

After passing through a deserted guard post, Al-Fitar, leading the way, opened the door into a

large dark room. Suddenly, a light was cast onto Al-Fitar’s face. Instinctively, he raised his

sword, deflecting several arrows. And then the dragon people charged to attack.

Bangqiu raised the hood on his invisibility cloak and moved around the edge of the room.

Tetsukichi, Al-Fitar, and Kafka held a defensive line so that Mustapha could cast spells and Perin

could shoot arrows. Their enemies comprised about twenty dragon people—typically reckless

in their fearsome and little danger to seasoned veterans. But they were commanded by four

humans, including a spellcaster, plus a Lizard Lord like the one who had attacked Beatriss’s

fortress. After evading the minions, Bangqiu blasted their commanders with a cloud of scalding

steam. The spellcaster and one of the warriors fell, but the others raced to attack Bangqiu.

Kafka charged to intercept them.

The dragon people, sustaining heavy casualties and dismayed by the surprise attack on their

leaders, faltered in their attack. Tetsukichi and Al-Fitar pressed their advantage. Perin made a

springing leap over the dragon people to attack their commanders.

His surprise attack came in the nick of time. The two human warriors and the Lizard Lord

fighting Bangqiu and Kafka wielded magic weapons. In particular the Lizard Lord’s sword cut

through Kafka’s armor and seemed to freeze Kafka’s blood when it pierced his skin. Bangqiu

fought to protect his friend, but his sword having little opportunity to cast spells. But Perin’s

ambush gave him that time—magical glowing arrows burst from his hand. One of the

commanders was sent reeling and when he recovered, ran from the room. A blast of colored

light from Mustapha blinded the dragon people, giving Tetsukichi and Al-Fitar an opportunity to

join the fight against their commanders. The Dragon Lord was slain and the last of the human

commanders was put to flight. Bangqiu wanted to give chase, but his companions

objected—too many had suffered wounds too grievous. Kafka claimed the Lizard Lord’s sword

and the party returned to the upper level and the relative safety of the dragon’s lair.

Monday, July 11, 2016

A black dragon and its secret lair



In the ensuing weeks, Beatriss and her friends heard news that the attack on Happy Valley was likely part of a larger campaign of terror emanating from an emerging swampland in the region west of Menkan, and that was becoming a catastrophe for the Sansar clan whose grazing grounds bordered the swamp. When the Lizardmen attacked, they didn’t steal horses or goats—they carried off the people. Sansar Anca sent an emissary, Perin, to request the help of his adopted son and daughter.

Tetsukichi, Beatriss, and Bangqiu, together with their henchman, ventured to the southwest corner of the empire to aid the Sansar clan. Perin, who had been spying on their enemies for several months, had located the base for the dragon people, the lizard men, and their allies—a temple built eons ago by Sakatha, the lizardman king.

They passed through a swamp that became increasingly thick and mucky as they neared their goal. One night, the party camped on a narrow hammock, Beatriss was keeping watch. Weary from scanning her immediate surroundings, thick with small life forms—frogs, snakes, overgrown insects— that overwhelmed her heat vision, that Beatriss rocked back and looked up into the clear sky. She rubbed her eyes—sometimes heat vision plays tricks—and confirmed that that there really was something in the sky, circling—maybe an owl?

Beatriss woke up the others. The flying creature began descending rapidly, narrowing its path to center on the party. It was much too large to be an owl, it could only be a dragon. Mustapha summoned a cloud of fog to obscure their position. The thick mists also obscured their view of the dragon, but they heard it land a few hundred yards away. They separated into two groups, both making a dash away from their campsite. Beatriss, with her infravision saw a stream of swamp creatures fleeing. Bangqiu, under the cover of his invisibility cloak, stood in the path and prepared his most powerful spell. His friends moved to either side.

Besides the noise of fleeing animals, the sounds of tree trunks cracking told them the dragon was rapidly drawing near. Bangqiu saw its shadow and then moments later its enormous head and darkly glowing eyes. He blasted the beast in the face with a cloud of stream—and the dragon immediately answered with a thick spray of acid. Bangqiu, reeling with the burning pain threw himself into the mud as his companions closed around the dragon. Beatriss slashed it grievously with her sword. It flapped its wings and began to rise from the ground. Al-Fitar and Tetsukichi had their bows ready—arrows tore through one of the dragon’s wings before it could raise above the treetops. Plummeting back to the ground, it turned its claws out and landed on Naron, pinning him to the ground. With his one free arm, Naron found his dagger and plunged it into the dragon’s neck. Steaming black gore poured from the wound and the dragon collapsed. Ju-Mei tended the wounds of Bangqiu and Naron and settled them into a deep, restful sleep. The rest of the party kept a nervous, exhausted watch, too shaken by what they had experienced to sleep.

The next morning, Bangqiu awakened early, feeling much refreshed. Despite the shock of being blasted with acidic dragon spittle, and the gruesome look of the burns all over his body, he felt strong and hale, eager to press on. Naron on the other hand, had twisted his ankle. A day of rest for him seemed more advantageous than a day of extremely slow and painful travel, especially if they should find the temple so well-fortified as to force a retreat. Beatriss and Ju-Mei stayed with him while the others—Perin, their guide, plus Tetsukichi, Al-Fitar, and Mustapha, Bangqiu and Kafka would scout ahead. Before setting out, Kafka, remembering his master speak of such things, collected some of the dragon’s blood. Bangqiu, assisting him, discovered that the dragon carried a smooth disk of obsidian in its mouth. All considered this a fortuitous omen.

Indeed, after an hour of travel with Perin, the group spotted the temple, rising above the surrounding morass on a high mound of packed earth. They heard noises inside—loud and reptilian—and decided to press forward. The party charged up the steps with Banqiu, camouflaged by his magic cloak, leading the way. About a dozen half-human, half-dragon monsters were camped in a large, columned hall. When they brandished their weapons, Bangqiu released a cloud of steam. Then the young magician fell back while Tetsukichi and Al-Fitar charged forward to fight the few survivors.

Once the battle was over, the party explored. The back wall proved to be a curtain of shells. The party pushed through it and found themselves in another large room, dominated by three round pools of scummy water. Two of the walls were decorated with frescoes of humans and lizard folk engaged in battle. The back wall had been sculpted in bas-relief to depict a leering demon. As they took in these fearsome sights, the pools began bubbling.

Wanting the support of Beatriss and her associates, the expedition party retreated to the swamp. When the full party was re-united, they discussed their next plan of action. They decided that rather than camp another night in the swamp they should move to the temple. Once there, Mustapha and Ju-may became strangely animated; rather than simply casting spells when directed, they participated actively in the discussion as Beatriss, Tetsukichi, and Bangqiu discussed what to do next. Bangqiu suggested that the black gem from the dragon’s mouth might be a type of key and that they should insert it in the carved mouth of the demon’s mouth. Sure enough, a previously secret (and very large) door swung open, revealing what must have been the dragon’s lair—and its hoard. Besides the piles of coins (mainly silver), and jewelry, the party noted several weapons of fine workmanship and likely magical powers. Ju-May, looking behind him, noted that the bubbling water was forming into snake like creatures.

Bangiqu, calling on his elemental power over water, flung the water creature out of its pool. It splashed onto the floor as plain water. Bangqiu and Ju-May measured the depth of the pool with long sticks and finding it shallow enough to allow wading, entered. Continuing to prod the bottom, they found a number of heavy, but movable objects. These proved to be bars of silver stamped with the imperial seal. Lacking the magical energy to deal with the other water snakes, Bangqiu urged his companions to join him in seeking refuge in the dragon’s cave. After confirming that the door could be opened from the inside, the entire party pushed inside. They searched it carefully, found there were no other exits and decided to rest for the night and then decide how to proceed.

While his companions slept, Ju May meditated. After several hours, his meditation was disturbed by the sound of voice in the chamber outside the dragon’s lair. Ju May roused the others and they all listened breathlessly to the boisterous conversation of a dozen or more creatures, with loud reptilian voices. The party prepared to fight and Bangqiu, translated what the creatures were saying. They returning from a successful raid on the human lands, they had enjoyed several nights in the swamp, but now they were looking forward to relaxing by the river below. The party heard the sound of a stone door being opened, and of the gregarious creatures passing out of the room one-by- one. The party surmised that there was a hidden entrance, probably a trapdoor in the floor right outside their hiding place. The party heard the sounds of the bubbling pools and heard the reptilian creatures joking with each other and taunting the weird snakes that formed from the water of the pools. One of the last of the creatures idly stuck its green scaled finger into the dragon lair “keyhole” while idly wondering how to get at the treasure inside. Beatriss discouraged Bangqiu from cutting off the finger. The finger was retracted, the voice grew faint, there was the sound of stone grinding against stone, and then the only sound was the thrashing of the weird pools.

After waiting a few minutes, Bangqiu opened the door and blasted the two pools he hadn’t blasted the night before. Again, the water weirds were flung from each pool on a sizeable wave only to splash apart on the floor. More silver bars were retrieved. Meanwhile, Tetsukichi located the trap door.

Beatriss, who seemed to have contracted some type of fever during her trip through the swamp, wanted to rest in the dragon’s cave. Naron and Jumay insisted that they would stay with her.

But the others went down the ladder . . .

Thursday, June 23, 2016

Beatriss settles into her new fortress


The time came for Beatriss to bid farewell to Khanbaliq, the Imperial Palace, and the Emperor. Their infant son remained behind to be raised within the palace alongside his many imperial half-siblings, while Beatriss departed for her newly completed fortress in the Happy Valley. There she had been granted a small but beautiful dominion within the Empire—peaceful, fertile, and distant from court politics, with the promise of governing its people largely according to her own judgment.

Her five older children traveled with her, and as news of her arrival spread, friends old and new gathered to help build this new beginning. Naron and Ju-Mei, followed by Bangqiu and the monk Kafka. Bahen—the unlikely ally whose courage had helped destroy Red Nar's band—arrived with twenty seasoned riders and immediately set about organizing the valley's defense.

The Emperor sent his congratulations by way of twenty sohei who would remain as Beatriss's personal bodyguard. Once ladies of the palace, they had been trained by Bayan in the swift and disciplined Blackbird Style, making them as capable in unarmed combat as in decoding etiquette. Tetsukichi settled into his own wing of the stronghold with his family and faithful henchman, while the foreign travelers Prince Slash and Sir Crowler accepted Beatriss's hospitality and soon became valued companions and defenders of the valley.


For a time, Happy Valley knew peace.



That peace ended when Prince Slash, leading a routine patrol beyond the western ridge, noticed a column of smoke rising above the forest canopy. Riding closer to investigate, he discovered a large war band of dragon-people advancing through the woods under the command of a towering reptilian warlord. Realizing the danger, Prince Slash spurred his horse back toward the fortress, the dragon-people crashing through the forest in determined pursuit.

The alarm barely reached the valley in time. Villagers hurried inside the fortress, but the enemy arrived so quickly that the gates could not be closed. Beatriss, Tetsukichi, Naron, and Bahen led a desperate counterattack that forced the dragon-people back through the entrance before pursuing them into the fields beyond the walls.

There the Lizard Lord revealed his true strength.

Leading his elite warriors, the monstrous chieftain smashed into Beatriss's cavalry with overwhelming force. Beatriss was hurled from her horse, her bodyguard scattered. Naron's hastily trained militia lost heart, casting aside their spears and fleeing toward the forests. Tetsukichi and Bahen fought stubbornly but were driven back. Seizing the moment, the Lizard Lord roared in triumph and stormed through the still-open gates, his warriors pouring into the fortress behind him.

Inside, however, the defenders had used those precious moments to prepare.

Bangqiu stepped forward and unleashed powerful magic that shattered the momentum of the dragon-people's assault, throwing their ranks into confusion. Al-Fitar immediately seized the opportunity, leading a disciplined countercharge that drove the invaders deeper into the fortress courtyard. Suddenly the attackers found themselves surrounded rather than victorious.


Kafka and Bayan calmly closed the trap, fighting with practiced precision while wearing down the exhausted dragon warriors. Inspired by their example, the soldiers of Happy Valley recovered their courage and returned to the fight. Together they overwhelmed the Lizard Lord, striking him down at last.

When their chieftain fell, the dragon-people broke. Those who survived fled back into the forests beyond the western ridge, abandoning the field to the defenders.

The victory came at a heavy cost, but it accomplished something greater than the defense of a single fortress. On that day, Happy Valley ceased to be merely Beatriss's refuge from the Imperial Court. It became a home that had survived its first trial by fire, and a realm whose people had learned they could stand together against even the greatest of foes.


Saturday, March 5, 2016

After Garan Fest: Garan’s Tomb


Amidst the revelry at the conclusion of Garan Fest-- in between questions to Vlad from well-wishers and hangers-on about how it felt to be the new champion and what it was going to do next—Vlad gathered his companions around him to discuss: what are we going to do next?

Among various competing priorities (Circe and Mark had heard about a wizard who was looking for students, Sir Henry feared that something was amiss in the land of Whitkey, the druids had called Chrono to seek his help in finding that special-prophecy boy Valu) the scent of low-hanging gold pieces beckoned.  Garan’s tomb looked like it could be broken into and according to the tanner’s book, Garan had been buried with his treasure.

So as the party continued, the adventurers pushed aside their ale mugs to cleared their minds (or perhaps drowned any rational fears with a last drought of liquid courage) and set off into the night. 

They hiked back to the tomb under torchlight, singing and arguing to distract each other from the weird shadows in the canyon.  Mark the Magicuser read the magic runes above the tomb: “Mother Night Welcomes Garan Lord of Battle and Conquest.”  Again, not exactly “Good words, honorable deeds.”

Vlad expressed some misgivings about the mantle draped round his shoulders, and his new association with this ancient warrior of ambiguous character.  It felt good to feel like a conqueror, but it also felt a little strange.  Chrono, sensitive to Vlad’s ambivalence tried to assist Vlad in removing the mantle—and for his trouble received an unequivocal punch in the face.  Ok, that settled it.

Sir Henry, meanwhile discovered that the door to the tomb—to no one’s great surprise, open with only a slight push.  There was a spiral staircase carved in the rock, spiraling down (and deosil—“clockwise, for those familiar with newfangled timekeeping devices”.)

At the bottom of the stairs they passed through rooms painted with murals celebrating Garan’s many bloody conquests.  He wore the same mantle now worn by Vlad except for one detail.  While the mantle worn by Vlad bore the embroidered insignia of the “Golden Helm of Garan,” the mantle worn by Garan in the murals showed a black skull on a white shield.

The party passed into a circular room dominated by a stone statue of Garan in the center of the room and with six stone knights standing in alcoves spaced around the wall.  As the party entered the room, the eyes of Garan’s statue glowed red and statues came to life.  Vlad felt emboldened and in another way uncomfortable, it was something about his mantle or the insignia on his mantle, he picked at the gold thread.

And then the sis stone knights came to life and attacked.  Three of the statues charged at Vlad.  Vlad readied his shield and Sir Henry sprung into action, striking one of the statues with his sword, shattering its arm.  Chrono readied his quarter staff and engaged one of the other statues.  Another statue bore down on Thoric.  Circe retreated, hiding under a shroud of magical darkness.  Mark stayed behind the well-armored warriors and when the moment was right, cast a magic missile at one of the statues attacking Vlad, reducing it to a pile of rubble.

Thanks to his plate mail and the assistance of his companions, Vlad sustained a rain of blows from stone swords, with little injury.  Sir Henry noticed that the insignia of Vlad’s mantle was emitting smoke, seemingly more and more as the statues were destroyed.  When Thoric received a grievous blow from a stone sword, McDowell and Sir Henry crowded in front of the statue and covered his retreat.  Then there was a burst of flame in which Vlad’s face glowed red. The Golden Helm was gone—the black skull of Garan was revealed underneath. Vlad yelled a battle cry and the remaining statue kneeled before him.

Chrono tended to Thoric’s wounds while the rest of the party searched the room.  McDowell found a secret door and another spiral staircase leading down.  As the party regathered, so did the statues—the chunks of stone, quivered and rolled together, reassembling into six stone knights, all kneeling before their master, Vlad.

The party descended the staircase.  The statues did not follow Vlad, but once he was out of sight they rose their feet, drew their swords approached the other members of the party—not in a good way.  The rest of the party crowded down the stairs.   The statues did not pursue.

At the bottom of the stairs, they found Garan’s burial chamber.  There was a sarcophagus—open—and soon a horrific undead thing rose out of it—seemingly Garan himself by the black skull painted on his plate mail.  The wight’s scabbard was empty and it charged at Vlad—“Give it to me!”  Vlad pulled out his sword and landed a blow that would have decapitated a mortal creature—and remembered all of his grandfather’s lessons about how to fight the living dead.

Sir Henry knew, The Sword of Whitkey leapt into his hand and he charged forward to go toe-toe with dead Garan.  Chrono joining him, swinging his shillelagh.  This gave Vlad the opportunity to back away, cast his sword aside and ready a silver bolt in his crossbow.  Mark and Circe threw magic missiles at the evil spirit as it charged after Vlad.  A silvered bolt from Vlad’s crossbow hit it in the face. Howling in anger or pain it pressed forward.  The Sword of Whitkey, glowing in Sir Henry’s capable hands bit through the Garan’s armor.  Vlad stumbled backwards, still holding his crossbow.  As the monster pounced on him, Vlad put another crossbow bolt through Garan’s plate mail, granting he creature a second death.

Thoric and McDowell pried the silver, gold, and jewels out of Garan’s sarcophagus.  Sir Henry devised a way to distribute the treasure and after satisfying themselves that there was no other way out of the burial chamber, the party returned to the surface.  The stone knights kneeled before Vlad and allowed them to pass freely.  Back in Garanton, the party got a few strange looks from straggling revelrs, but no one quite found words to question them.

At dawn, the party left for Hommlet.  As they had heard, there was a wizard there, one Burne, who had learned of certain magical pools in the caverns under a ruined Moathouse outside the village.  He wanted to share the power of the pools with apprentices, but the guards he had stationed at the moathouse said that things were getting weird—purple-back spiders, eerie noise, green slime on the walls and ceiling that dissolved metal-- and they refused to patrol the lower levels.  Burne hoped some ambitious young magicians and their associated might see the advantage of helping him secure access to the pools.